Dev Diary - 3/18/20 - Haulin Oats And The Dope Game Remaster
It was yet another art asset week and fixing up some minor bugs in the character selection process. Even hooked in the Steam username functions.
HUD trays were also updated; though in this screenshot they show up in their debug state. Now they will only show what items the player has and slide back under the top portion like they did in pre-alpha. There is a little animation where the slide back out when an item is received or taken. And, of course, can be toggled at any time. Granted there is a reason I switched it before, and surely thatll come up again. Now that the character selection process is fixed up and redesigned, all attention this week is to updating the last of the squares and testing them for bugs. Then on to adding in another win condition: placed wins.
The art just never stops. This week was more redrawing character set-pieces for each interaction.
As shown above, each character was redrawn with a lot more detail and some changes made; mostly because up-scaling never really works. Surprisingly, these character set-pieces take a lot more time than one would expect and will probably go on for the next two weeks of updates (surprise, surprise). The environment shots take even longer. Nonetheless, everything is a 1:1 drop-in so no code needs changed out for any of this thus saving some time down the road. Well, thats about it for this week. Join me next week for another rather uninformative update on where things are at!
[ 2020-03-18 23:13:22 CET ] [ Original post ]
Hello there. It is that time again for another weekly update on whats going on with Haulin Oats and The Dope Game remaster. Enough introduction to a thing you may or may not read, lets get into it.
Haulin Oats
It was yet another art asset week and fixing up some minor bugs in the character selection process. Even hooked in the Steam username functions.
HUD trays were also updated; though in this screenshot they show up in their debug state. Now they will only show what items the player has and slide back under the top portion like they did in pre-alpha. There is a little animation where the slide back out when an item is received or taken. And, of course, can be toggled at any time. Granted there is a reason I switched it before, and surely thatll come up again. Now that the character selection process is fixed up and redesigned, all attention this week is to updating the last of the squares and testing them for bugs. Then on to adding in another win condition: placed wins.
The Dope Game
The art just never stops. This week was more redrawing character set-pieces for each interaction.
As shown above, each character was redrawn with a lot more detail and some changes made; mostly because up-scaling never really works. Surprisingly, these character set-pieces take a lot more time than one would expect and will probably go on for the next two weeks of updates (surprise, surprise). The environment shots take even longer. Nonetheless, everything is a 1:1 drop-in so no code needs changed out for any of this thus saving some time down the road. Well, thats about it for this week. Join me next week for another rather uninformative update on where things are at!
The Dope Game
CoaguCo Industries
CoaguCo Industries
2016-05-30
Casual Simulation Singleplayer
Game News Posts 136
🎹🖱️Keyboard + Mouse
Very Positive
(190 reviews)
https://coaguco.com/games/dope
https://store.steampowered.com/app/466800 
The Game includes VR Support
The Dope Game: Linux 64-Bit [111.04 M]The Dope Game: Linux 32-Bit [111.04 M]
The Dope Game: The Stash
To escape the city of Starkham and start your new life, you get your friend Preston to set up a meeting with the local loanshark, Sweaty Mike. After foolishly borrowing $2,000 to start your fledging drug dealing career, you embark on a timed mission to sell as many drugs as possible throughout the city. However, you must evade the police, make sure not to ♥♥♥♥ off the locals too much, and navigate an ever-changing drug market.
Visit locations like Crockfort, Pinky's Gun Emporium, Murphy's Lake, The Noose & Rafter Bar, Hillside, Saint Jaysus Memorial Hospital, and more to interact with people and buy or sell a variety of drugs. Almost everyone you meet can be fought or bartered with in some manner.
The Dope Game, the newest game from CoaguCo Industries, It is a take on John E. Dell's 1984 classic game Drugwars, where the player goes around New York City trying to make as much money as possible selling drugs while evading the police. But this isn't New York City. Or 1984. The Dope Game takes place in the fictional city of Starkham, Blannington, most infamously known from our previous games One Way To Die and Raise Your Own Clone.
The game features original music by Macabre Gandhi and fully hand-drawn art assets by GP Garcia. For those of you unfamiliar with the premise, here is a fancy list of game features:
- 15 locations around Starkham
- 16 different drugs to buy and sell
- 10 (barely) different weapons
- 8 different game lengths to play
- Listen to the old lady say lots of things on the bus (unlocks stuff sometimes)
- Borrow money from the loanshark (and maybe pay it back)
- Interact with (and fight) a variety of townspeople
- Randomly lose drugs, money, or weapons and possibly find those of other players
- Hire crew members to fight with you
- Random generated crew members: names, weapons, health, damage
- Full soundtrack by Macabre Gandhi
- 22 Achievements
- Fully hand-drawn game assets
- A variety of random mechanics to make each game unique(ish)
- Back up statistics on CoaguCo's server (requires account) and Steam
Owners of One Way To Die (dude, it's free) and/or Raise Your Own Clone will have access to two additional locations, The Finningan Brothers Fun Park and Dr. Stansfield's Cloning Lab, respectively. The Fun Park provides a new NPC to interact with, Bill Finningan, as well as allowing you to sell your wares to park-goers. The Cloning Lab provides another new NPC, Dr. Stansfield's Nephew, who allows you to stash drugs there for your next run. However, he may just do some of them.
MINIMAL SETUP
- OS: Ubuntu 18.04 or Higher (most other distros too)
- Processor: AMD or Intel
- Graphics: OpenGL 3+ CapableSound Card: Not necessary but you'll miss out on the musicAdditional Notes: An okay memory or notepad
- OS: Ubuntu 18.04 or Higher (most other distros too)
- Processor: AMD or Intel
- Graphics: OpenGL 3+ CapableNetwork: Broadband Internet connectionSound Card: Pretty much anyAdditional Notes: A good memory or spreadsheet app
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