Hello!
It has been a while since the last report because there has been a lot of work. But let's start with the good news.
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1) RELEASE OF TIME OF PARIAH.. Game page.
On 31.07.2024, our new game will be released. I have already submitted the application to Steam for review.
The game is complete and not divided into parts.
A crime-ridden port city, beastmen, 24 endings, room for role-playing, and even romantic interests.
I hope you enjoy the game.
2) We hope to release "Children of the Sun" this year. We are actively working on the project, but there is a chance we won't make it in time.Game page. 3) "Flowers and Scorpions" will definitely be released only next year. The plot needs to be refined, and there is currently no time for that.Game page. 4) The saddest news: "Gods of Savvarah" is on hold.
I, the one writing all this, and the artist are engaged in another project. Unfortunately, there is no time left for "GoS."
"Gods of Savvarah" is an interactive story (visual novel) in the fantasy genre, inspired by classic RPGs.
Savvarah is an evergreen paradise hidden from the eyes of strangers. The godlike and all-powerful tyrant Ackotal has sealed himself off from the world and created his own state in the middle of the forest with a rigid hierarchy, at the very bottom of which are lizard-slaves. Hasvah was one of them.
One day, however, the slave receives the chance not only to break out of his imprisonment, but also to change the destinies of other characters and entire nations.
In this great adventure, the protagonist visits different countries, encountering their inhabitants, both ordinary people and gods.
The world of Savvarah is ruthless, so the protagonist has to either fight for his life or die along the way.
Our main features are: - An original fantasy world, in which Hasvah will visit around five major locations; - Choices can lead you to seven endings. Besides, there are even more ways to achieve these endings; - Dozens of characters, each with their own story and appearance; - Intense battles in every chapter; - An elaborate visual style and an original and diverse soundtrack; - Nine chapters planned. Meanwhile, you can't see all the chapters in a single playthrough, and a full picture of the world and an understanding of a character's motives and actions can only emerge in subsequent playthroughs.