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The Dope Game - Update, Mac Version, Demo, Winners, And More!
thisismike97, we will be adding the Mac version back to the roster and you can help! If the Mac demo works with no errors (or major ones), we will add the Mac version of the full game next Monday. That gives us a few days to port and make sure nothing crashes out. Demo We have released demos for The Dope Game on Windows, Linux, and Mac at not only Steam but Itch.io and indieDB! If you are curious to try out the game, go to any of those places and download a copy! The demo version does not have any v1.1.0 features, is limited to 15 days and does not save statistics at all. However, it has all the core features and gives you a good taste of the full game. Well, minus finding people lost stuff. Giveaway Winners We had a launch giveaway where five lucky winners got keys to all our games! Including Raise Your Own Clone which has not launched yet on Steam. Congrats to the winners and a big thank you to everyone who participated. The winning lines from the submissions have been added to the game as well. In Other News Lastly, we just want to throw out that we will be pushing the next big content update out sometime between the end of June and mid-July. Since there is a lot being added in, we want time to test it out. Plus we'll drop it into beta so you guys can try it early through the beta channel! Also, we will be dropping The Dope Game soundtrack/art pack DLC on June 21st! This contains all the songs in the game, some extras, various art from the game, wallpapers, and out-take reels from the video shoots. That's it for now! If you find any bugs, please let us know. And we'll keep you posted on anything else going on!
[ 2016-06-07 16:17:42 CET ] [ Original post ]
Hey dope fiends, today is quite the day of updates and news. We have updated the game with more featuers, the Mac version is in the works, demos have been added for everyone to try, the winners from our launch giveaway just got their keys, and there is more news! Let's do this all one by one, shall we? Update The game has been updated to version 1.1.0; this includes some community suggestions and usual fixes. Here is the change log:
- Added: more drug fluctuations
- Added: Hard mode
- Added: NSFW mode
- Added: buy/sell max button for dealing
- Added: Stashware drug names change color if player has that drug
- Added: auto-saving during bus travel
- Added: two new achievements to game, one for Hard Mode and one for NSFW Mode
- Changed: weapon price lists
- Changed: Bill Finnigan's occurrence rate
- Changed: Sweaty Mike's occurrence rate if loan isn't paid
- Changed: crew should now only run away if injured
- Fixed: issue where interfaces can be opened after npcs are dead
- Fixed: glitch for "I've Seen It All" achievement
- Fixed: small spelling and grammar issues
thisismike97, we will be adding the Mac version back to the roster and you can help! If the Mac demo works with no errors (or major ones), we will add the Mac version of the full game next Monday. That gives us a few days to port and make sure nothing crashes out. Demo We have released demos for The Dope Game on Windows, Linux, and Mac at not only Steam but Itch.io and indieDB! If you are curious to try out the game, go to any of those places and download a copy! The demo version does not have any v1.1.0 features, is limited to 15 days and does not save statistics at all. However, it has all the core features and gives you a good taste of the full game. Well, minus finding people lost stuff. Giveaway Winners We had a launch giveaway where five lucky winners got keys to all our games! Including Raise Your Own Clone which has not launched yet on Steam. Congrats to the winners and a big thank you to everyone who participated. The winning lines from the submissions have been added to the game as well. In Other News Lastly, we just want to throw out that we will be pushing the next big content update out sometime between the end of June and mid-July. Since there is a lot being added in, we want time to test it out. Plus we'll drop it into beta so you guys can try it early through the beta channel! Also, we will be dropping The Dope Game soundtrack/art pack DLC on June 21st! This contains all the songs in the game, some extras, various art from the game, wallpapers, and out-take reels from the video shoots. That's it for now! If you find any bugs, please let us know. And we'll keep you posted on anything else going on!
[ 2016-06-07 16:17:42 CET ] [ Original post ]
The Dope Game
CoaguCo Industries
Developer
CoaguCo Industries
Publisher
2016-05-30
Release
Game News Posts:
137
🎹🖱️Keyboard + Mouse
Very Positive
(190 reviews)
The Game includes VR Support
Public Linux Depots:
- The Dope Game: Linux 64-Bit [111.04 M]
- The Dope Game: Linux 32-Bit [111.04 M]
Available DLCs:
- The Dope Game: The Stash
To escape the city of Starkham and start your new life, you get your friend Preston to set up a meeting with the local loanshark, Sweaty Mike. After foolishly borrowing $2,000 to start your fledging drug dealing career, you embark on a timed mission to sell as many drugs as possible throughout the city. However, you must evade the police, make sure not to ♥♥♥♥ off the locals too much, and navigate an ever-changing drug market.
Visit locations like Crockfort, Pinky's Gun Emporium, Murphy's Lake, The Noose & Rafter Bar, Hillside, Saint Jaysus Memorial Hospital, and more to interact with people and buy or sell a variety of drugs. Almost everyone you meet can be fought or bartered with in some manner.
The Dope Game, the newest game from CoaguCo Industries, It is a take on John E. Dell's 1984 classic game Drugwars, where the player goes around New York City trying to make as much money as possible selling drugs while evading the police. But this isn't New York City. Or 1984. The Dope Game takes place in the fictional city of Starkham, Blannington, most infamously known from our previous games One Way To Die and Raise Your Own Clone.
The game features original music by Macabre Gandhi and fully hand-drawn art assets by GP Garcia. For those of you unfamiliar with the premise, here is a fancy list of game features:
- 15 locations around Starkham
- 16 different drugs to buy and sell
- 10 (barely) different weapons
- 8 different game lengths to play
- Listen to the old lady say lots of things on the bus (unlocks stuff sometimes)
- Borrow money from the loanshark (and maybe pay it back)
- Interact with (and fight) a variety of townspeople
- Randomly lose drugs, money, or weapons and possibly find those of other players
- Hire crew members to fight with you
- Random generated crew members: names, weapons, health, damage
- Full soundtrack by Macabre Gandhi
- 22 Achievements
- Fully hand-drawn game assets
- A variety of random mechanics to make each game unique(ish)
- Back up statistics on CoaguCo's server (requires account) and Steam
Owners of One Way To Die (dude, it's free) and/or Raise Your Own Clone will have access to two additional locations, The Finningan Brothers Fun Park and Dr. Stansfield's Cloning Lab, respectively. The Fun Park provides a new NPC to interact with, Bill Finningan, as well as allowing you to sell your wares to park-goers. The Cloning Lab provides another new NPC, Dr. Stansfield's Nephew, who allows you to stash drugs there for your next run. However, he may just do some of them.
MINIMAL SETUP
- OS: Ubuntu 18.04 or Higher (most other distros too)
- Processor: AMD or Intel
- Graphics: OpenGL 3+ CapableSound Card: Not necessary but you'll miss out on the musicAdditional Notes: An okay memory or notepad
- OS: Ubuntu 18.04 or Higher (most other distros too)
- Processor: AMD or Intel
- Graphics: OpenGL 3+ CapableNetwork: Broadband Internet connectionSound Card: Pretty much anyAdditional Notes: A good memory or spreadsheet app
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