Uploaded build 0.508 to default branch
Environment:
Added new mineshaft hallway room to Crystal Caverns
Separated Ancient Loot Room from Large Room. Added new section to both rooms.
Added new bomb sign to replace Dynamite. (In the future, dynamite will be used for a new wall you can blow up by lighting the dynamite with a torch)
Small adjustments to event room spawn chances
Increased height of spike pit kill barrier in Large Spikes room
Added and adjusted a couple rock formations in Dwarven Caverns rooms.
Items:
Completely reworked how Goliath Gutter works. Halved its attack damage, and added a brand new talent: Hitting a mob has a 50% chance to throw an axe dealing 100% weapon damage, and can chain up to 5 mobs.
Added new dagger Dagger Dagger, which can be found in the Dwarven Caves on Hard Difficulty
Added new trinket Holy Necklace, which can be found in the Dwarven Caves and the Crystal Caverns
Sticky Skewer talent rework, 25% chance on hit to stun the struck mob for 1 second.
The Cursed Blade will not miss an attack on a Lost Soul.
Blade of Lightning attack speed bonus from talent reduced from 5% to 3%
Talents:
Made dash directional (left, right, and diagonals, no backwards).
Dagger Tree
Reduced Dagger Swiper's attack speed from 20% to 15%
Increased Dagger Swiper's proc chance from 4% to 5%
Reduced Stabber's from 2 points to 1 point
Polearm Tree
Increased Aggressive Stance points from 2 to 3
Increased Bloody Stream's chance to occur from 20% to 25%
Reduced Bloody Stream's weapon damage from .5 to .4
Adjusted Bloody Stream's description
Increased Ready To Strike's weapon range from .2 to .3
Increased Frontline's knockback from 3 to 4
Reduced Close Quarters Combat's attack speed from 5% to 4%
Lowered the cast time of jab spell to 0.1 seconds.
Axe Tree
Increased Renewed Stamina's block chance from 5% to 7%
Cleave spell can now hit crates.
Tasks
XP on various tasks adjusted
Added new task called Basic Training
Mobs
Adjusted snake description in Bestiary
All Crystal Caverns mobs now spawn in the unknown, including the Lost Soul. Majorly increased scaling health of the mobs as you go on in this biome.
Other
Pressing V (or your chant button) while downed now will play the downed audio unranged, so all players can hear and find you.
Added 4k resolution (3840x2160)
Added new icons for poisons and bleeds (WIP on adding them to all existing talents/items)
Added voice lines when you've killed a boss, created a character, and more downed sounds.
Added a downed timer on the center of the screen.
Added attacking while prone, but halved your attack speed while prone.
Added a text pop-up only when you are above a certain ping, informing you that joining players may experience lag. Added an error pop-up if you try to join another lobby while you are already in one.
Capped all buffing potions max stacks to 1.
Fixes
Fixed player not sprawling arms out on death while holding a torch or ranged weapon.
Fixed dagger talent "Revenge" killing the player.
Fixed some mobs infinitely walking into you while they try to attack.
Fixed spider's nest, spiders now will run towards a random player when awoken.
Fixed the spider's spider legs in the Spider Nest looking weird.
Fixed a collider issue on standard 3 doors.
Fixed Crit Chance potions not removing their critical strike chance.
Fixed Phantoms causing torches to be infinitely blown out.
Fixed helmets being a little too low on dead skeleton loot.
Fixed talents and items that gave you a stat based on another stat bugging out (on stat equal to talents).
Fixed the CAVE CRAWLERS chant not playing the same audio-clip on different clients.
Fixed Recall Potions working on boss floors.
Fixed being able to infinitely spam jump and fly.
Fixed Crushing Blow spell not dealing weapon damage.
Fixed stat checking talents not working.
Added a failsafe that triggers if the minecart has been still for too long, which then automatically readies your player.
Further improved the networking overhead during player attacking (basically working on reducing terrible latency).
Clicking on a skin you do not have only opens the steam page if its available on the steam store.
[ 2023-07-20 11:18:13 CET ] [ Original post ]
As a dwarf searching for treasure and glory, you'll find that your journey can be quite tough without some allies at your side. Each player uses their own personalized talents, spells, and items to help defeat treacherous bosses.
CO-OP UP TO 10 PLAYERS
Crawl through the caves alone or with a group of friends! Cave Crawlers supports up to 10 players in one game. You must rely on the great strength and wit of your teammates to defeat the threats deep in the caves. Be careful though, the power of the caves grows as more dwarfs adventure together.BIOMES
As you explore, players will find complete environment changes, new enemies, and new items in each biome. In these biomes, you may stumble upon trapped rooms that contain magnificent rewards.BOSSES
Biomes will include their own themed boss. Each boss has its own challenging mechanics that must be overcome to gain access to the next biome. Bosses drop their own unique loot.DEATH
At the beginning of your journey, you will be able to create one character. Each character has its own set of items and expertise talents. When a character dies, they are permanently dead.LIGHT
The caves are extremely dark, players must make use of their limited light. Torches burn out over time, yet players may use their flint and steel in the darkest of situations.TALENTS AND SPELLS
Choose your path with over 100+ talents at your disposal. Will you ravage enemies with an axe? Swing extremely fast with a dagger? Heal allies with a torch? Become a tank and block attacks? Try each path and forge your own builds.ITEMS
Many unique and powerful items can be found throughout your journey. Each weapon has its own personal talent, helping you defeat increasingly difficult enemies.- Memory: 8 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
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