- Added hot-reloading worlds using command: load_world reload
- Fixed a bug with existing map-making feature 'flip gate exit'
Its obscure; There wasn't any workshop maps using it. Just in case, it works again.
Future stuff
Gonna use this to inform yall that I plan to price the game up by $1-$2 in the future, as I'm working on a content update. If you already own the game you will get it for free. donutFu
Sometimes streaming development of that DLC live on my Twitch channel, if you're interested (In the evenings, Mountain Time UTC-6). [ 2024-03-04 07:52:30 CET ][ Original post ]
main news:
added hang gliders to mt.zero island, which you can get by completing the regions in at least silver.
(they'll show up on the map once you have them)
its a non-competitive item; just a reward you can fly about with.
- runs now continue correctly if you rewind back through rifts
- fixed rendering bug in workshop tool
- adjusted physics constraint solver slightly
- added handslide / handplants
- edited a few animations
- player goes through the ground less when fallen off *and now has active animations to protect themself from getting hurt :)
Multiplayer has moved out of beta into the main game. The global server is connectable from the hub world. The gameserver is located in London but you should have an ok time anywhere in Europe or America. Thanks to those who came and tested!
Online changes during beta:
- added simple chat messages
- friends names show on the map
Hub World
The world system has been replaced with a hub world which lets you switch characters and boards out without losing your place in the worlds.
Regions
Courses can now be completed in silver or gold (no-rewinds) and count towards the region's total achievement. You can see the regions on the map or in the hub.
3 New Characters
A few new people join us including legendary old man skate legend John Cockroach.
Minor Changes (/full patch notes)
- allow respawn when fallen over instead of only rewinding
- world map now shows current lighting instead of grey
- workshop maps show their preview image before you load them instead of point clouds
- added practice world
- added extra paths to Mt.Zero and Downtown maps
- added stars to skybox shader
- improved stability on hard landings sometimes throwing you off incorrectly
- clamped grind speed glitch
- re-added timing strips to the ui (+ gold segment status)
- can sit down in the walking mode
- removed invalid scores from highscore server
- fixed freecam going wonky sometimes
- added spark particle system for grinding in completed regions
[ 2023-11-28 19:12:31 CET ][ Original post ]
Hello guys, I extended the spawn map to have an actual city part for more street skating styles.
There is a couple new style challenges to test out. The modelling is roughly inspired by Atlanta and Nashville.
Hope you enjoy it.
Minor patch notes:
- Fixed workshop tool showing /worlds/ instead of /maps/
- Camera height option
- Adjusted skating animator (related to how the character adjusts balance)
- Extended replay length (I think up to 20 minutes now).
- Changed rewind controls
- Fixed jitter on drop in animation (thanks: Fnugz)
- Console now uses the scancode to open it. Should help with euro layout keyboards. Press the one underneath escape.
- Enabled playermodel submissions
- Patched user interface jank in the workshop tool.
- Your position, world, and board choice is now saved between playing
- Reset now has the option to go to closest spawn or back to home world
- I was working on another unreleased thing but turns out it allows you to revert -- if you crouch and then stand up you can 'flick' into a revert or powerslide quickly.
- added console command set_time <0-1.0>
- worlds without lights are now permanently in the evening, never goes night time.
this notes:
- Chosen playermodel now correctly saves again
- Enabled map submissions to the workshop
and since the last patch notes went missing i'll include them here:
- Fixed jitter while in walking mode
- Fixed jump input being missed on >60hz monitors (Thanks: JustFredrik)
- Fixed occasional/random startup crash related to audio engine
Visit Understate DIY park in the USA.
Theres a few things you can do here like:
Visit the board shop
No paid skins, lootboxes or anything here, you get access to the workshop for free and can share or download pretty much any design that we can come up with.
Play with the completed version of grinding and tricks
Other
As well as a bunch of updates to pretty much every system, there is of course some improvements to the original map Mt.Zero Island.
Soon
Within the next few weeks the maps workshop will be open, as well as guides on how to make stuff for it.
Patch notes (minor changes)
- There is too many to list, but the most notable is that the controller input system was made more robust to handle switching and finding the right controller. [ 2023-05-31 21:13:48 CET ][ Original post ]
Added console variable fps_limit . set to 0 to enable vsync, -1 for adaptive vsync.
Added timer texts to gates
Updated interpolation method for physics objects (should look a bit smoother on high framerate monitors)
vsync is now disabled by default for Windows
vsync is now enabled by default for Linux to prevent screen tearing, if your compositor has issues with this, set fps_limit to a multiple of your monitors refresh rate. [ 2023-04-16 07:15:31 CET ][ Original post ]
Quite a bit has changed, but since this is not the full update yet, some features from the base game are unavailable in the beta (achievements, lap times). The new and old versions are downloaded side by side and you can pick which one to launch when you start the game.
Some new features include: tricks, proper flips and grinds on any surface not just rails.
You can also switch to third person, seems to help a lot if you get motion sick :)
Theres a couple more things planned for the full release of this update, but for now its here to test out the new physics and stuff. Hope you like the changes
- added: controller_deadzone
- various map QA fixes. thank you: JHead
- fixed undefined behavior related graphic bug. thank you: lacyyy
- ragdolls now use an entirely new constraint solver - should look a bit more natural!
If you see a bright yellow rail somewhere, it means you can boardslide it by jumping up to it. You can balance yourself by pushing the control forwards or back.
Tweaks/Graphics
Added motion blur effect
Water/Sky were improved
Gate rendering fixed glitches
Falling off no longer kills your current run
Physics adjustments (angular dampening reduced)
Added volume slider to menu
Map revisions
Some time was spent revising the map. The main changes are listed here but there are various improvements everywhere.
Megapark
The end zones of yellow and red courses were changed to be more well defined and structured compared to how they used to be.
Intro section
A (very small) but new path down the third island, as well as a small park at the top to practice.
Engine changes (boring)
Switched to SDL2 for window/sound management
Added features to map exporter
Improved rigid body interpolation for systems running less than 60fps
Added some more detailed checks for physics objects to reduce ghost edges
physics: Improved geometry filtering so that player collides correctly with sharp corners
menu: Now shows correct controller you have plugged in if supported: (Deck,Steam,xbox360,xbox1,ps3,ps4,ps5)
menu: Can set the camera FOV (90-135degrees) thanks for suggestion: Artyom Havok
menu: Map selector. There is still only 1 map currently, though.
controls: Reworked default layout. (may take 10 minutes to get used to, sorry)
controls: Added keyboard+mouse input
controls: Input is rebind-able, however it is in an alpha state. Future update will make it easy to access.
controls: Deadzones added, might not cover all drift but its a start
map: Made Megapark green's big jump a bit easier to complete
misc: Cleaned launch options
Skate Rift is a first person skateboarding game set in the late 70s. The objective is to cruise around and explore the various courses and ramps, and set time/score records once you've mastered the area. The Island is connected by many 'Rifts', which make for unconventional courses. You never really need to stop playing a course; you can just turn right or left into another one when you feel like it, and it will take you to a different part of the island.
Skate Rift is built to be immersive, which is why it is in first person and there is no HUD; your scores and records will show up in analog form in various places, and if you're good enough, other peoples games too. Competing isn't for everyone though, so you are also free to just roam around where you want to.
MINIMAL SETUP
OS: Ubuntu 16.04Memory: 1 GB RAMGraphics: OpenGL 3.3+Storage: 100 MB available space