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Dev Diary - 4/24/20 - Haulin Oats And The Dope Game Remaster
Coding itself took a backseat to some drawing and set-up for Steams Game Festival this summer.
The warning screen that shows up when the game starts was modified a bit. The banner is new the the text is more readable. Not a super important thing but hey. More stuff was done for the Steam Game Festival, mostly in the Steamworks back-end. The store page needs to be active soon and a demo needs to be produced. Luckily, the next alpha version will be trimmed down into the demo; which I might have mentioned last week.
What very little time there I had for the remaster was spent on finishing up some character models.
As seen above, Pinky the gun shop owner, got finished. I also got the hospital nurse and bartender done. Sadly no additional code was finished this week, but most of it is just porting and minor changes from Godot 2 to 3. A major one being the use of 64-bit INTs which did not exist in Godot 2 and was a big fucking headache when it came to any kind of financial transaction... which the whole damn game is based on. Well, thats it for this week. Hopefully next week will have more!
[ 2020-04-24 19:57:46 CET ] [ Original post ]
Hey there, folks! Time for an even shorter version of the weekly dev diary. But wait, shorter you say? Yes, I didnt get much done at all this week due to a very tall pile of projects, both digital and in real life. Im hoping this week is more productive on the game development front but nice weather and quarantine definitely detracted from that. For those that dont know and might care, I live in the country so there are tons of outdoors things to do. That being said, heres some brief blurbs about what was done and some pretty pictures to go along with that.
Haulin Oats
Coding itself took a backseat to some drawing and set-up for Steams Game Festival this summer.
The warning screen that shows up when the game starts was modified a bit. The banner is new the the text is more readable. Not a super important thing but hey. More stuff was done for the Steam Game Festival, mostly in the Steamworks back-end. The store page needs to be active soon and a demo needs to be produced. Luckily, the next alpha version will be trimmed down into the demo; which I might have mentioned last week.
The Dope Game Remaster
What very little time there I had for the remaster was spent on finishing up some character models.
As seen above, Pinky the gun shop owner, got finished. I also got the hospital nurse and bartender done. Sadly no additional code was finished this week, but most of it is just porting and minor changes from Godot 2 to 3. A major one being the use of 64-bit INTs which did not exist in Godot 2 and was a big fucking headache when it came to any kind of financial transaction... which the whole damn game is based on. Well, thats it for this week. Hopefully next week will have more!
[ 2020-04-24 19:57:46 CET ] [ Original post ]
The Dope Game
CoaguCo Industries
Developer
CoaguCo Industries
Publisher
2016-05-30
Release
Game News Posts:
137
🎹🖱️Keyboard + Mouse
Very Positive
(190 reviews)
The Game includes VR Support
Public Linux Depots:
- The Dope Game: Linux 64-Bit [111.04 M]
- The Dope Game: Linux 32-Bit [111.04 M]
Available DLCs:
- The Dope Game: The Stash
To escape the city of Starkham and start your new life, you get your friend Preston to set up a meeting with the local loanshark, Sweaty Mike. After foolishly borrowing $2,000 to start your fledging drug dealing career, you embark on a timed mission to sell as many drugs as possible throughout the city. However, you must evade the police, make sure not to ♥♥♥♥ off the locals too much, and navigate an ever-changing drug market.
Visit locations like Crockfort, Pinky's Gun Emporium, Murphy's Lake, The Noose & Rafter Bar, Hillside, Saint Jaysus Memorial Hospital, and more to interact with people and buy or sell a variety of drugs. Almost everyone you meet can be fought or bartered with in some manner.
The Dope Game, the newest game from CoaguCo Industries, It is a take on John E. Dell's 1984 classic game Drugwars, where the player goes around New York City trying to make as much money as possible selling drugs while evading the police. But this isn't New York City. Or 1984. The Dope Game takes place in the fictional city of Starkham, Blannington, most infamously known from our previous games One Way To Die and Raise Your Own Clone.
The game features original music by Macabre Gandhi and fully hand-drawn art assets by GP Garcia. For those of you unfamiliar with the premise, here is a fancy list of game features:
- 15 locations around Starkham
- 16 different drugs to buy and sell
- 10 (barely) different weapons
- 8 different game lengths to play
- Listen to the old lady say lots of things on the bus (unlocks stuff sometimes)
- Borrow money from the loanshark (and maybe pay it back)
- Interact with (and fight) a variety of townspeople
- Randomly lose drugs, money, or weapons and possibly find those of other players
- Hire crew members to fight with you
- Random generated crew members: names, weapons, health, damage
- Full soundtrack by Macabre Gandhi
- 22 Achievements
- Fully hand-drawn game assets
- A variety of random mechanics to make each game unique(ish)
- Back up statistics on CoaguCo's server (requires account) and Steam
Owners of One Way To Die (dude, it's free) and/or Raise Your Own Clone will have access to two additional locations, The Finningan Brothers Fun Park and Dr. Stansfield's Cloning Lab, respectively. The Fun Park provides a new NPC to interact with, Bill Finningan, as well as allowing you to sell your wares to park-goers. The Cloning Lab provides another new NPC, Dr. Stansfield's Nephew, who allows you to stash drugs there for your next run. However, he may just do some of them.
MINIMAL SETUP
- OS: Ubuntu 18.04 or Higher (most other distros too)
- Processor: AMD or Intel
- Graphics: OpenGL 3+ CapableSound Card: Not necessary but you'll miss out on the musicAdditional Notes: An okay memory or notepad
- OS: Ubuntu 18.04 or Higher (most other distros too)
- Processor: AMD or Intel
- Graphics: OpenGL 3+ CapableNetwork: Broadband Internet connectionSound Card: Pretty much anyAdditional Notes: A good memory or spreadsheet app
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