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Dev Diary - 7/11/20 - Haulin Oats And The Dope Game Remaster

Why hello, sweetlings. It is time for another week of development diary entries for Haulin Oats and The Dope Game. Also I will be taking the following week off of development to do some real-life stuff instead and will be changing the dev diary schedule to twice a month (every other week). Yes, the applause is deafening but please remain calm here are this weeks updates.

Haulin Oats


This week was all about getting that multiplayer up and running. As you can see below, something that was visible in the current alpha (I think) is the hosting settings. These are now functional.
All of the lobby set-up functionality as well as server list functionality is now in the next alpha build. In-lobby chat also works. Still tinkering with kicking players from the lobby though. Avatars should show up next to each player too. Now the focus is shifting to making the game playable. Luckily there were hooks already for bots / remote players, so its just all about adding in the client-server functions to talk to these. When the next alpha version hits, this should all be ready to go. Expect that, probably, in August at some point.

The Dope Game Remaster


Combat was the name of the game this week. And a lot of changes were made since the last version, like armor, multiple enemies, better healing, etc.
So yes, armor is now a thing. It will be depleted before health except on criticals. It can be purchased from Pinky or the Shady Merchant. You can also now heal your crew in combat from the heal menu. This will hopefully keep them in better shape during rough fights. And speaking of rough fights, NPCs can now call in allies; there can be up to five different opponents in one fight. There were also some minor tweaks to rewards, how buttons are laid out (no more accidental surrender), and more. Thats it for now. More in two weeks!


[ 2020-07-11 21:41:19 CET ] [ Original post ]



The Dope Game
CoaguCo Industries
  • Developer

  • CoaguCo Industries
  • Publisher

  • 2016-05-30
  • Release

  • Casual Simulation Singleplayer
  • Tags

  • Game News Posts 136  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (190 reviews)


  • Review Score

  • https://coaguco.com/games/dope
  • Website

  • https://store.steampowered.com/app/466800 
  • Steam Store

  • The Game includes VR Support



    The Dope Game: Linux 64-Bit [111.04 M]The Dope Game: Linux 32-Bit [111.04 M]

  • Public Linux depots

  • The Dope Game: The Stash
  • Available DLCs


  • To escape the city of Starkham and start your new life, you get your friend Preston to set up a meeting with the local loanshark, Sweaty Mike. After foolishly borrowing $2,000 to start your fledging drug dealing career, you embark on a timed mission to sell as many drugs as possible throughout the city. However, you must evade the police, make sure not to ♥♥♥♥ off the locals too much, and navigate an ever-changing drug market.

    Visit locations like Crockfort, Pinky's Gun Emporium, Murphy's Lake, The Noose & Rafter Bar, Hillside, Saint Jaysus Memorial Hospital, and more to interact with people and buy or sell a variety of drugs. Almost everyone you meet can be fought or bartered with in some manner.

    The Dope Game, the newest game from CoaguCo Industries, It is a take on John E. Dell's 1984 classic game Drugwars, where the player goes around New York City trying to make as much money as possible selling drugs while evading the police. But this isn't New York City. Or 1984. The Dope Game takes place in the fictional city of Starkham, Blannington, most infamously known from our previous games One Way To Die and Raise Your Own Clone.


    The game features original music by Macabre Gandhi and fully hand-drawn art assets by GP Garcia. For those of you unfamiliar with the premise, here is a fancy list of game features:

    • 15 locations around Starkham
    • 16 different drugs to buy and sell
    • 10 (barely) different weapons
    • 8 different game lengths to play
    • Listen to the old lady say lots of things on the bus (unlocks stuff sometimes)
    • Borrow money from the loanshark (and maybe pay it back)
    • Interact with (and fight) a variety of townspeople
    • Randomly lose drugs, money, or weapons and possibly find those of other players
    • Hire crew members to fight with you
    • Random generated crew members: names, weapons, health, damage
    • Full soundtrack by Macabre Gandhi
    • 22 Achievements
    • Fully hand-drawn game assets
    • A variety of random mechanics to make each game unique(ish)
    • Back up statistics on CoaguCo's server (requires account) and Steam


    Owners of One Way To Die (dude, it's free) and/or Raise Your Own Clone will have access to two additional locations, The Finningan Brothers Fun Park and Dr. Stansfield's Cloning Lab, respectively. The Fun Park provides a new NPC to interact with, Bill Finningan, as well as allowing you to sell your wares to park-goers. The Cloning Lab provides another new NPC, Dr. Stansfield's Nephew, who allows you to stash drugs there for your next run. However, he may just do some of them.
    MINIMAL SETUP
    • OS: Ubuntu 18.04 or Higher (most other distros too)
    • Processor: AMD or Intel
    • Graphics: OpenGL 3+ CapableSound Card: Not necessary but you'll miss out on the musicAdditional Notes: An okay memory or notepad
    RECOMMENDED SETUP
    • OS: Ubuntu 18.04 or Higher (most other distros too)
    • Processor: AMD or Intel
    • Graphics: OpenGL 3+ CapableNetwork: Broadband Internet connectionSound Card: Pretty much anyAdditional Notes: A good memory or spreadsheet app
    GAMEBILLET

    [ 5951 ]

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    17.19$ (14%)
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    11.04$ (15%)
    25.48$ (15%)
    16.99$ (15%)
    2.22$ (78%)
    16.59$ (17%)
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    0.68$ (86%)
    27.59$ (8%)
    3.35$ (16%)
    8.39$ (16%)
    4.75$ (84%)
    3.56$ (82%)
    GAMERSGATE

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    2.63$ (62%)
    1.88$ (62%)
    3.75$ (62%)
    0.45$ (92%)
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    1.13$ (92%)
    1.84$ (74%)
    0.45$ (92%)
    1.31$ (74%)
    1.05$ (85%)
    0.75$ (92%)
    11.24$ (63%)
    13.49$ (33%)
    1.31$ (81%)
    1.31$ (81%)
    0.53$ (92%)
    0.51$ (83%)
    0.56$ (81%)
    1.0$ (80%)
    2.25$ (85%)
    8.24$ (59%)
    0.3$ (92%)
    1.28$ (87%)
    5.63$ (81%)
    0.54$ (91%)
    1.58$ (77%)

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