Dev Diary - 4/10/20 - Haulin Oats And The Dope Game Remaster
This week was more multiplayer code and interface work.
Sub-menus have been moved into the menu bar, this is also true for all other areas like stats, leaderboards, credits, etc. More graphical assets have been created for the multiplayer sections too. The code underneath should be done up to the point of actually playing with other folks. That will be the focus of this coming week as well as polish to the existing game loop.
This week was getting more of the scenes completed so that a working build of single-player was, well, playable.
As you can see above, the loansharks crackhouse is all updated and pretty much ready to go. This screenshot also showcases all the new assets in one place, as far as the dialog and HUD are concerned. So far everything seems functional so Ill be moving on to other areas where the NPCs are and get those out of the way. Once all of them are done and the basic city area, a single-player test will be made available in the beta branch on Steam. Then I will move on to the multiplayer. Thats about it for now. See you next week!
[ 2020-04-11 04:21:11 CET ] [ Original post ]
Good evening. Time for yet another dev diary update for both Haulin Oats and The Dope Game remaster. So take a seat by the fire but please sit at least six feet away.
Haulin Oats
This week was more multiplayer code and interface work.
Sub-menus have been moved into the menu bar, this is also true for all other areas like stats, leaderboards, credits, etc. More graphical assets have been created for the multiplayer sections too. The code underneath should be done up to the point of actually playing with other folks. That will be the focus of this coming week as well as polish to the existing game loop.
The Dope Game
This week was getting more of the scenes completed so that a working build of single-player was, well, playable.
As you can see above, the loansharks crackhouse is all updated and pretty much ready to go. This screenshot also showcases all the new assets in one place, as far as the dialog and HUD are concerned. So far everything seems functional so Ill be moving on to other areas where the NPCs are and get those out of the way. Once all of them are done and the basic city area, a single-player test will be made available in the beta branch on Steam. Then I will move on to the multiplayer. Thats about it for now. See you next week!
The Dope Game
CoaguCo Industries
CoaguCo Industries
2016-05-30
Casual Simulation Singleplayer
Game News Posts 136
🎹🖱️Keyboard + Mouse
Very Positive
(190 reviews)
https://coaguco.com/games/dope
https://store.steampowered.com/app/466800 
The Game includes VR Support
The Dope Game: Linux 64-Bit [111.04 M]The Dope Game: Linux 32-Bit [111.04 M]
The Dope Game: The Stash
To escape the city of Starkham and start your new life, you get your friend Preston to set up a meeting with the local loanshark, Sweaty Mike. After foolishly borrowing $2,000 to start your fledging drug dealing career, you embark on a timed mission to sell as many drugs as possible throughout the city. However, you must evade the police, make sure not to ♥♥♥♥ off the locals too much, and navigate an ever-changing drug market.
Visit locations like Crockfort, Pinky's Gun Emporium, Murphy's Lake, The Noose & Rafter Bar, Hillside, Saint Jaysus Memorial Hospital, and more to interact with people and buy or sell a variety of drugs. Almost everyone you meet can be fought or bartered with in some manner.
The Dope Game, the newest game from CoaguCo Industries, It is a take on John E. Dell's 1984 classic game Drugwars, where the player goes around New York City trying to make as much money as possible selling drugs while evading the police. But this isn't New York City. Or 1984. The Dope Game takes place in the fictional city of Starkham, Blannington, most infamously known from our previous games One Way To Die and Raise Your Own Clone.
The game features original music by Macabre Gandhi and fully hand-drawn art assets by GP Garcia. For those of you unfamiliar with the premise, here is a fancy list of game features:
- 15 locations around Starkham
- 16 different drugs to buy and sell
- 10 (barely) different weapons
- 8 different game lengths to play
- Listen to the old lady say lots of things on the bus (unlocks stuff sometimes)
- Borrow money from the loanshark (and maybe pay it back)
- Interact with (and fight) a variety of townspeople
- Randomly lose drugs, money, or weapons and possibly find those of other players
- Hire crew members to fight with you
- Random generated crew members: names, weapons, health, damage
- Full soundtrack by Macabre Gandhi
- 22 Achievements
- Fully hand-drawn game assets
- A variety of random mechanics to make each game unique(ish)
- Back up statistics on CoaguCo's server (requires account) and Steam
Owners of One Way To Die (dude, it's free) and/or Raise Your Own Clone will have access to two additional locations, The Finningan Brothers Fun Park and Dr. Stansfield's Cloning Lab, respectively. The Fun Park provides a new NPC to interact with, Bill Finningan, as well as allowing you to sell your wares to park-goers. The Cloning Lab provides another new NPC, Dr. Stansfield's Nephew, who allows you to stash drugs there for your next run. However, he may just do some of them.
MINIMAL SETUP
- OS: Ubuntu 18.04 or Higher (most other distros too)
- Processor: AMD or Intel
- Graphics: OpenGL 3+ CapableSound Card: Not necessary but you'll miss out on the musicAdditional Notes: An okay memory or notepad
- OS: Ubuntu 18.04 or Higher (most other distros too)
- Processor: AMD or Intel
- Graphics: OpenGL 3+ CapableNetwork: Broadband Internet connectionSound Card: Pretty much anyAdditional Notes: A good memory or spreadsheet app
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