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It was a challenging, but eventful year.
We released "Gods of Savvarah | Part 1". I didn't want it to be released in this form. The original idea was not to split the game into parts, but unfortunately, circumstances forced us to do so.
Will there be a continuation for "Gods of Savvarah"? Let's be honest: I don't know.
We have material for a continuation. The artist who worked on this game and I are still working together. Moreover, we are very keen to complete the game, but unfortunately, we can't do that right now.
The reason is mundane: "Gods of Savvarah" took a lot of money, but didn't bring success or profits. Currently, we are working on other projects (outside of Savvarah). If they go well, then "Gods of Savvarah" might have a continuation. If not... Well, let's not think about the bad :)
Let me remind you what we have for the continuation. And there's a bonus at the very end.
For example, here are some fantastic views of Dai-Gra - the capital of Chazir, the Kingdom of the God Dadar.
And some characters from the continuation:
Now about the projects that 99 percent will be released next year:
1. Time of Pariah.
Just a reminder that the project has a Steam page and can be added to your Wishlist at this link.
Scheduled for July-August 2024.
And so far, it feels like we have every chance to meet these dates.
What's done and what's not:
- music is almost completely ready (currently, 6 original tracks are done);
- interface stuff is almost completely ready: the map is done, there is a general vision. Rework is planned for the second half of January, and we've already found a person;
- in the process of creating images for epilogues. Half of them are ready. Most likely, the work with epilogues will be finished in January;
- art for one 18+ scene out of five is ready;
- other images are in the process of creation, but as I said, we should be able to finish them;
- the text is still in the proofreading stage. Most likely in February, we will start working on the translation;
- achievements are planned. Expecting 41 achievements;
- the text for notes, journal, and codex is not fully ready;
- all images for character cards are ready.
Nevertheless, we did a good job this year.
"Time of the Pariah" is quite an ambitious project that I am very much looking forward to:
- crazy variability;
- cool characters;
- nice visuals.
Although I'm incredibly tired of writing the text (98 thousand words), honestly, I am satisfied with the work done.
You have already seen the covers and such, so just two images for the epilogues:
A couple of images you haven't seen:
2. Children of the Sun.
Just a reminder that the project has a Steam page and can be added to your Wishlist at this link.
Scheduled for September-October 2024.
To be honest, I am not absolutely sure we can manage it, but again, there are good chances.
I am very much looking forward to this project, even though it almost killed me morally. More than 107 thousand words. And also great variability.
I'm a bit worried about "Children of the Sun" because the plot leaves a strange aftertaste, though I must say, I like my own work.
About what's happening:
- editing is not finished. I hope we will finish it in February. Then I'll start the translation;
- Work on the interface has not been conducted. Planned for February 2024;
- Also in the process of creating art for epilogues. Only one is ready so far, but I plan to finish them by early March 2024;
- Locations are not ready. This is what I'm most worried about, but it seems like the current artist should speed up next year;
- Images (scenes and others) are in the process of creation;
- Music is completely ready (8 original tracks from Kvoh, who created the soundtrack for the chapter about Kalutu in "Gods of Savvara").
Unfinished image of one of the locations:
Image for one of the epilogues:
Some of the scenes:
And an image for the dead ends:
3. Flowers and Scorpions..
Just a reminder that the project has a Steam page and can be added to your Wishlist at this link.
I will write the least about this.
Flowers and Scorpions are postponed to 2025. The reason is simple: during editing, we decided that many moments are not working well. It needs text rework, which we don't have time for right now.
Nevertheless, much has been done for the project, including the soundtrack and numerous artworks. And we are not completely stopping the work.
For example, here is one of the future characters of the game named Mironega.
4. Additionally:
Book publishing house offered me to write a book about Savvarah and... Yes, create a coloring book.
I'm not sure when it will all be in English, but I still want to share.
Firstly, there will be a coloring book. And yes, it will be like a lore book, because there will be different peoples, individual heroes from games, and a bunch of gods and legendary personalities.
Here are some sketches without context:
The book is also in the process of creation. Hard to say when it will be released, but I think the text will be completely finished - considering editing - by May-June 2024.
In the book, you will see a story that, in a sense, became the starting point of the "Gods of Savvarah" story.
Also this year there have been many different articles on the nations of the Savvarah world:
About totuns - here.
About uzurs - here.
About takurs - here.
About ankarians - here.
About davins - here.
About gorts - here.
About tuguls - here.
AAAAAAND JUST FOR FUN: SAVVARAWAYS
Anyway I hope everything works out and you'll see two games and a book next year. Happy New Year and thanks for your support )
[ 2023-12-30 10:44:05 CET ] [ Original post ]
Savvarah is an evergreen paradise hidden from the eyes of strangers.
The godlike and all-powerful tyrant Ackotal has sealed himself off from the world and created his own state in the middle of the forest with a rigid hierarchy, at the very bottom of which are lizard-slaves. Hasvah was one of them.
One day, however, the slave receives the chance not only to break out of his imprisonment, but also to change the destinies of other characters and entire nations.
In this great adventure, the protagonist visits different countries, encountering their inhabitants, both ordinary people and gods.
The world of Savvarah is ruthless, so the protagonist has to either fight for his life or die along the way.
Our main features are:
- An original fantasy world, in which Hasvah will visit around five major locations;
- Choices can lead you to seven endings. Besides, there are even more ways to achieve these endings;
- Dozens of characters, each with their own story and appearance;
- Intense battles in every chapter;
- An elaborate visual style and an original and diverse soundtrack;
- Nine chapters planned. Meanwhile, you can't see all the chapters in a single playthrough, and a full picture of the world and an understanding of a character's motives and actions can only emerge in subsequent playthroughs.
- OS: 10
- Processor: 2.0 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: with 512 MB VRAM
- Storage: 600 MB available space
- OS: Ubuntu 20.04 or higher; SteamOS
- Processor: 4GHz+Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: 512MB
- Storage: 200 MB available space
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