Uploaded build 0.61 to default branch
Goblin Village:
The Goblin Village event room was this updates community-voted addition!
This event room can be found in the Dwarven Caves. The village is FILLED with both goblins and loot, this is the goblin's base of operations around the caves and contains our newest mob addition, the Goblin Shaman.
The Shaman is a new miniboss that can only be found in the Goblin Village, he does not have any melee attacks and instead has 3 different spells he can cast based on his combat situation:
"Earthen Eruption" is the Shaman's main attack, this summons an earthen spike trail leading towards its target dealing 1 damage whenever a dwarf is standing under the spikes as they arise from the ground.
"Elemental Shove" is the Shaman's secondary attack, only being cast whenever the Shaman is under attack from dwarves in melee range. The Shaman first casts a gust of wind which will push any nearby dwarves away, then he raises a circle of earthen spikes around himself which deals 1 damage to any dwarf caught in the spikes.
"Ring of Rejuvenation" This is the Shaman's final spell, only being cast whenever more than half of the mobs around him are less than 70% health, or if the Shaman's health is below 70%. After casting, the shaman will send out a ring of healing expanding from him healing any goblin which touches the ring for 30% of their total health. This spell has a 10 second cooldown.
The shaman has 4 different items he can drop on death which are exclusive to his loot table.
Controller Support:
Added official controller support!
Plugging in a controller will automatically swap your controls to it.
A small cursor circle will appear instead of your mouse that you can move around with the left joystick in menus.
Controller binds can NOT be rebound at the moment.
Environment:
Added new event room Goblin Village, which can be found in the Dwarven Caves.
Added new event room Abandoned Miner's Supply Cache, which can be found in both the Dwarven Caves and Crystal Caverns.
Added various crystals, chest spawns, rocks to Crystal Mega Room.
Added random prop variation to Crystal Mega Room.
Moved candles in Cursed Blade room.
Adjusted spawn chance of all event rooms and extractions.
Items:
Added epic trinket Magical Beads, which is dropped off the Goblin Shaman.
Added epic polearm Earthen Spike, which is dropped off the Goblin Shaman.
Added rare dagger Ritual Knife, which is dropped off the Goblin Shaman.
Added rare trinket Shaman Scarf, which is dropped off the Goblin Shaman.
Added epic item Escape Rope, which can be found in crates and Miner's Supply Caches.
(The escape rope is essentially a placeable extraction you and your allies can use to leave the caves at any time!)
Added epic potion Refillable Potion, which can be found in chests.
Added epic trinket Obsidian Pommel, which is dropped off Goblin Warriors.
Added epic trinket Humming Crystal, which can be found in chests.
Added rare boots Blastproof Boots, which can be found in chests.
Added rare trinket Silver Ring, which can be found in chests.
Added rare trinket Miner's Lunchbox trinket that spawns exclusively in Miner's Supply Caches.
Added common trinket Crystal Sharpening Stone, which can be found in chests.
Added common consumable Crude Goblin's Bandage, which is dropped off any Goblin.
Recall Potions now teleport ALL players to their destination.
Critical Strike Chance Potions now give Critical Strike Damage as well as Crit Chance.
Speed Potions now give Dexterity as well as Speed.
Doubled the bomb's damage against mobs.
Buffed Dirty Steel Bracers.
Speedy Boots now have a trail effect coming from each boot.
Changed Sharpening Stone Floor spawn range.
Removed revive potion from spawning in 1 player lobbies.
Music:
Added 4 new ambient music tracks that will randomly play based on which biome you are in. Music is synced across players in a run together. You'll soon be able to find these new music tracks on our official YouTube channel, a link to which can be found on the socials section of the main menu.
Dwarven Caves:
Prelude to Collapse - Adam Mansour
Subterranean Light - Adam Mansour
Crystal Caverns:
Dwarven Explorin - Adam Mansour
Crystalline Echoes - David Ripley
Talents:
Dagger Tree
Added new talent, Evasive Reflexes: Having more than 40% dodge chance increases your dexterity.
Added new talent, Lethal Laceration: Mob hits have a chance to deal additional damage to the mob. This cannot deal a critical strike.
Revenge has a new connection between it and Soporific Ingredient.
In The Shadows now connects to Revenge instead of Soporific Ingredient.
Quick Reflexes now grants dodge chance, where as Defensive Reflexes now gives block chance, stats of both talents nerfed slightly.
Dazing Strike has a new connection to Defensive Reflexes. In The Shadows now requires you to have less than 30% block chance to proc.
Ranged Tree
Added new talent, Artiful Dodger: Dodging an attack increases your jump height for a very short duration.
Armor Tree
Push The Attack now grants you dexterity instead of critical strike chance.
Misc:
Added new task The Goblin's Grand Plan.
Added controller support.
Added ambient music.
Added main menu setting to turn on random music.
Added auto sprint setting which allows your character to automatically sprint when holding a move key, holding shift with this setting makes you walk instead of sprint.
Added toggle sprint setting.
Added Controller sensitivities setting.
Added a setting to disable the controller.
Added HotbarCycleLeft and HotbarCycleRight keybinds to settings.
Added what region you are in while in a lobby.
Added USA South Central region.
Selecting a region will now tell you the legible name instead of the region's token, even when Choose Best is selected.
Scrolling through the hotbar now only scrolls between main hand weapons, not torches (but if you have the Burn talent, scrolling will include torches).
Pressing 'Escape' while binding a key now unbinds the key completely.
Doubled the xp gain on hardmode.
Trying to attack while sprinting will now stop your sprint, and allow you to attack.
Updated Cave Snake attack animation, added snake rattle before spitting on normal mode.
Changed placeholder cat message to be "Press chat key".
Tutorial pop-ups now show you the key you have bound used to hide the pop-up instead of the default key.
Movespeed now effects mob's movement acceleration as well.
Pressing your inventory key now closes you spell book and opens your inventory.
Working on mob ragdolls, bats have a test version of it now.
Added a setting to disable ragdolls.
If an item falls out of the world, it is now teleported back to the start room.
Fixes:
Fixed settings slider input value not taking decimal numbers.
Fixed streamer mode misspelled "Steamer Mode".
Fixed Close Quarters Combat talent not working.
Fixed a bunch of player clipping problems.
Fixed small issues with various rooms.
Fixed not being able to hide/show GUI when dead or spectating.
Fixed Crimson Slosh getting stuck on walls.
Fixed mob pathing on minecart tracks in Crystal Mega Room.
Fixed the boss music continuing to play forever.
Fixed slimes sliming boxes.
Fixed downed players being revived on the next floor.
[ 2023-09-25 01:23:50 CET ] [ Original post ]
As a dwarf searching for treasure and glory, you'll find that your journey can be quite tough without some allies at your side. Each player uses their own personalized talents, spells, and items to help defeat treacherous bosses.
CO-OP UP TO 10 PLAYERS
Crawl through the caves alone or with a group of friends! Cave Crawlers supports up to 10 players in one game. You must rely on the great strength and wit of your teammates to defeat the threats deep in the caves. Be careful though, the power of the caves grows as more dwarfs adventure together.BIOMES
As you explore, players will find complete environment changes, new enemies, and new items in each biome. In these biomes, you may stumble upon trapped rooms that contain magnificent rewards.BOSSES
Biomes will include their own themed boss. Each boss has its own challenging mechanics that must be overcome to gain access to the next biome. Bosses drop their own unique loot.DEATH
At the beginning of your journey, you will be able to create one character. Each character has its own set of items and expertise talents. When a character dies, they are permanently dead.LIGHT
The caves are extremely dark, players must make use of their limited light. Torches burn out over time, yet players may use their flint and steel in the darkest of situations.TALENTS AND SPELLS
Choose your path with over 100+ talents at your disposal. Will you ravage enemies with an axe? Swing extremely fast with a dagger? Heal allies with a torch? Become a tank and block attacks? Try each path and forge your own builds.ITEMS
Many unique and powerful items can be found throughout your journey. Each weapon has its own personal talent, helping you defeat increasingly difficult enemies.- Memory: 8 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
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