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Dev Diary - 5/29/20 - Haulin Oats And The Dope Game Remaster
This week was pretty much checking some small things off my list like updates to the HUD. Mostly for spacing of objects (status effects, items, etc) and tweaking the behavior of said object changes. Tweening sprites and whatnot.
Most of this polish is for the Steam Game Festival demo and soon to be available alpha v0.0.2. I know, I know, it has been mentioned a few times and it is close at hand but not quite yet. And, as I mentioned, not quite with multiplayer. The card drawing system (Encounters, Resources, and Incidents) also got some love. Mostly cosmetic but also functional. Rebuilt the deck notification system and how cards are stored by the user; which also helps with how they are used in the game. All in all, nothing dreadfully exciting.
Prepare yourself the update will not be ready tomorrow. In fact, I am postponing the remaster release until the end of summer. Why, you ask? Im further behind than I expected and have more polish to add. Plus Id like to have more time for the beta testing as well as time to get The Stash DLC up to snuff too.
That being said, here is an updated version of the inventory. This new layout offers more interaction with crew, drugs, and equipment. Also note that armor is now a thing. I spent some time overhauling the API system and the drop / find system. You can now drop armor, weapons, drugs, and cash in any quantity and everything gets stored in the database for you or others to find. Previously you could only lose one of each type and, if it wasnt found before you lost another, it would overwrite the previous one. Now there will be a smorgasbord of things to find. Also, they are linked to the area of town they are lost. Meaning that they can only be found there instead of randomly anywhere. Thats about it for now. Next update will be just before the Steam Game Festival so expect more Haulin Oats news and a bit less about The Dope Game. See you then!
[ 2020-05-29 23:11:47 CET ] [ Original post ]
Hey there. Gnash your teeth and weep for joy because its time for yet another dev diary update for both Haulin Oats and The Dope Game remaster. First up
Haulin Oats
This week was pretty much checking some small things off my list like updates to the HUD. Mostly for spacing of objects (status effects, items, etc) and tweaking the behavior of said object changes. Tweening sprites and whatnot.
Most of this polish is for the Steam Game Festival demo and soon to be available alpha v0.0.2. I know, I know, it has been mentioned a few times and it is close at hand but not quite yet. And, as I mentioned, not quite with multiplayer. The card drawing system (Encounters, Resources, and Incidents) also got some love. Mostly cosmetic but also functional. Rebuilt the deck notification system and how cards are stored by the user; which also helps with how they are used in the game. All in all, nothing dreadfully exciting.
The Dope Game Remaster
Prepare yourself the update will not be ready tomorrow. In fact, I am postponing the remaster release until the end of summer. Why, you ask? Im further behind than I expected and have more polish to add. Plus Id like to have more time for the beta testing as well as time to get The Stash DLC up to snuff too.
That being said, here is an updated version of the inventory. This new layout offers more interaction with crew, drugs, and equipment. Also note that armor is now a thing. I spent some time overhauling the API system and the drop / find system. You can now drop armor, weapons, drugs, and cash in any quantity and everything gets stored in the database for you or others to find. Previously you could only lose one of each type and, if it wasnt found before you lost another, it would overwrite the previous one. Now there will be a smorgasbord of things to find. Also, they are linked to the area of town they are lost. Meaning that they can only be found there instead of randomly anywhere. Thats about it for now. Next update will be just before the Steam Game Festival so expect more Haulin Oats news and a bit less about The Dope Game. See you then!
[ 2020-05-29 23:11:47 CET ] [ Original post ]
The Dope Game
CoaguCo Industries
Developer
CoaguCo Industries
Publisher
2016-05-30
Release
Game News Posts:
137
🎹🖱️Keyboard + Mouse
Very Positive
(190 reviews)
The Game includes VR Support
Public Linux Depots:
- The Dope Game: Linux 64-Bit [111.04 M]
- The Dope Game: Linux 32-Bit [111.04 M]
Available DLCs:
- The Dope Game: The Stash
To escape the city of Starkham and start your new life, you get your friend Preston to set up a meeting with the local loanshark, Sweaty Mike. After foolishly borrowing $2,000 to start your fledging drug dealing career, you embark on a timed mission to sell as many drugs as possible throughout the city. However, you must evade the police, make sure not to ♥♥♥♥ off the locals too much, and navigate an ever-changing drug market.
Visit locations like Crockfort, Pinky's Gun Emporium, Murphy's Lake, The Noose & Rafter Bar, Hillside, Saint Jaysus Memorial Hospital, and more to interact with people and buy or sell a variety of drugs. Almost everyone you meet can be fought or bartered with in some manner.
The Dope Game, the newest game from CoaguCo Industries, It is a take on John E. Dell's 1984 classic game Drugwars, where the player goes around New York City trying to make as much money as possible selling drugs while evading the police. But this isn't New York City. Or 1984. The Dope Game takes place in the fictional city of Starkham, Blannington, most infamously known from our previous games One Way To Die and Raise Your Own Clone.
The game features original music by Macabre Gandhi and fully hand-drawn art assets by GP Garcia. For those of you unfamiliar with the premise, here is a fancy list of game features:
- 15 locations around Starkham
- 16 different drugs to buy and sell
- 10 (barely) different weapons
- 8 different game lengths to play
- Listen to the old lady say lots of things on the bus (unlocks stuff sometimes)
- Borrow money from the loanshark (and maybe pay it back)
- Interact with (and fight) a variety of townspeople
- Randomly lose drugs, money, or weapons and possibly find those of other players
- Hire crew members to fight with you
- Random generated crew members: names, weapons, health, damage
- Full soundtrack by Macabre Gandhi
- 22 Achievements
- Fully hand-drawn game assets
- A variety of random mechanics to make each game unique(ish)
- Back up statistics on CoaguCo's server (requires account) and Steam
Owners of One Way To Die (dude, it's free) and/or Raise Your Own Clone will have access to two additional locations, The Finningan Brothers Fun Park and Dr. Stansfield's Cloning Lab, respectively. The Fun Park provides a new NPC to interact with, Bill Finningan, as well as allowing you to sell your wares to park-goers. The Cloning Lab provides another new NPC, Dr. Stansfield's Nephew, who allows you to stash drugs there for your next run. However, he may just do some of them.
MINIMAL SETUP
- OS: Ubuntu 18.04 or Higher (most other distros too)
- Processor: AMD or Intel
- Graphics: OpenGL 3+ CapableSound Card: Not necessary but you'll miss out on the musicAdditional Notes: An okay memory or notepad
- OS: Ubuntu 18.04 or Higher (most other distros too)
- Processor: AMD or Intel
- Graphics: OpenGL 3+ CapableNetwork: Broadband Internet connectionSound Card: Pretty much anyAdditional Notes: A good memory or spreadsheet app
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