





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Uploaded build 0.8 to default branch
Discord:
To stay up to date on what we're actively working on, feel free to join our discord where we post regular development updates in our #development-updates channel, and often we pop in chat to chat with players or answer questions!
https://discord.gg/cRD7ZhJChw
Events:
Removed Plague Rat event.
From 12/19/24 - 12/23/24 players will have 50% increased experience gains and an increased chance to find Rare, Epic, and Legendary items from chests.
From 12/19/24 - 12/27/24 there will be a Cave Crawlers themed art contest with a cash reward! Join our discord and look for the art-contest channels for info on how to submit.
Fixed the spell "Evasion" causing the player to not be able to interact with anything. Fixed the Hexagon prestige reward not granting permanent access to the Hexagon perk slot. Fixed slotted perks not saving after closing the game. Fixed perk "Lancer" not working on crates and some mobs. Fixed hammer tree being un-hidden. Fixed Circle slot in expertise tree being named Expertise. Fixed spell key text not displaying the new controller button when input swaps to controller.
Fellow Cave Crawlers!
The expedition pass is discounted during the winter sale from Dec 21st to Jan 4th. Drip out your dwarf with a variety of shirts, pants, and boots! Additionally the pass includes two character slots, allowing you to store more dwarves!
Happy crawling, CAVEEE CRAWLERRSS!!!
Uploaded build 0.64 to default branch
Crystal Goliath Rework (Boss 2):
The rework to the second boss's mechanics has finally arrived!
Changed the functionality and flow of the boss fight, each colored crystal will now give the boss the ability to periodically summon a specific mechanic during the fight.
Red Crystal: Added a star of crystals that emerge over time, dealing damage to any player hit. Red crystal buff changed from 2 attack damage to 10% attack speed for the boss.
Blue Crystal: Added a ring of crystals that emerge in circular rings, dealing damage to any player hit. Blue crystal buff increased from 15% movespeed to 20%.
Yellow Crystal: Added a pool of crystals that spawns under a random player, and stays until the boss is killed. Stepping on it will damage you. Yellow crystal Damage Reduction boss buff decreased from 20% to 10%
New phase 4 that is triggered when the boss is below 10% health on hardmode, the boss will rapidly use every crystal mechanic every 3 seconds.
Crystals will now spawn in this repeating specific rotation, rather than being randomly chosen: Blue, Yellow, Red.
Removed the mini crystals that would come out of the floor underneath players, slowing them.
Multiplayer Changes:
Client player ping is THE REAL PING to the host now, and represents the desync delay in ms to the host.
Delayed the player from spawning due to large network loads being sent while generating a floor, should majorly reduce lag at the START of a floor.
Increased floor load times to help combat initial desync at the start of a new floor.
Developer's Note: We are actively working on a solution for the large amount of desync and lag especially noticeable on higher floors. This is a complicated issue we believe is being caused by the high number of mobs, we are still testing possible solutions and trying to find a more permanent fix!
Talents:
Torch
Added new torch talent Vigilant Ward; "After using the spell "Cauterizing Flames", greatly reduce the hit chance of all nearby mobs.".
Completely reworked Flash Strike into Flash Blitz; "If any player goes down, gain a burst of movement speed.".
Reworked Stay BACK! to grant weapon range instead of knockback, it also now requires 3 points for its max effect.
Doubled the amount that In Darkness talent "grants torch duration on kill" gives you.
Changed Savior to require only 1 point for max effect, increased buff duration from 10 seconds -> 15 seconds.
Changed Light The Way to now give dodge chance instead of movement speed, gives more stat per point and has a 1 second cooldown.
Changed Blinding Power to just give critical strike chance with torches per point.
Armor
Increased Taunt's range.
Added new connection between Taunt and Reinforced Helmet.
Changed Knight's proc chance from 5% per point to 25% total, now has 3 max stacks.
Changed Lumberjack's proc chance from 5% per point to 25% total, now has 3 max stacks.
Ranged
Lowered Basic Ballistics critical strike damage per point from 20 -> 15.
Changed Agile to require 1 point instead of 3, it still gives its full 15% damage multiplier.
Changed Improved Focus Panic to give dexterity instead of dodge chance.
Axe
Lowered Faster FASTER's cooldown from 30 seconds -> 20 seconds.
Items:
Added a border to Dirty Steel Helmet and Horned Helmet icons.
Changed Obsidian Pommel's damage from 100% -> 150%, lowered its attack speed reduction from 15% -> 10%.
Eye of the Beholder now procs when having 25% critical strike chance or less, instead of just when less than 25% critical strike chance.
Changes:
Added new player voicelines.
Added text while spectating: "You can be revived at a ritual altar!".
Increased FOV slider max to 140.
If a stat is above the max or min value that can affect your player, the capped value is shown in parenthesis, while the actual is on the left: 500% (90)
The scale of the player now determines the pitch of their sounds (Ant Man makes the player's voice and sounds higher pitched).
Stopped mobs from constantly pushing themselves into you: gave them a minimum attack range.
Moved large yellow crystal in ritual room to make the altar darker.
Removed a red crystal that was causing collision problem in crystal mine 2 door room.
Lowered the chance to get a legendary weapon after sacrificing an epic in the ritual room.
Fixes:
Fixed a blocking blue crystal in one of the Crystal Y Rooms.
Fixed crimson slosh stalactite spawning immediately after one was destroyed.
Fixed obsidian arrowhead talent not really working.
Fixed a MAJOR bug with stats that caused some buffs' stat effects to become infinite on you without having the buff.
Fixed a bug that caused extracting-with-an-item tasks to not complete.
Fixed missing collider on pillar of small crystal caverns room.
Fixed a bug with biome ambient sound.
Fixed issue with the Goliath Ripper's collider.
Fixed collision issue in Crystal Extraction room.
Fixed players being able to use extracts on a boss floor before the boss is killed.
Fixed glass poker talent not working at all.
Fixed Steady Aim talent buff only proccing every other talent proc.
Fixed talents like Searing Combo, and Obsidian Edge occurring 1 proc late.
Fixed Swift Strikes not working.
Fixed Footwork always being active regardless of how much movement speed you have.
Uploaded build 0.624 to default branch Changes: Bosses now only drop a number of items equal to the amount of players on the boss floor. Further improved player collision detection. Lowered spawn chance of Ritual Room in Crystal Caverns. Fixes: Fixed Ant Man allowing the player to bug through walls. Fixed being able to pick up a bomb after it exploded. Fixed a bug spot in the Crystal Mine Hallway room. Fixed projectiles dealing too much damage in multiplayer. Fixed health sacrifice not working in the ritual room. Fixed Spiked Slimes sometimes not dropping their spiked pools. Fixed not being able to hear other player's footsteps (FOR SURE THIS TIME).
Uploaded build 0.62 to default branch
Strange Ritual Circle:
The Ritual Circle is a brand new event room we've added to the game. This event room has two primary uses, trading unwanted items for a random item of often better rarity, and more importantly reviving players who have permanently died in a run!
The Ritual Circle is an altar surrounded by a ring of candles. Purple runes glow along the walls of this cave which let you know the ritual can be activated. Dropping an item onto the altar, then lighting the candles surrounding it activates the ritual, trading the item sacrificed for an item of random rarity (typically better) as well as having a chance to revive a fallen player.
The odds of getting a better quality item are based on the rarity of the item you put in, the higher the rarity of the item you're sacrificing, the higher the odds of reviving a dead player or being given a powerful item! You can even be given hard mode exclusive items as rewards from the ritual.
If you don't want to sacrifice an item, you may sacrifice your own character's health instead by interacting with the altar without holding any item in your hands, which has the highest odds of reviving a fallen player.
Environment:
Added a new way to find loot in the caves, piles of kickable rocks can now be found around corners of the caves rarely hiding consumables and trinkets underneath them.
Added new event room Strange Ritual Circle, which can be found in both biomes.
Added new small Crystal Mines room, which can be found only in the crystal caverns.
Added more moss to Dwarven Caverns.
Adjusted spawn chance of various event rooms in dwarven caves to be more level with each other.
Slightly lowered goblin village spawn chance.
Kickable rocks are now frozen in place until a player kicks or walks into them.
Removed rock from crystal caverns start room.
Spells/Talents:
New
Added a 3rd spell slot, as well as a 3rd slot type called Mobility. The three types are: Mobility, Utility, and Offensive
Utility slot is green, Mobility is blue, and Offensive is red.
Created spell "Evasion" in ranged expertise tree with description:
"Must have a ranged weapon equipped.
Improved dash. Surges the player in ANY direction, applying a 50% movespeed reduction to any mob in your path.
6 second cooldown."
Added new talent Evasion where Confident Shooter used to be, moved Confident Shooter farther down Ranged expertise tree.
Added new connection between Fatal Tempo and Poleaxe Specialization.
Reworked Faster FASTER; After using the spell "Cleave", gain a huge burst of attack speed. 35% attack speed, duration 3 seconds, cooldown 30 seconds 1 max stack.
Balancing
Buffed Safety Torch talent, increased cooldown.
Slightly buffed Ninja dagger talent.
Changed Backstab to deal 2x base damage and 5x back damage.
Trainer now gives 3 attack speed per point instead of 2, lowered max points to 3 from 5.
Increased Rip bleed tick damage from 50% to 150%, increased cooldown from 6 to 8.
Lowered max points required for full effect of Poisoned Blade from 3 to 2, increased max duration by 1 second, adjusted talent description.
Fixed Defensive Reflexes not properly leading to Dazing Strike.
Increased Shank Hank dexterity from 4 to 5 per point.
Removed connection between Crushing Blow and Fatal Tempo.
Loot:
Added 3 new helmets.
Chainmail Hood (Common)
Plate Fighting Helmet (Rare)
Blacksteel Helmet (Epic)
Added 5 new rare molten weapons which can only be found past floor 20.
Molten Bow (Rare)
Molten Blade (Rare)
Molten Poker (Rare)
Molten Battleaxe (Rare)
Molten Dagger (Rare)
Items dropped from chests, crates, and a few other loot-tables will now roll for the dropped item type first, and then the rarity, this greatly helps loot variation.
Added new loot to Coffins.
Lowered the chance to get an escape rope to 1 percent.
Changed Crude Goblin Spear poison icon.
Halved the chance to get legendary drops.
Stopped the Holy Necklace from spawning in singleplayer games.
Misc:
Ranged Rework
MAJORLY reduced the network load of firing projectiles.
Projectiles are now driven by the shooter, and should not lag or be delayed on the shooter's screen.
Arrows now stick into the collider they hit, allowing them to basically stick into anything. This means an arrow in a goblin's arm will move with the arm.
UI Improvements
Added prestige UI that shows your current prestige, future prestige, and the permanent rewards of each.
Added mini general explanations on each difficulty button.
Added a sword icon to the DPS counter instead of text.
Added a red Damage Flash outlining your screen when you take damage, this damage flash appears over all UI elements, including panels like the talent tree, this can be disabled in the settings.
Added a discount number right next to the Buy Now button in the expedition pass when a sale is active.
Added a user interface for using developer tools ONLY while in the experimental version of the game, this can be useful for testing on the experimental version.
Added the same explicit language filter as the character names use.
Changed the text shown when hovering over a task item to "Needed for task: *task name*".
Moved Screen Shake setting to the Game section.
Shortened the space between each hotbar slot.
Crystal Goliath
Added particle beam that projects from each Crystal to indicate that it's buffing the Crystal Goliath.
Crystal Goliath no longer does weird, inconsistent throwing of the player when charged into.
Other
Added new task Strange Sightings.
Added new main menu backgrounds.
Added new dwarf idle voicelines.
Made mob attacks client side, meaning that joiners of a game will experience less desynced mob attack situations.
When the last alive player gets downed, there is now a 5 second delay before the game ends.
The first character you have is now used to previews skins if no character is selected.
The Utility spell keybind will be reset to G for all players once the update is released.
Utility spell slot is now default bound to G, while Mobility slot is default bound to R.
Offensive spell slot is rebound to Left Trigger, while Cave Crawlers chant is rebound to D-Pad Down, Mobility spell is now Left Bumper, while Utility is Right Bumper.
Fixes:
Fix that affected performance across the board, gaining 10s of frames in and out of game.
Fixed the discoloration of the main menu background. Almost DOUBLED the framerate on the main menu.
Fixed ambient cave sounds not playing correctly.
Fixed chests rarely not having loot in them.
Fixed a wall-bug spot in the Crystal Hallway Mineshaft.
Fixed bug spot in the Shrine room.
Fixed the player getting stuck on spike slime pools during the Crimson Slosh fight.
Randomness should be truly random now, fixed a few logistical errors.
Fixed talents that proc when any player blocks or dodges not working.
Fixed clients not being able to hear goblin grunts.
Fixed mobs being unable to attack you when you are standing on something.
Fixed a major issue with level-up calculation that caused the XP bar to be above full.
Fixed skip tutorial setting not persisting after relaunching while on the Experimental branch.
Fixed mobs not being able to walk out of the mob pit.
Fixed bat's ragdolls teleporting as soon as they died.
Fixed rocks above tunnel in crystal mega room.
Majorly optimized networking for the Crimson Slosh boss fight.
Optimized many common networking operations through batching, this helps reduce and remove desync.
Uploaded build 0.613 to default branch
Store Update:
Added our new Molten Chestplate shirt which has glowing streaks of magma. This item can be purchased off our Steam item store page for $2.49.
We are also running a 25% off sale on the Expedition Pass temporarily reducing the price from $9.99 to $7.49! This sale will run from October 1st till October 8th.
Changes:
Added a game update warning when your game needs an update.
Swapping between controller and mouse and keyboard input is now activated by either: moving the left joystick to activate controller input, or clicking to activate mouse and keyboard input.
Goblin Village event room now only spawns past floor 4.
Lowered the Goblin Village's chance to spawn.
Fixes:
Fixed large rock in crystal Mega room from being moveable with the player's body.
Fixed refillable potion only being a recall potion.
Fixed escape rope being able to be used infinitely.
Fixed Lost Miner's Supply Cache items falling through the floor.
Fixed Magical Beads item healing the caster twice when used.
Fixed torch duration talents not being calculated correctly.
Fixed gaps in the seems of some voxel models.
Uploaded build 0.61 to default branch
Goblin Village:
The Goblin Village event room was this updates community-voted addition!
This event room can be found in the Dwarven Caves. The village is FILLED with both goblins and loot, this is the goblin's base of operations around the caves and contains our newest mob addition, the Goblin Shaman.
The Shaman is a new miniboss that can only be found in the Goblin Village, he does not have any melee attacks and instead has 3 different spells he can cast based on his combat situation:
"Earthen Eruption" is the Shaman's main attack, this summons an earthen spike trail leading towards its target dealing 1 damage whenever a dwarf is standing under the spikes as they arise from the ground.
"Elemental Shove" is the Shaman's secondary attack, only being cast whenever the Shaman is under attack from dwarves in melee range. The Shaman first casts a gust of wind which will push any nearby dwarves away, then he raises a circle of earthen spikes around himself which deals 1 damage to any dwarf caught in the spikes.
"Ring of Rejuvenation" This is the Shaman's final spell, only being cast whenever more than half of the mobs around him are less than 70% health, or if the Shaman's health is below 70%. After casting, the shaman will send out a ring of healing expanding from him healing any goblin which touches the ring for 30% of their total health. This spell has a 10 second cooldown.
The shaman has 4 different items he can drop on death which are exclusive to his loot table.
Controller Support:
Added official controller support!
Plugging in a controller will automatically swap your controls to it.
A small cursor circle will appear instead of your mouse that you can move around with the left joystick in menus.
Controller binds can NOT be rebound at the moment.
Environment:
Added new event room Goblin Village, which can be found in the Dwarven Caves.
Added new event room Abandoned Miner's Supply Cache, which can be found in both the Dwarven Caves and Crystal Caverns.
Added various crystals, chest spawns, rocks to Crystal Mega Room.
Added random prop variation to Crystal Mega Room.
Moved candles in Cursed Blade room.
Adjusted spawn chance of all event rooms and extractions.
Items:
Added epic trinket Magical Beads, which is dropped off the Goblin Shaman.
Added epic polearm Earthen Spike, which is dropped off the Goblin Shaman.
Added rare dagger Ritual Knife, which is dropped off the Goblin Shaman.
Added rare trinket Shaman Scarf, which is dropped off the Goblin Shaman.
Added epic item Escape Rope, which can be found in crates and Miner's Supply Caches.
(The escape rope is essentially a placeable extraction you and your allies can use to leave the caves at any time!)
Added epic potion Refillable Potion, which can be found in chests.
Added epic trinket Obsidian Pommel, which is dropped off Goblin Warriors.
Added epic trinket Humming Crystal, which can be found in chests.
Added rare boots Blastproof Boots, which can be found in chests.
Added rare trinket Silver Ring, which can be found in chests.
Added rare trinket Miner's Lunchbox trinket that spawns exclusively in Miner's Supply Caches.
Added common trinket Crystal Sharpening Stone, which can be found in chests.
Added common consumable Crude Goblin's Bandage, which is dropped off any Goblin.
Recall Potions now teleport ALL players to their destination.
Critical Strike Chance Potions now give Critical Strike Damage as well as Crit Chance.
Speed Potions now give Dexterity as well as Speed.
Doubled the bomb's damage against mobs.
Buffed Dirty Steel Bracers.
Speedy Boots now have a trail effect coming from each boot.
Changed Sharpening Stone Floor spawn range.
Removed revive potion from spawning in 1 player lobbies.
Music:
Added 4 new ambient music tracks that will randomly play based on which biome you are in. Music is synced across players in a run together. You'll soon be able to find these new music tracks on our official YouTube channel, a link to which can be found on the socials section of the main menu.
Dwarven Caves:
Prelude to Collapse - Adam Mansour
Subterranean Light - Adam Mansour
Crystal Caverns:
Dwarven Explorin - Adam Mansour
Crystalline Echoes - David Ripley
Talents:
Dagger Tree
Added new talent, Evasive Reflexes: Having more than 40% dodge chance increases your dexterity.
Added new talent, Lethal Laceration: Mob hits have a chance to deal additional damage to the mob. This cannot deal a critical strike.
Revenge has a new connection between it and Soporific Ingredient.
In The Shadows now connects to Revenge instead of Soporific Ingredient.
Quick Reflexes now grants dodge chance, where as Defensive Reflexes now gives block chance, stats of both talents nerfed slightly.
Dazing Strike has a new connection to Defensive Reflexes. In The Shadows now requires you to have less than 30% block chance to proc.
Ranged Tree
Added new talent, Artiful Dodger: Dodging an attack increases your jump height for a very short duration.
Armor Tree
Push The Attack now grants you dexterity instead of critical strike chance.
Misc:
Added new task The Goblin's Grand Plan.
Added controller support.
Added ambient music.
Added main menu setting to turn on random music.
Added auto sprint setting which allows your character to automatically sprint when holding a move key, holding shift with this setting makes you walk instead of sprint.
Added toggle sprint setting.
Added Controller sensitivities setting.
Added a setting to disable the controller.
Added HotbarCycleLeft and HotbarCycleRight keybinds to settings.
Added what region you are in while in a lobby.
Added USA South Central region.
Selecting a region will now tell you the legible name instead of the region's token, even when Choose Best is selected.
Scrolling through the hotbar now only scrolls between main hand weapons, not torches (but if you have the Burn talent, scrolling will include torches).
Pressing 'Escape' while binding a key now unbinds the key completely.
Doubled the xp gain on hardmode.
Trying to attack while sprinting will now stop your sprint, and allow you to attack.
Updated Cave Snake attack animation, added snake rattle before spitting on normal mode.
Changed placeholder cat message to be "Press chat key".
Tutorial pop-ups now show you the key you have bound used to hide the pop-up instead of the default key.
Movespeed now effects mob's movement acceleration as well.
Pressing your inventory key now closes you spell book and opens your inventory.
Working on mob ragdolls, bats have a test version of it now.
Added a setting to disable ragdolls.
If an item falls out of the world, it is now teleported back to the start room.
Fixes:
Fixed settings slider input value not taking decimal numbers.
Fixed streamer mode misspelled "Steamer Mode".
Fixed Close Quarters Combat talent not working.
Fixed a bunch of player clipping problems.
Fixed small issues with various rooms.
Fixed not being able to hide/show GUI when dead or spectating.
Fixed Crimson Slosh getting stuck on walls.
Fixed mob pathing on minecart tracks in Crystal Mega Room.
Fixed the boss music continuing to play forever.
Fixed slimes sliming boxes.
Fixed downed players being revived on the next floor.
Uploaded build 0.59 to default branch @Dev Updates
Environment:
Added moss to the Dwarven Caves, currently only in green but in the future multiple colors will be added!
Stalactites now have a chance to spawn with dripping water from them.
Various new additions to some Dwarven Cave rooms. (Chest spawns, new rocks/boulders, stalactites)
Changed Rock Climbing room to only spawn max once per floor.
Reworked some mob spawns.
Items:
Added new sword Champion's Greatsword, which can be found in the Crystal Caverns
Adjusted the floors certain crystal caverns items spawn on.
Reworked Ball of Crimson Slime Hardmode trinket.
Talents:
Slightly nerfed Faster FASTER axe talent.
Adjusted Heavy Swings axe talent to require 2 points to reach 100% critical strike damage.
Rebalanced Berserker axe talent completely.
Tasks:
Added new task: Moss and Lichen.
Hovering over a task item will now display the required task.
Settings/UI:
Added an in-game text chat so you can communicate to other players as well as the /roll chat command.
Added a main menu music volume slider.
Adjusted the way you view stats so you can see the total of a stat as well as its practical effect to your character. (For example, if you have 121% block chance but you can only effectively use 100% it will now show both in the stats screen).
Other:
Added 5 new voicelines.
Majorly lowered the required xp to finish the first 6 tiers of the Expedition Pass.
XP gains have been rebalanced.
Added the ability to retire a character instead of deleting them, giving you xp based on your characters floor level and rarity of items in their inventory.
Added a tutorial pop-up when you learn a spell.
Added a region selection and ping counter on the hosting/joining screen.
Re-allowed character's names to contain numbers.
Added a poison icon for the scorpion's sting, as well as a stabbing sound when you are stung.
Fixes:
Fixed items not spawning past floor 20+.
Fixed projectiles not sticking into some objects and enemies.
Fixed projectiles causing a HUGE amount of network overhead.
Fixed prestiging not resetting task data.
Fixed Basic Training not working properly.
Fixed occasionally not being able to hear other player's footsteps.
Fixed player not being able to jump on boxes.
Fixed bug where player's downed timer would go negative if you have the infinite downed duration talent.
Fixed being able to shoot yourself with arrows.
Fixed mobs not being able to walk onto the braziers in the shrine room.
Fixed going to the next floor while the master is dead not working.
Fixed arrows being able to hit players.
Fixed degen talent not recalculating when swapping weapons.
Fixed the social buttons on the main menu not working.
Fixed loading in with a character on a high floor giving you xp, and being able to extract and increase that xp amount.
Fixed mobs getting stuck when their targeted player has taken an exit.
Fixed Mighty Manic talent and adjusted description.
Fixed battle hatchet description.
Fixed mobs rarely not playing idle animation.
If a player fails to load, their dwarf will be extracted and all other players will continue to the next floor.
Uploaded build 0.548 to default branch @Dev Updates
Environment:
Added new huge room to Crystal Caverns.
Added new jumping puzzle room to Dwarven Caves.
Slightly increased spawn chance of extracts in the Crystal Caverns.
Added mob spawn to Ancient Loot Room.
Talents:
Dash now starts automatically with one point in it.
Torches Tree
Rearranged most of the torch early tree and connections to bow tree.
Added new torch talent "Safety Torch".
Added dark red text over the "Causes torches to be right handed" text in the burn talent.
Longer Life Torches now works with left handed torches as well.
Items
Added new trinket Everburning Spark that can be found in both biomes on hard mode
Added new trinket Tiny Pizza Slice that can be found in the Dwarven Caves on hard mode
Added new polearm Luminious Halberd that can be found in both biomes
Added new axe Ancient Crystallized Hatchet that can be found in the Crystal Caverns.
Added new bow Pocketwhisper that can be found in the Crystal Caverns.
Nerfed Ancient Crystallized Rapier damage by 1.
Other
Added multiple new voice lines.
Added a downed timer above a downed player's head.
Added a health bar pop-up when hovering over a player while you are holding a torch.
Added the interact key with the interactable pop-up text.
Added support for inverted mouse.
Added name filter to help prevent inappropriate names.
Made the dodge and block icon show up for longer.
Names now only include strings.
Changed error message when joining a lobby and either your version number is different or your region is different.
Changed Battleaxe Specialist icon.
Changed phase 2 on crystal golaith slow from -90% move speed to -50% move speed (The slow buff will be replaced with another mechanic in the near future).
Players now teleport back into the room they were previously in if they fall out of the world (if able).
Removed the interact key when hovering hover the bomb sign.
Removed all stalactite colliders (ceiling rocks).
Removed colliders from large hanging crystals in various crystal cavern rooms.
Fixes
Reworked backend of talents, fixed various talent related bugs.
Further improved network overhead during attacking.
Performance should improve in all aspects slightly.
Fixed Sticky Skewer talent stunning player.
Fixed Serpent Strike not dropping.
Fixed not being able to revive downed players whose downed animation was bugged.
Fixed interactable text staying on the screen sometimes.
Fixed issue where mobs are stuck in each other, and appearing to duplicate once you get close.
Fixed main menu talent buffs doubling.
Fixed damage number popping up when going down floors.
Fixed mithril glaive collider.
Fixed tutorial bugs.
Fixed falling infinitely out of the world.
Fixed weird non-hittable dead mobs.
Fixed downed timer bugged out, and moved downed timer a bit higher.
CAVEEE CRAWLERSSS!
Uploaded build 0.508 to default branch
Environment:
Added new mineshaft hallway room to Crystal Caverns
Separated Ancient Loot Room from Large Room. Added new section to both rooms.
Added new bomb sign to replace Dynamite. (In the future, dynamite will be used for a new wall you can blow up by lighting the dynamite with a torch)
Small adjustments to event room spawn chances
Increased height of spike pit kill barrier in Large Spikes room
Added and adjusted a couple rock formations in Dwarven Caverns rooms.
Items:
Completely reworked how Goliath Gutter works. Halved its attack damage, and added a brand new talent: Hitting a mob has a 50% chance to throw an axe dealing 100% weapon damage, and can chain up to 5 mobs.
Added new dagger Dagger Dagger, which can be found in the Dwarven Caves on Hard Difficulty
Added new trinket Holy Necklace, which can be found in the Dwarven Caves and the Crystal Caverns
Sticky Skewer talent rework, 25% chance on hit to stun the struck mob for 1 second.
The Cursed Blade will not miss an attack on a Lost Soul.
Blade of Lightning attack speed bonus from talent reduced from 5% to 3%
Talents:
Made dash directional (left, right, and diagonals, no backwards).
Dagger Tree
Reduced Dagger Swiper's attack speed from 20% to 15%
Increased Dagger Swiper's proc chance from 4% to 5%
Reduced Stabber's from 2 points to 1 point
Polearm Tree
Increased Aggressive Stance points from 2 to 3
Increased Bloody Stream's chance to occur from 20% to 25%
Reduced Bloody Stream's weapon damage from .5 to .4
Adjusted Bloody Stream's description
Increased Ready To Strike's weapon range from .2 to .3
Increased Frontline's knockback from 3 to 4
Reduced Close Quarters Combat's attack speed from 5% to 4%
Lowered the cast time of jab spell to 0.1 seconds.
Axe Tree
Increased Renewed Stamina's block chance from 5% to 7%
Cleave spell can now hit crates.
Tasks
XP on various tasks adjusted
Added new task called Basic Training
Mobs
Adjusted snake description in Bestiary
All Crystal Caverns mobs now spawn in the unknown, including the Lost Soul. Majorly increased scaling health of the mobs as you go on in this biome.
Other
Pressing V (or your chant button) while downed now will play the downed audio unranged, so all players can hear and find you.
Added 4k resolution (3840x2160)
Added new icons for poisons and bleeds (WIP on adding them to all existing talents/items)
Added voice lines when you've killed a boss, created a character, and more downed sounds.
Added a downed timer on the center of the screen.
Added attacking while prone, but halved your attack speed while prone.
Added a text pop-up only when you are above a certain ping, informing you that joining players may experience lag. Added an error pop-up if you try to join another lobby while you are already in one.
Capped all buffing potions max stacks to 1.
Fixes
Fixed player not sprawling arms out on death while holding a torch or ranged weapon.
Fixed dagger talent "Revenge" killing the player.
Fixed some mobs infinitely walking into you while they try to attack.
Fixed spider's nest, spiders now will run towards a random player when awoken.
Fixed the spider's spider legs in the Spider Nest looking weird.
Fixed a collider issue on standard 3 doors.
Fixed Crit Chance potions not removing their critical strike chance.
Fixed Phantoms causing torches to be infinitely blown out.
Fixed helmets being a little too low on dead skeleton loot.
Fixed talents and items that gave you a stat based on another stat bugging out (on stat equal to talents).
Fixed the CAVE CRAWLERS chant not playing the same audio-clip on different clients.
Fixed Recall Potions working on boss floors.
Fixed being able to infinitely spam jump and fly.
Fixed Crushing Blow spell not dealing weapon damage.
Fixed stat checking talents not working.
Added a failsafe that triggers if the minecart has been still for too long, which then automatically readies your player.
Further improved the networking overhead during player attacking (basically working on reducing terrible latency).
Clicking on a skin you do not have only opens the steam page if its available on the steam store.
Cave Crawlers is out, and FREE TO PLAY! We'd like to share a some of the latest and greatest features added to garner the excitement of our players!
HUGE STUFF
Enchanted Trident: This is the very first legendary weapon added to the game! Unleash chain lightning upon your enemies, and witness the massive chains that can occur!
Ancient Shrine: The Ancient Shrine allows you to re-specialize your applied talent points. You must light the braziers to activate the shrine, and fight a huge group of angry mobs!
Dual Spells: You are now able to select two spells at a time, allowing for engaging gameplay using strategic decisions while you vanquish mobs, and die.
The Unknown: A mysterious biome shrouded by fog. Lost Souls wander around their own grave, and fiercely attack anyone willing to invade their space. This biome is meant to let players know that going further is futile.
Difficulty Selection: A stylish difficulty selection that effects various parts of your game, making it easier or harder to obtain the glorious loot in our caves. This really helps players who don't want such a difficult challenge, and vise versa!
Smaller Stuff!
Honeycomb Cleaver: Spawns bees when attacking! These fierce little bees attack whatever mobs they can for about 7 seconds.
Destructible Walls: These walls hold plenty of shiny loot behind them, but can only be blown up using a bomb, go try it! It looks EPIC!
Thank you to everyone who has play-tested our game in its early stages! All play-testers are granted a beautiful Indev shirt skin in the character customization. If you see someone with this shirt, show them some respect! They've been crawling through the caves for quite a while now.
Onward fellow Cave Crawlers!
Here's an overview of the features added in the past few months:
-Added the crypts
-New mobs: goblin, goblin warrior
-Added plenty of new tasks
-New weapon: Polearm
-Entire talent tree for Polearm
-Added trinket slot, and various new trinkets
-New permanent talent that stops the death timer while downed during bossfights
-Integrated player lobbies with steam lobbies
-Added bombs
-First legendary with chain-lightning: Enchanted Trident
-A LOT of bugs fixed.
MANY other features have not been described here. Frequent, real-time updates are shown in our official discord, where we also hold weekly play-tests! Come join us!
Onward fellow Cave Crawlers! Join us in the official discord to play during our weekly play-tests!
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