Hello everyone! Thank you for following our work.
This is Report 3. The information is accurate as of the end of July.
Report 4 is published on our Patreon.
You can follow us in Twitter, as well as Reddit.
The reports are dedicated to all projects in the world of "Savvarah" that are in progress (there are 4). Different people are working on all of them, so they do not interfere with each other. The projects are united by the world and the author.
July was quite busy and productive.
So far we are mostly working on side projects. News on "Gods of Savvarah" will appear in August or September, but it will be quite short.
For now I'm preparing the terms of reference for creating music for the future locations of the game (planned + 20 tracks).
1. Legends of Savvarah: Children of the Sun..
Just a reminder that the project has a Steam page and can be added to your Wishlist at this link.
The text is being actively written. It is about 50-60 per cent ready.
About 56 000 words have been written. I hope to be able to finish it in early September.
The music is in the process of being created. There are already seven original tracks ready. I won't show you all of them, but here are some:
https://drive.google.com/file/d/1ggPVKbIFyogZGxUg3KjemdjfCJBYK7VM/view
https://drive.google.com/file/d/1NiSC01uN_7f28qFpcvmh060uUzbZmJ4A/view
In July, we mostly worked for Steam cover images:
In addition, work continues on new artwork + found an an artist who will draw backgrounds (for now the technical task is only being done for him).
An official teaser announcement has been prepared. You can watch it here.
"Children of the Sun" has perhaps the most complex dialogue dialogue system. And it opens up the cosmogony of the universe more than anything else there, which makes me very eager to show off the story myself.
2. "Legends of Savvarah: Time of Pariah".
New characters.
A map of the city of Seyhal has been prepared and will be used in gameplay.
Prepared some images for the covers/banners and main menu.
The music is in the process of being created. In addition, the text has been given for proofreading.
3. "Legends of Savvarah: Flowers and Scorpions.".
Prepared some images for the covers/banners.
New music themes are ready, but I'll probably start showing them next time.
Still working on the images.
4. Extra, Savvarah Nations.
Savvarah's world is large, vast and varied. So far I am thinking how to systematise this information so that no one gets lost in its flow. I haven't made a final decision yet.
In this topic, I would like to note that we have started to post articles about the nations of Savvarah's world, which have been neglected so far in this and upcoming projects.
You can read about lore at patreon (posted for free for everyone) or on reddit.
Small articles are accompanied by images of nations' representatives.
About totuns read on patreon or reddit
About uzurs read on patreon or reddit
About takurs read on patreon or reddit
How to organise information about the world I will think about in the future.
See you next month!
[ 2023-08-26 11:20:23 CET ] [ Original post ]
Savvarah is an evergreen paradise hidden from the eyes of strangers.
The godlike and all-powerful tyrant Ackotal has sealed himself off from the world and created his own state in the middle of the forest with a rigid hierarchy, at the very bottom of which are lizard-slaves. Hasvah was one of them.
One day, however, the slave receives the chance not only to break out of his imprisonment, but also to change the destinies of other characters and entire nations.
In this great adventure, the protagonist visits different countries, encountering their inhabitants, both ordinary people and gods.
The world of Savvarah is ruthless, so the protagonist has to either fight for his life or die along the way.
Our main features are:
- An original fantasy world, in which Hasvah will visit around five major locations;
- Choices can lead you to seven endings. Besides, there are even more ways to achieve these endings;
- Dozens of characters, each with their own story and appearance;
- Intense battles in every chapter;
- An elaborate visual style and an original and diverse soundtrack;
- Nine chapters planned. Meanwhile, you can't see all the chapters in a single playthrough, and a full picture of the world and an understanding of a character's motives and actions can only emerge in subsequent playthroughs.
- OS: 10
- Processor: 2.0 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: with 512 MB VRAM
- Storage: 600 MB available space
- OS: Ubuntu 20.04 or higher; SteamOS
- Processor: 4GHz+Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: 512MB
- Storage: 200 MB available space
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