Name | The Dope Game | ||
Developer | CoaguCo Industries | ||
Publisher | CoaguCo Industries | ||
Tags | |||
Release | 2016-05-30 | ||
Steam | 1,99€ 1,59£ 1,99$ / 0 % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  1  | ||
Steam Rating | Very Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | The Dope Game: Linux 64-Bit [111.04 M] The Dope Game: Linux 32-Bit [111.04 M] | ||
DLC | The Dope Game: The Stash |
Hey there! The new year has come and we have an update for where things are and what is going on! Since some of them are still a little ways off, we'll try to keep this short. These final updates will be listed in the order they will be released. |
What's up, dope fiends! Finally breaking a long silence to update you on what is going on with this final Dope Game patch, which includes a lot of fixes you all have reported since the last remaster patch. Please note, the patch is not live yet but is coming very soon for this holiday season! |
Hey, gang! Long time, no see! We have been tracking issues in our user forums, working on assets, busy with non-game projects, and prepping a slew of updates in the space of time since the last post. Now we will get into what to expect in the near future! |
Hey dope fiends! This tiny patch fixes a very rare crash if you select the not-yet-included Brewery location on the map. Technically, you shouldn't be able to select it and this patch makes sure you can't. |
Hey dope fiends! Yes, another holiday update for you and yours. This time we are updating the base game with the new music tracks from the OST, as well as some fixes for various little bugs, and... removing the size limitations for weapons!
Our other content updates will be on hold until Haulin' Oats officially launches in February but fear not... they are coming. Stay warm out there! |
Hey dope fiends! Today we are pushing a small update to The Dope Game OST that adds two new tracks from Macabre Gandhi. His gift to you this holiday season. Well, if you already own the soundtrack that is. |
Hey there, dope-fiends! We have yet another patch based on user feedback for your Halloween enjoyment. This primarily all fixes and a few extra little bits. There will be one more patch coming for a few minor things but we wanted to roll out a bunch of bigger bug fixes first.
We had to remove save encryption since it broke during the engine change. If you experience problems with saves loading, please delete the save files then just sync from the Options menu. Your save files should be at these locations:
If you run into any issues with any of this, please reach out to us! Happy holidays! |
Hey dope-fiends! And happy something-or-other. We are about a week late letting you know that the annual Halloween event is live and has been since the 15th. Those of you who play are already aware. The event will run until the Day of the Dead ends on November 3rd.
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Hey there! So last year around this time we did a Fall Update to give news on every project we are working on and where everything currently is. This year we're gonna do the same. Instead, however, we will talk about each project in alphabetical order.
Hopefully our first multiplayer build will be out this XMas for you guys to test out. [hr][/hr] Into Oblivion The game is currently awaiting its Midnight update. Most of the time has been spent combating how the interface is laid out with so many other players. In the end, the maximum number of players for Midnight is being reduced to 6 from 8. Almost all of it is done. The intro animations are ready to go and most of the assets are in place. At this point it is finalizing the UI and finishing up the code. There will also be a small update to some of the rules of the main game. Status effects will be added as cards to the deck as well as created by drink combinations. This will be included as a new game mode in the Midnight update. Also some new skins coming but I think that was in the last roadmap update. [hr][/hr] One Way To Die When will multiplayer toggle be here? Soon. It is about the only question asked of our first (joke) game. The game itself is also getting slightly rebuilt with a new mode which is different from the last teased one. Frankly the visual novel aspect wasn't greatly received so it will be getting dumped in favor of this: A match-style game has been implemented with some new mechanics and there will also be more UI changes. There will be some new death animations and shorter death text, with the option to read longer text if you want. It will also make multiplayer more interesting with the new changes. [hr][/hr] Raise Your Own Clone Speaking of games no one really liked, the last and least is the one that sucked internally to make and didn't fare very well despite the weird surge in sales lately. Yes, the game is being completely rebuilt, much like One Way To Die, as the visual novel thing just sucked. Also the writing is not great, but no one said it would be. Sadly there are no images currently of the new style the game is moving towards. As it is lowest on the totem and at this point it is just graphic assets construction. What we can tell you is that it will end up being a muliti-chapter 2D, top-down, RPG-style remake. [hr][/hr] That's it for this fall update. Unlike previous times, there are no hard dates for anything so there is no disappoint on our end or yours. Have a happy fall season and hope to get some new content out to you all soon! |
Hey there, dope fiends! We are sliding out a quick patch to fix some issues that were found. Here are the patch notes:
We also added a brand new demo for the remaster so folks can try the game out without buying it. The demo locks at 15 day runs and has limited community features. More coming soon! |
Well hello, dope fiends! It has been some time, hasn't it? Today we are finally releasing the remastered version of The Dope Game, complete with bugs. There is a lot to cover so let's get into it.
More to come! This, as you can read above, is just the beginning and we have a lot more to share and update throughout the year. Stay tuned! |
It is weird to think this game is finally six years old as of today. Also, allegedly, that the remaster was going to be released on time. Well, one of these things came true on this, my friends. But fear not, the remaster will be out next Tuesday - June 7th, 2022! That's right, just one more week and you can start slangin' in the new and improved streets of Starkham. |
Happy holidays, folks! Technically the events all went live on the 15th of December, but you probably already knew that. Sadly we don't have any extra goodies this year as there is pretty heavy development of updates for all the games currently underway. The best we have is a little news and a reminder that the in-game events are going on until January 3rd. |
Hey there! Just a friendly reminder that the Halloween events for The Dope Game, Into Oblivion, and One Way To Die are now active until November 2nd. |
Hey there, happy fall! And with the change of the seasons we are back from a lengthy vacation to update you on where and when various games will see the light of day. For fun, this will be in chronological order. |
Hey long-haul trucks, dope fiends, and death seekers! There has been some silence as things are being worked on so here is a post to address all three games and their update statuses for the summer; including vague release windows. As it is the year of delays in games, films, and what-not, these three are no different. We will start at the top of the list and work our way down. |
Hey there! It's that time of year, again, so here's your annual reminder that the seasonal X-Mas events have become active in The Dope Game, Into Oblivion, and One Way To Die. |
Hey there, dope fiends! The horrendous US election period has somewhat passed and we're all still balls-deep in covid so what better time to drop the final release date and information about The Dope Game Remaster?
I'm sure there are a few other things I have forgotten to mention too. [h3]The Stash DLC[/h3] The Stash will get a bunch of new updates; basically everything in there:
The only thing not getting an update in The Stash is the soundtrack. Speaking of... [h3]The Dope Game OST[/h3] A brand-new official soundtrack will also hit the scene for $1.99. It will contain a liner note PDF as well as some new tracks that will be present in the remaster. All proceeds from the OST will go directly to Macabre Gandhi himself. [h3]Beyond That[/h3] Other than all this, sometime in the Summer of 2021, I hope to get Steam Workshop enabled. Primarily for letting the community create their own localization versions, but to also allow customizing other aspects of the game such as backgrounds and character skins. That is all for now. I will have more news as we march into 2021 and will roll out a few more test builds before the final release. Stay tuned! |
Hey there, dope fiends! It is that time of the year again to drop your drugs and pick up candy in the annual Dope Game Halloween Event. This year, like every year, all the NPC's don their costumes and the streets of Starkham get a little spooky. |
Hey there, dope fiends! OK, so this week's dev diary is a little different... you know, as I mentioned in the last one. This week is all about The Dope Game: Remaster. So without further ado...
Stay tuned for next week's snapshot! |
Hey! Hey. Hey? That's right, time for another development diary for Haulin' Oats and The Dope Game remaster. I must say I am enjoying this bi-monthly update more than the weekly one; and I'll enjoy it more once I stop writing these altogether! Anyhow, let's get down to it, folks. |
Oh, hello there, stranger! The time-off has come to and end and here we are... time for another development diary for Haulin Oats and The Dope Game Remaster. As I mentioned in the previous post, these diaries are being cut down to every other week. And, of course, never again once each project launches. That being said... |
Why hello, sweetlings. It is time for another week of development diary entries for Haulin Oats and The Dope Game. Also I will be taking the following week off of development to do some real-life stuff instead and will be changing the dev diary schedule to twice a month (every other week). Yes, the applause is deafening but please remain calm here are this weeks updates. |
Hello, friends! We are gathered here today for yet another development diary for Haulin Oats and The Dope Game remaster. No time to dally, lets get into it. |
Hey, my dearest reader. The Steam Game Festival is now over and the Steam summer sale is upon us. With a week off from dev diaries there is a bit to talk about, but itll be short and sweet.
Time yet to figure it out. Feel free to throw in your 2 cents! Until next time! |
Why hello. I see you are here for yet another development diary for Haulin Oats and The Dope Game remaster. Well, no reason to waste any time, please sit down. |
Hey there, cool cats and cats. Another week has come, ushering in another brief update on whats going on with Haulin Oats and The Dope Game remaster. Here we go. |
Hey there. Gnash your teeth and weep for joy because its time for yet another dev diary update for both Haulin Oats and The Dope Game remaster. First up |
Hey there, scallywags! Another week, another development diary, another trickle of information during crunch time. |
Hey there, fellers! It is that time again, you know the one; development diaries for both Haulin Oats and The Dope Game remaster. Ill keep them brief, as is tradition. |
Hello there, my dear friend. Welcome back to another development diary for Haulin Oats and The Dope Game remaster. As per usual we will dig right into all the newest things. |
Why hello. Here again for another quick rundown of things that happened during the game development process? Surely. So lets get to it. |
Hey there, folks! Time for an even shorter version of the weekly dev diary. But wait, shorter you say? Yes, I didnt get much done at all this week due to a very tall pile of projects, both digital and in real life. |
Hey there, folks! Time for another week of the seemingly ever-lasting development diary updates. |
Good evening. Time for yet another dev diary update for both Haulin Oats and The Dope Game remaster. So take a seat by the fire but please sit at least six feet away. |
Hey there! Time for yet another weekly update on what the hell is going on. |
A few days later than late but here nonetheless. Time for another weekly update. |
Hello there. It is that time again for another weekly update on whats going on with Haulin Oats and The Dope Game remaster. Enough introduction to a thing you may or may not read, lets get into it. |
Hey there! Another day later than usual and another rather boring (for you) week of updates. This has been mostly a week of art and non-game development stuff. Lets get to it. |
Hey there! So the dev diary is a day late this week; kind of spaced it with all the different things going on. That being said, lets dig into whats new. |
Hey, folks. Usually I dont do any kind of updates unless a patch has just been issued or a game has been released. However, more consistent updates on whats going on seemed like a better idea. That being said, here is the first planned dev diary, for both Haulin Oats and The Dope Game remaster. |
Hey, dope fiends! Today is a good day for talking about the upcoming The Dope Game Remaster and The Dope Game 2. |
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Hey dope-fiends! This winter we will be pushing the "final" quality of life update for The Dope Game. The update will include things like:
The QoL update should be out some time this winter; most likely Q1 2020. Leading up to, of course... Yep, The Dope Game 2 should be playable early-to-mid 2020. Art is being created, the base system is almost ready, and the majority of design is finished. This includes many of the ideas you guys put forth in our sequel thread. An early access version will be available, once the playable alpha is ready, to let players test the system, help us make changes, and stress-test server capabilities. We expect almost all modes to be available. Character modeling recruitment will also open up this winter to fill all the missing roles. For more information on being a character in the sequel, contact us at dopegame2@coaguco.com for details. We will have more information on the game available this winter with details on modes, multiplayer, etc. Stay tuned! |
Hey, dope fiends! It's that time of year when the residents of Starkham don their favorite Halloween costumes and await their treats from all their trickery. This year from October 20th to November 2nd, The Dope Game Halloween event will be active! |
Hey, dope fiends! We are pushing another small patch to upgrade some stuff behind the scenes. While there is nothing really too exciting added, here is the change log so you can find out what was:
Happy new year! |
Hey, dope fiends! The X-Mas event for the game has gone live and it adds a few things to the game, if youve not played during last years. The event will run until early January, usually around the 2nd. |
Hey dope fiends! Tonight we are pushing an update to The Stash DLC that updates the Android Edition of the game that is bundled inside. This fixes a few small issues with the game like the hospital interface showing up by default and removing some unused code from the desktop version. |
Hey dope fiends! The annual Halloween event is now live! It will run from today all the way until November 2nd. |
Hey, dope fiends! We are pushing a very small update to the game which mostly changes two things. First it adds full-sized buttons to the dialog choices so you don't have to click on the small arrows anymore. Personally, I always hated that and now it is way better. Second, we removed the holiday gift interface. For those who didn't know, sometimes when you booted up the game during the holiday season our server would sometimes send you a Steam key for one of our games. We will be doing something new this season instead!
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Hey, dope fiends! Today we are pushing out the version 1.1.0 update to the Android Edition bundled in The Stash DLC.
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Hey, dope fiends! Today we are adding the Android Edition's APK file to The Stash DLC. Anyone who has the DLC package will see an update which contains the APK file. You may need to allow your phone to install APK's from unknown sources though. Any time we update the Android Edition, you can find the new APK file in your DLC folder. |
Hey, dope fiends! This is a small update due to issues found by some players. Fixes a weird game crash that some people may have experienced and fixes medpack not reducing properly.
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Hey, anonymous alcoholics! Today we are putting out the first version of the multiplayer for beta. That being said, a few things aren't working just yet... like spectating and any other multiplayer mode -besides- One On One. Trying to start any other ones will result in a hard crash. However, you should be able to start servers, join servers, and all that.
More soon! |
Hey, dope fiends! So we talked a bit about making a sequel a while back and got some suggestions from you folk. Afterward, we looked at the game and some other related things and started jotting down ideas. Now, it seems we have enough material to start moving forward with development! |
Hey, dope fiends! The day has come and the final content update for The Dope Game is upon; we present to you, the Retirement update.
The Dope Game 2 If you've been poking around our updates and forums, you'll see that the sequel has been discussed and is currently begin designed. We are having an announcement for that next week sometime with more details and a casting call for character models (if you want to be in the game as a character keep an eye out). If you want to throw in your two cents, head over to the official discussion here: http://steamcommunity.com/groups/coaguco/discussions/4/1458455461483643887/ |
Hey, dope fiends! We are rolling out one more content update for the game on it's two-year anniversary, dubbed The Retirement Update. |
Hey there, we are just writing to let you know that the X-Mas Holiday events are now active in both The Dope Game and One Way To Die. Besides theme changes and some extra achievements becoming active, users may randomly receive a gift key to one of our games when in-game. |
Hey, dope fiends! Today we are pushing out an update that adds some stuff to the bank and makes a minor fix. Here is the change log for those so inclined:
Also the X-Mas Holiday event starts in two days and we will be giving away some game codes! More on that day of! |
Hey, dope fiends! We are letting you know that the X-Mas Holiday Event starts up Wednesday December 20th and runs until January 1st! It will change out some graphics and the whole theme of the game. It also adds in the snowman mechanic which lets you get the achievement too! If you want to turn this all off, you can in the Option menu from the main screen. |
Hey, dope fiends! The Dope Game's Halloween event is in full swing (has been for a few days actually). You can now earn the Halloween achievements without changing your computer clock as well as buy and sell candy instead of drugs. Also the denizens of Starkham are out in their finest costumes. As well as a few holiday themed changes. |
Hey, dope fiends! We're updating the game with some minor but requested changes for your gaming pleasure. Also, if you have played the game longer than two hours, you can get a coupon for a free version of the brand new version of the game on Android!
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Hey, dope fiends! Well, as requested, The Dope Game is now out on Android! You can now slum around Starkham on your mobile device and get jammed in the neck with a syringe on the bus while actually on a bus. Check it out on Google Play at https://play.google.com/store/apps/details?id=com.coaguco.thedopegame |
Hey, dope fiends! Tomorrow we will be launching The Dope Game - Android Edition on Google Play! It is pretty much the same old game but with a changed up layout for small screens. Same features, same dialog, same characters. |
Hey, dope fiends! While finishing up multiplayer for Into Oblivion we got a chunk of work done on the Android version of The Dope Game! |
Hey, dope fiends! We are updating The Dope Game and it's demo with some small fixes. What could they be? Well, here's the change log to let you know:
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Hey, dope fiends! Yep, another update the very next day. This one, however, is a maintenance update which upgrades the engine and fixes a few small things. Like two. In case you are curious, here is the change log to explain, kinda:
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Hey, dope fiends! We pushed a super small update today to fix a glitch where the achievement screen showed up first instead of the global statistics screen when you enter the Statistics section from the main menu. |
Hey, dope fiends! We reached out to ask folks about a sequel and got some good feedback so we are now starting the very early pre-development stages. Basically that is fleshing out ideas and mechanics in writing and lots of discussion. This is not making assets, engine stuff, or any programming. Yet. |
Hey, dope fiends! We have, probably, one last feature update for the game... last purchase price. Now in Stashware there is an up/down/equal sign that shows if you purchased the drug at a different or same price. When you hover over that, it will give you the number. There is no overall price history so you'll have to keep track of that yourself still.
Got more suggestions? If you have any ideas on additional, general features for the game, please go to this thread and suggest them for the possible sequel. Of course if they are tweaks, bugs, or very specfic improvements to this one, by all means, tell us about them! |
Hey, dope fiends! Today we are issuing a small patch to deal with a bug that sometimes screws up people's stash drugs. Here is the small, two item change log for your viewing pleasure:
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Hey, dope fiends! We are releasing a small update to fix some stuff, as per usual. Mostly for the Russian translation, a fail-safe for accidentally ending Endless Mode, and more! Check out this change log for details:
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Hey, dope fiends! We are issuing an update mainly aimed at fixing some text in the Russian translation, thanks to the continued efforts of Tolma4 Team! Also a small bug fix! Check out the change log for a smal list of vague fixes:
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Hey, dope fiends! We have another small update sneaking up on you soon. This one fixes an issue with dropping drugs or weapons from the inventory screen. This single-line change log will confirm that:
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Hey, dope fiends! We issuing a small fix for a bug found by ILoveGurochan; much thanks to him/her! Just remember, exploiting bugs can get you banned from the leaderboards! Here is the one line change log for those interested:
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Hey, dope fiends! Today the game is one year old and what a year it was. We got a lot of great feedback, added a bunch of stuff including your ideas, started fleshing out designs for a possible sequel, and even started on localizations. The first of which is Russian and is currently available.
Hope to see your weird fanart soon! |
Hey dope fiends! We have a minor update for the game that deals with weird characters in people's usernames which was causes issues with our API system. Check out the change log for details:
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Hey, dope fiends! We have a little patch coming your way that fixes, mostly, stuff with the Russian translation. Feast your eyes upon our change log for more details:
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Hey, dope fiends! We have another somewhat small update coming out today. This fixes some minor issues with the Russian localization, the loading UI, and the dreaded "day" settings glitch. Read all about it in the humble change log:
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Hey, dope fiends! We have issued a small update with mostly spelling and grammar fixes, improvements to the Russian translations, and an engine upgrade. Here is the official change log, if you're into that kind of thing:
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Hey, dope fiends! We have issued an update that fixes a few small things like finding / losing stuff in the streets and sounds settings. Here's the goods on the change log:
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Hey, dopefiends. We are pushing a patch to fix a small issue some people have where drugs and prices aren't showing up on Stashware. In case you're curious, the change log says the same thing:
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Hey, dope fiends. We just made a small update to fix some logging stuff and push the Mac version update. Here is the tiny change log:
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Hey, dopefiends! We are pushing out an update ahead of the localizations. This features some fixes for things as well as changes in some layouts and graphics. Here is the change log for the curious:
Localization Progress Speaking of the localizations, the Russian one is currently in beta. We are looking for issues with it but so far everything seems good. The folks at Tolma4 Team are still checking though. The Brazilian version is also still under translation but coming along nicely! |
Hey, dope fiends! So the game has seen it's last content update and, hopefully, the last of the bug patches needed. All that is left in the near future are localizations, which we didn't intend on doing until the folks at Tolma4 Team contacted us. |
Hey, dopefiends! We are issuing a small update to fix some problems with the game. This is partially in preparation for some localization that will be coming later. But enough about that, here is the change log:
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Hey, dope fiends! We have another little fix for you. Thanks to user Scratch for pointing some stuff out. Here is the change log for your viewing pleasure:
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Hey, dope fiends! We slipped in a very small update which addresses two issues that absolutely no one even noticed. Here's the rather minor change log:
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Hey, dope fiends! We issued a new update which includes, mostly, user suggested improvements. Wonder what's in it? Check out the change log:
Haulin' Oats Casting Call Also, we are still looking for folks to be character models in our newest game, Haulin’ Oats, which is currently in development. E-mail us at coaguco@gmail.com for more information! |
Hey, dope fiends! In what should be our last ever update for The Dope Game, we bring you the ability to toggle the holiday events on and off (when they are active) as well as some small spelling mistakes we noticed while watching some playthrough videos.
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Hey, dopefiends! We issued one more small update which fixes something no one ever mentioned before.. the fact there is no good way to end Endless Mode! We also added some minor tweaks to the dialog module as well.
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Hey, dopefiends! We are pushing out a small patch to fix some naming stuff in the X-Mas edition. Here is the very tiny change log, as is tradition:
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Hey, dope fiends! Today we release the X-Mas Edition which is our last content update for the game! This adds new achievements, new art, and more. The Stash DLC also received updates to the art book and wallpapers. Check it out now!
We are still in the middle of our 12 Days of CoaguCo Christmas as well! Play any of our games for a chance to win free game keys to our games. |
In less than six hours we are starting our 12 Days of CoaguCo Christmas event, inspired in part by the wondrous game Pony Island. We are gifting copies of our games through our games! Three copies per day for twelve days. |
Usually for the holidays we like to do a giveaway for all the folks in the community, and those lurking the the peripheral waiting for keys. This year we decided to do something much different and, if it works out, something we'll do moving forward. This year starts the Twelve Days of Shizmas! |
Hey, dopefiends! Today we are releasing a small update prior to the next and last content update the game will receive. These are mostly fixes and some upgrades to the engine. The change log is as follows:
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Hey there! Things happened faster than we expected and we will be experiencing server downtime for about an hour tonight. We apologize for any crashes that may occur or lost data on our servers! It should be back in action around midnight (CST). API systems will be the first things back online though. |
Well, birthdays are over for another year and a new nephew is born so it’s time to get back to work! |
Happy Halloween, dope fiends! We have pushed a small update to The Dope Game mostly for some debug stuff and money calculations. Here is the change log:
Happy holidays! |
Happy Halloween, dope fiends! We are sneaking in a tiny hotfix to correct a few minor issues with the game's newest Halloween update. Here's the modest change log:
Let us know if you find anything else! Happy holidays! |
Happy Halloween, dope fiends! Today we move the Halloween update from beta to release and with it there are a lot of changes. Plus a new achievement. The Halloween mode kicks in at midnight tonight (or you can set your clock ahead). Here is the change log:
The DLC has also been updated with Halloween themed wallpapers and new additions to the art book. Good luck and happy holidays! |
Hey, dope fiends! The demo version of The Dope Game just got an update. We figured it was pretty out of date with the full version and didn't really represent where it was now. So now it does. |
Hey, dope fiends! We just uploaded the Halloween update a bit early into the beta branch for testing. Officially it will hit the major release branch next Thursday. |
Hey, dopefiends! We just issued a small hotfix to prevent a CTD bug when fleeing combat and managed to fix three more issues at the same time!
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Hey, dope fiends! We have just released the Hard Case update which features a whole bunch of changes, many of them under-the-hood. This update is primarily focused on combat while adding a new location, NPC, a bunch of new weapons, and lots of tweaks to the system overall.
To celebrate, we are offering the game and The Stash DLC at 25% off on Steam, Itch.io, and IndieGameStand! Until next time! |
Hey, dope fiends! The game has had a small update prior to the "Hard Case" content update later this month. This addresses a few small issues and adds a few new things. Here is the change log:
As mentioned above, we are now phasing out the CoaguCo server login from our games and sticking strickly to Steam accounts. It will smooth over some statistics issues and prevent players from having to login into our system on top of Steam. See you later this month for the second big content update! |
Hey there, in case you are following these posts for some reason and haven't bought the game yet, it is currently on sale over at Humble Store as part of their summer sale! So we discounted it on Humble, Itch, and IndieGameStand. |
Hey, dope fiends! The Dope Game is now in the Humble Store and at 15% off for the first week! Check it out, you know, if you want to. |
Hey, dope fiends! Holy crap, we have a rather big update today. The Doped update has finally hit and is our first big content update for the game. We have a bunch of different pieces of into and here they are broken into chunks!
Discount We were going to do a discount for this update but Valve has a cooldown period on that kind of thing so it was a no-go since Summer Sale wasn't that long ago. Because of this, we will be posting discounts to Itch.io and Indiegamestand instead! With a Steam discount coming at the end of the month. https://itch.io/s/4662/the-dope-game-doped-update-release https://indiegamestand.com/store/2906/the-dope-game/ https://indiegamestand.com/store/2929/the-dope-game-the-stash-dlc/ That's it for now! Let us know if you find any bugs and we'll see you again soon! |
Yeah, we meant to use the word update twice. However, this is a quite update about the update to version 2.0.0 of The Dope Game. It is being delayed until tomorrow due to weird issues with Godot Engine. |
Well, with the days moving along and still slogging through some of the Steamworks stuff, we had to make some decisions on our proposed release dates. Raise Your Own Clone will get held back two more short weeks and The Dope Game update will be out on time. Read on! |
Hey, dope fiends! This is it, the last small update before the "Doped Update" drops on August 15th! While it is a tiny update, it does fix some critical issues introduced in the 2.0.4 update of the Godot Engine. Here is the modest change log:
The Doped Update Like said, it is coming August 15th. This adds in a bunch of new content including Dr. Stansfield's Cloning Lab from Raise Your Own Clone. Technically, our second game which is also coming out on Steam the same day! We will have more about all this closer to the date. |
Hey there, dope fiends! We are issuing another small patch to fix three long-standing issues and one fix to the fix to the hotfix. Yeah. Here is the change log:
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Hey there, dope fiends. We just pushed out a small fix for version 1.2.0's update which only addresses issues at the Fun Park. As usual, the Mac version will come later in the day. Here is a list of the fixes put in place.
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Hey there, dope fiends! We decided to drop the smaller 1.2.0 update ahead of the bigger "Doped" content update to fix some things and add some asked about features. The update should be rolling out for Linux and Windows users now with Mac users getting theirs later on. Here is the current change log:
Endless Mode This was asked about by various people and we have now added it! Endless Mode, as it implies, takes out the day limit altogether and can be played regardless of how far your have progressed in day setting unlocks. It can currently only be ended by death or surrender. Fun Park and Cloning Lab Initially we added the Fun Park and Cloning Lab as fun bonuses for people who played our previous games but, after talking to some folks, we decided to open up those areas to all players and providing owners of our previous games with some in-game bonuses instead. |
Hey there! We just wanted to give a shout-out to all the folks who participated in the giveaway for this year's Steam Summer Sale. After going through the list of entries and having a hard time picking out five of our favorites, we decided that everyone who entered will get a CoaguCo Game pack! Well, everyone except [NL]thisismike97 because that ♥♥♥♥♥♥♥ already has all our games... and did some work on The Dope Game's Mac ports so that kind of exempts him, right? |
Hey, dope fiends! Happy Steam Summer Sale! We have three pieces of news to go over with you today. The Dope Fiend Edition bundle, our Summer Sale giveaway, and the Mac Console Edition. |
Hey there! We just released The Stash DLC today! You can check it out here. It is 10% off for the first week and does require the base game. |
Howdy! We are mostly gonna talk about the upcoming DLC pack, The Stash, then finish off with a little Mac news at the end. |
Oh crap, two updates in one day? Yes! First we patched the game and added a little bit of stuff... now we are releasing the Mac version of the game! Thanks to [NL] thisismike97, one of our community moderators, for pushing for the Mac build and actually doing the port. |
Hey, dope fiends! We have a, mostly, bug fix patch for you today. It should resolve a whole host of weird things going on as well as add some polish to Bill Finnigan at the Fun Park. We even through in some small additions like Stashware messages and more animals for Bill to sell you! Check out the change log and update your game:
More stuff coming next week. Either read previous posts or wait for the (not actually a) surprise! |
Hey, we mentioned on Tuesday during the content update that today we would be changing up our server API. Well, that just happened. |
We just pushed a hotfix for a CTD bug and some smaller issues. Here is the change log:
Also the Steam server issue is clearing up as maintenance on Valve's side continues. |
Hey dope fiends, today is quite the day of updates and news. We have updated the game with more featuers, the Mac version is in the works, demos have been added for everyone to try, the winners from our launch giveaway just got their keys, and there is more news! Let's do this all one by one, shall we?
We highly suggest you update because the CoaguCo API will be flushed on Thursday and older versions of the game will lose some server functionalty. Mac Version Thanks to the efforts of [NL] thisismike97, we will be adding the Mac version back to the roster and you can help! If the Mac demo works with no errors (or major ones), we will add the Mac version of the full game next Monday. That gives us a few days to port and make sure nothing crashes out. Demo We have released demos for The Dope Game on Windows, Linux, and Mac at not only Steam but Itch.io and indieDB! If you are curious to try out the game, go to any of those places and download a copy! The demo version does not have any v1.1.0 features, is limited to 15 days and does not save statistics at all. However, it has all the core features and gives you a good taste of the full game. Well, minus finding people lost stuff. Giveaway Winners We had a launch giveaway where five lucky winners got keys to all our games! Including Raise Your Own Clone which has not launched yet on Steam. Congrats to the winners and a big thank you to everyone who participated. The winning lines from the submissions have been added to the game as well. In Other News Lastly, we just want to throw out that we will be pushing the next big content update out sometime between the end of June and mid-July. Since there is a lot being added in, we want time to test it out. Plus we'll drop it into beta so you guys can try it early through the beta channel! Also, we will be dropping The Dope Game soundtrack/art pack DLC on June 21st! This contains all the songs in the game, some extras, various art from the game, wallpapers, and out-take reels from the video shoots. That's it for now! If you find any bugs, please let us know. And we'll keep you posted on anything else going on! |
Hey there, dope fiends! We are working on getting the content update (version 1.1.0) finished up and wanted to run something by you guys before we make it so. It has to do with achievements. |
Hey there. Another quick patch to fix some hideous bugs! Here is the change log:
We suggest that people who are affected by some issues, usually those with huge negative values, you either contact us to have your stats corrected on the server or use the reset stats button in the Options menu. This will reset all your CoaguCo server stats and those saved on Steam though! |
Super tiny hotfix has been released. Thanks to user fusecavator for finding some additional glitches in the system that required quick fixes! Here is the super-brief change log:
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Hey there, dope fiends! We just issued a new patch to fix up some bugs that were found in the game and spice up the Fun Park at a bit. Read on for the change log:
Insert Fancy Name Here We are putting out a content update on Tuesday (same day the demo drops) and it will have many new things to play around with. A new forum has been added to the community hub for providing suggestions or feedback and we took some of that to action! More on that next week though! |
Hey there! We have some bugs to fix and just issued a patch to do so. We also took in a small request for music/sound/screen hotkey! Plus cheers to user counterstroke for finding some other hideous bugs! Here is the official change log:
There were some great suggestions given to use on the first day and we are taking a bunch into account. We hope to issue a content update next week incorporating some of the things you guys came up with. Not all, but some. This will be the first unplanned content update in our list. Stay tuned! |
Hey there! We just issued a hotfix for the game which includes a major fix for a big glitch we somehow missed. Big thanks to user counterstroke for finding this and pointing it out to us! |
That's right, it is time to get into The Dope Game! The game is now available on Steam with a 15% discount for the first week. At the end of that week the price will go up and we will release the demo version so people can try it out before buying, if they wish. We have more to talk about so let's get into it!
Giveaway! We are doing a giveaway currently on The Dope Game community hub! We are giving five people sets of keys to all our of games in celebration of this game's release! Head over to the giveaway here: http://steamcommunity.com/app/466800/discussions/2/357287304438328841/ and good luck! Future Updates We are planning two big content updates: The Doped Update and Hard Case Update. To expand upon that, The Doped Update will add Dr. Stansfield's Cloning Lab to the game where you can deal with Marsch and stash drugs. It also adds an effect that takes place if the old lady stabs you with a syringe... you'll see what we mean. And lastly it will add in more fluctuations of drug prices around the city. The Hard Case Update focuses mainly on combat and adds in more effects as well as crew members for NPC's and police. Fighting right now is kind of easy compared to how it will be so get in while the getting is good. We will also be adding controller support at a later date. Desktop Edition Axed Wait, what? Yes, we are axing the stand-alone desktop edition in favor of the Steam edition. How does this affect you? It doesn't. It just means instead of maintaining two versions we are only doing the Steam one. We will update the leaderboard and stats layouts in the next update to reflect this. Our Itch.io page will also be changed out. Speaking of, the leaderboards are currently topped by in-house testers and pre-order folks! Sets you up with a good challenge. That's it! Go play! |
Hey-o! Today is the day we start handing out keys to the press and reviewers for the game. We are also putting one more update into beta for testing prior to release. And there will be a demo available soon. Read on!
Press Day Today we, as mentioned pretty much in full above, is the day we start handing out press keys to people in the press and those who make reviews of games. Demo We just finished up putting together a demo build of the game which, if you have played the beta, looks a bit familiar. Like the previous public beta builds, this version is limited to 15 days and does not allow the player to continue games stopped short. Unlike the public beta build, this version has had the networking gutted, does not show any stats or leaderboards, and has none of the Steamworks features integrated. You can, however, play a quick portion of the game and see a decent amount of what the full version offers. The demo will most likely come to Steam and Itch.io on June 7th, a week after the game has officially launched. |
This is a minor update to fix some little issues in the game, including a big performance bump when changing locations. The change log is as follows:
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Two pieces of information for you all, we have update the game to version 0.5.1 to correct some issues and add some more things. You can check out the change log below.
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The game has received a sizeable update to version 0.5.0, this includes a bunch of stuff which is detailed in the change log below:
Please note that the Mac version has not been updated as is still not functional. |
The final public beta has ended and we got some good data back! Thanks to everyone who participated; especially those of you who sent us bugs to fix. With this we can patch up some stuff and get the final version ready. This also helps us get the demo wrapped up, which should launch around the same time as the full release. |