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RESULTS OF 2024 AND PLANS
1. The release of Legends of Savvarah: The Time of the Pariah. [url=https://store.steampowered.com/app/2416500/Legends_of_Savvarah_Time_of_Pariah/]LINK This year marked the release of a completed game set in the world of Savvarah. Overall, I consider it a failure, but having a release is still an achievement. Why do I see it as a failure? - Several questionable creative decisions, less-than-ideal variability, and other choices. I dont think its bad, but my expectations were a bit different. - Financial disappointment. Even considering the significant chunk lost to U.S. taxes (due to the lack of a double taxation agreement), I managed to cover all direct expenses. However, my expectations were higher. If you enjoyed the game, leaving a review would mean a lot. If not well, then dont bother. :D
1. Legends of Savvarah: Children of the Sun. [url=https://store.steampowered.com/app/2416490/Legends_of_Savvarah_Children_of_the_Sun/]LINK. The game will be released on January 23, 2024. I've written a lot about the project in my reports, but let's break it down point by point: - We'll find ourselves in Savvarah long before Hasvah from Gods of Savvarah was born. The war with the Horned Ones has just ended, and Akotal has not yet become a semi-divine tyrant. - This is a technical step forward. We've got full map navigation and relatively free interactions with characters. - A single playthrough will be significantly longer than The Time of the Pariah. Despite this, the game still retains its strong variability. - Theres a lot of universe lore. You'll dive deep into cosmology while exploring the personal stories of the characters. P.S. Sorry, the screenshots aren't translated yetI'm still in the process of adding translations to the game.
2. Legends of Savvarah: Flowers and Scorpions. LINK. Scheduled for release in May 2025, though it might be delayed to June/July 2025. Its already well-developed but still needs assembly. Plus, Im polishing the text to fix logical inconsistencies.
3. DLC for Legends of Savvarah: The Time of the Pariah.
A significant DLC is planned for June 2025. For those who already own the game, it will be free. Details will follow next year, but heres a preview: - Expanded introduction to the story. - More content around the Honey House and its residents. Expect more Viory and Otkor. - Two new characters, including the Honey Houses Mistress. - More Sudu, more Red Shiv. Two more projects definitely wont be released next year, but work on them is slowly progressing behind the scenes. 4. Legends of Savvarah: Whisper. of The Ocean.
It is planned to be a game with turn-based combat (not card-based), where youll have the opportunity to assemble a teamyes, much like in traditional RPGs. The setting is the tropical Ankar Archipelago. The main character featured on the cover/banner is Atahira. Below is her image, along with one of the potential team members.
5. Legends of Savvara: Arachnum. Arachnum is a province of the Julian Empire, where the dominant race is the Zkitani (insectoids). The story takes place on Ertheon (the continent of beastfolk), over 800 years after the events of "The Time of the Pariah", when the war between the Dominion and Kradjan had long since ended. The remnants of Kradjan are now only the Aquatic Tigonia, while Ertheon is under the control of the Julian Empire (the Dominions successor). Matius is a judge. He comes from a noble family of beastfolk. His father holds a prominent position in the Imperial Custoria (the local Presidential Administration), his brother is a deputy minister, and his grandfather was a city prefect and a high-ranking military officer. Matius is appointed as the new Chief Justice of the Supreme Court of Arachnum, a province inhabited by insectoids. Its too early to say exactly what the game will be like, but conceptually, Im drawing inspiration from Dave the Diver. This is a narrative-driven adventure. Youll play as a judge, resolving disputes and navigating between the Empire and the interests of the local nobility. Along the way, youll explore maps, engage in mini-games, and build relationships with other characters (yes, romantic interests are planned, including beastfolk, insectoids, and Takur). The protagonist (yes, hes a feline humanoid) will be joined by several characters youll encounter along the way:
Thank you for reading all the way to the end. I hope the next year will be productive. If youd like to support me, feel free to leave a comment here. I read everything everywhere. :) Happy upcoming holidays! :)
[ 2024-12-21 22:00:25 CET ] [ Original post ]
Hello everyone!
Let me share a bit about the years results and plans for the next one.
The year was challengingone might even say unsuccessfulbut Ive managed to make some progress, however small.
You can follow the news on my Reddit community. There, I also occasionally write about the creation process and share more details about the Savvarah universe.
Everything will be divided into two sections: [RESULTS] and [PLANS].
RESULTS:
1. The release of Legends of Savvarah: The Time of the Pariah. [url=https://store.steampowered.com/app/2416500/Legends_of_Savvarah_Time_of_Pariah/]LINK This year marked the release of a completed game set in the world of Savvarah. Overall, I consider it a failure, but having a release is still an achievement. Why do I see it as a failure? - Several questionable creative decisions, less-than-ideal variability, and other choices. I dont think its bad, but my expectations were a bit different. - Financial disappointment. Even considering the significant chunk lost to U.S. taxes (due to the lack of a double taxation agreement), I managed to cover all direct expenses. However, my expectations were higher. If you enjoyed the game, leaving a review would mean a lot. If not well, then dont bother. :D
PLANS
1. Legends of Savvarah: Children of the Sun. [url=https://store.steampowered.com/app/2416490/Legends_of_Savvarah_Children_of_the_Sun/]LINK. The game will be released on January 23, 2024. I've written a lot about the project in my reports, but let's break it down point by point: - We'll find ourselves in Savvarah long before Hasvah from Gods of Savvarah was born. The war with the Horned Ones has just ended, and Akotal has not yet become a semi-divine tyrant. - This is a technical step forward. We've got full map navigation and relatively free interactions with characters. - A single playthrough will be significantly longer than The Time of the Pariah. Despite this, the game still retains its strong variability. - Theres a lot of universe lore. You'll dive deep into cosmology while exploring the personal stories of the characters. P.S. Sorry, the screenshots aren't translated yetI'm still in the process of adding translations to the game.
2. Legends of Savvarah: Flowers and Scorpions. LINK. Scheduled for release in May 2025, though it might be delayed to June/July 2025. Its already well-developed but still needs assembly. Plus, Im polishing the text to fix logical inconsistencies.
3. DLC for Legends of Savvarah: The Time of the Pariah.
A significant DLC is planned for June 2025. For those who already own the game, it will be free. Details will follow next year, but heres a preview: - Expanded introduction to the story. - More content around the Honey House and its residents. Expect more Viory and Otkor. - Two new characters, including the Honey Houses Mistress. - More Sudu, more Red Shiv. Two more projects definitely wont be released next year, but work on them is slowly progressing behind the scenes. 4. Legends of Savvarah: Whisper. of The Ocean.
It is planned to be a game with turn-based combat (not card-based), where youll have the opportunity to assemble a teamyes, much like in traditional RPGs. The setting is the tropical Ankar Archipelago. The main character featured on the cover/banner is Atahira. Below is her image, along with one of the potential team members.
5. Legends of Savvara: Arachnum. Arachnum is a province of the Julian Empire, where the dominant race is the Zkitani (insectoids). The story takes place on Ertheon (the continent of beastfolk), over 800 years after the events of "The Time of the Pariah", when the war between the Dominion and Kradjan had long since ended. The remnants of Kradjan are now only the Aquatic Tigonia, while Ertheon is under the control of the Julian Empire (the Dominions successor). Matius is a judge. He comes from a noble family of beastfolk. His father holds a prominent position in the Imperial Custoria (the local Presidential Administration), his brother is a deputy minister, and his grandfather was a city prefect and a high-ranking military officer. Matius is appointed as the new Chief Justice of the Supreme Court of Arachnum, a province inhabited by insectoids. Its too early to say exactly what the game will be like, but conceptually, Im drawing inspiration from Dave the Diver. This is a narrative-driven adventure. Youll play as a judge, resolving disputes and navigating between the Empire and the interests of the local nobility. Along the way, youll explore maps, engage in mini-games, and build relationships with other characters (yes, romantic interests are planned, including beastfolk, insectoids, and Takur). The protagonist (yes, hes a feline humanoid) will be joined by several characters youll encounter along the way:
Thank you for reading all the way to the end. I hope the next year will be productive. If youd like to support me, feel free to leave a comment here. I read everything everywhere. :) Happy upcoming holidays! :)
[ 2024-12-21 22:00:25 CET ] [ Original post ]
Gods of Savvarah
ST_Sinovar
Developer
ST_Sinovar
Publisher
10/02/2023
Release
Game News Posts:
20
🎹🖱️Keyboard + Mouse
Very Positive
(144 reviews)
"Gods of Savvarah" is an interactive story (visual novel) in the fantasy genre, inspired by classic RPGs.
Savvarah is an evergreen paradise hidden from the eyes of strangers.
The godlike and all-powerful tyrant Ackotal has sealed himself off from the world and created his own state in the middle of the forest with a rigid hierarchy, at the very bottom of which are lizard-slaves. Hasvah was one of them.
One day, however, the slave receives the chance not only to break out of his imprisonment, but also to change the destinies of other characters and entire nations.
In this great adventure, the protagonist visits different countries, encountering their inhabitants, both ordinary people and gods.
The world of Savvarah is ruthless, so the protagonist has to either fight for his life or die along the way.
Our main features are:
- An original fantasy world, in which Hasvah will visit around five major locations;
- Choices can lead you to seven endings. Besides, there are even more ways to achieve these endings;
- Dozens of characters, each with their own story and appearance;
- Intense battles in every chapter;
- An elaborate visual style and an original and diverse soundtrack;
- Nine chapters planned. Meanwhile, you can't see all the chapters in a single playthrough, and a full picture of the world and an understanding of a character's motives and actions can only emerge in subsequent playthroughs.
Savvarah is an evergreen paradise hidden from the eyes of strangers.
The godlike and all-powerful tyrant Ackotal has sealed himself off from the world and created his own state in the middle of the forest with a rigid hierarchy, at the very bottom of which are lizard-slaves. Hasvah was one of them.
One day, however, the slave receives the chance not only to break out of his imprisonment, but also to change the destinies of other characters and entire nations.
In this great adventure, the protagonist visits different countries, encountering their inhabitants, both ordinary people and gods.
The world of Savvarah is ruthless, so the protagonist has to either fight for his life or die along the way.
Our main features are:
- An original fantasy world, in which Hasvah will visit around five major locations;
- Choices can lead you to seven endings. Besides, there are even more ways to achieve these endings;
- Dozens of characters, each with their own story and appearance;
- Intense battles in every chapter;
- An elaborate visual style and an original and diverse soundtrack;
- Nine chapters planned. Meanwhile, you can't see all the chapters in a single playthrough, and a full picture of the world and an understanding of a character's motives and actions can only emerge in subsequent playthroughs.
MINIMAL SETUP
- OS: 10
- Processor: 2.0 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: with 512 MB VRAM
- Storage: 600 MB available space
- OS: Ubuntu 20.04 or higher; SteamOS
- Processor: 4GHz+Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: 512MB
- Storage: 200 MB available space
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