Uploaded build 0.62 to default branch
Strange Ritual Circle:
The Ritual Circle is a brand new event room we've added to the game. This event room has two primary uses, trading unwanted items for a random item of often better rarity, and more importantly reviving players who have permanently died in a run!
The Ritual Circle is an altar surrounded by a ring of candles. Purple runes glow along the walls of this cave which let you know the ritual can be activated. Dropping an item onto the altar, then lighting the candles surrounding it activates the ritual, trading the item sacrificed for an item of random rarity (typically better) as well as having a chance to revive a fallen player.
The odds of getting a better quality item are based on the rarity of the item you put in, the higher the rarity of the item you're sacrificing, the higher the odds of reviving a dead player or being given a powerful item! You can even be given hard mode exclusive items as rewards from the ritual.
If you don't want to sacrifice an item, you may sacrifice your own character's health instead by interacting with the altar without holding any item in your hands, which has the highest odds of reviving a fallen player.
Environment:
Added a new way to find loot in the caves, piles of kickable rocks can now be found around corners of the caves rarely hiding consumables and trinkets underneath them.
Added new event room Strange Ritual Circle, which can be found in both biomes.
Added new small Crystal Mines room, which can be found only in the crystal caverns.
Added more moss to Dwarven Caverns.
Adjusted spawn chance of various event rooms in dwarven caves to be more level with each other.
Slightly lowered goblin village spawn chance.
Kickable rocks are now frozen in place until a player kicks or walks into them.
Removed rock from crystal caverns start room.
Spells/Talents:
New
Added a 3rd spell slot, as well as a 3rd slot type called Mobility. The three types are: Mobility, Utility, and Offensive
Utility slot is green, Mobility is blue, and Offensive is red.
Created spell "Evasion" in ranged expertise tree with description:
"Must have a ranged weapon equipped.
Improved dash. Surges the player in ANY direction, applying a 50% movespeed reduction to any mob in your path.
6 second cooldown."
Added new talent Evasion where Confident Shooter used to be, moved Confident Shooter farther down Ranged expertise tree.
Added new connection between Fatal Tempo and Poleaxe Specialization.
Reworked Faster FASTER; After using the spell "Cleave", gain a huge burst of attack speed. 35% attack speed, duration 3 seconds, cooldown 30 seconds 1 max stack.
Balancing
Buffed Safety Torch talent, increased cooldown.
Slightly buffed Ninja dagger talent.
Changed Backstab to deal 2x base damage and 5x back damage.
Trainer now gives 3 attack speed per point instead of 2, lowered max points to 3 from 5.
Increased Rip bleed tick damage from 50% to 150%, increased cooldown from 6 to 8.
Lowered max points required for full effect of Poisoned Blade from 3 to 2, increased max duration by 1 second, adjusted talent description.
Fixed Defensive Reflexes not properly leading to Dazing Strike.
Increased Shank Hank dexterity from 4 to 5 per point.
Removed connection between Crushing Blow and Fatal Tempo.
Loot:
Added 3 new helmets.
Chainmail Hood (Common)
Plate Fighting Helmet (Rare)
Blacksteel Helmet (Epic)
Added 5 new rare molten weapons which can only be found past floor 20.
Molten Bow (Rare)
Molten Blade (Rare)
Molten Poker (Rare)
Molten Battleaxe (Rare)
Molten Dagger (Rare)
Items dropped from chests, crates, and a few other loot-tables will now roll for the dropped item type first, and then the rarity, this greatly helps loot variation.
Added new loot to Coffins.
Lowered the chance to get an escape rope to 1 percent.
Changed Crude Goblin Spear poison icon.
Halved the chance to get legendary drops.
Stopped the Holy Necklace from spawning in singleplayer games.
Misc:
Ranged Rework
MAJORLY reduced the network load of firing projectiles.
Projectiles are now driven by the shooter, and should not lag or be delayed on the shooter's screen.
Arrows now stick into the collider they hit, allowing them to basically stick into anything. This means an arrow in a goblin's arm will move with the arm.
UI Improvements
Added prestige UI that shows your current prestige, future prestige, and the permanent rewards of each.
Added mini general explanations on each difficulty button.
Added a sword icon to the DPS counter instead of text.
Added a red Damage Flash outlining your screen when you take damage, this damage flash appears over all UI elements, including panels like the talent tree, this can be disabled in the settings.
Added a discount number right next to the Buy Now button in the expedition pass when a sale is active.
Added a user interface for using developer tools ONLY while in the experimental version of the game, this can be useful for testing on the experimental version.
Added the same explicit language filter as the character names use.
Changed the text shown when hovering over a task item to "Needed for task: *task name*".
Moved Screen Shake setting to the Game section.
Shortened the space between each hotbar slot.
Crystal Goliath
Added particle beam that projects from each Crystal to indicate that it's buffing the Crystal Goliath.
Crystal Goliath no longer does weird, inconsistent throwing of the player when charged into.
Other
Added new task Strange Sightings.
Added new main menu backgrounds.
Added new dwarf idle voicelines.
Made mob attacks client side, meaning that joiners of a game will experience less desynced mob attack situations.
When the last alive player gets downed, there is now a 5 second delay before the game ends.
The first character you have is now used to previews skins if no character is selected.
The Utility spell keybind will be reset to G for all players once the update is released.
Utility spell slot is now default bound to G, while Mobility slot is default bound to R.
Offensive spell slot is rebound to Left Trigger, while Cave Crawlers chant is rebound to D-Pad Down, Mobility spell is now Left Bumper, while Utility is Right Bumper.
Fixes:
Fix that affected performance across the board, gaining 10s of frames in and out of game.
Fixed the discoloration of the main menu background. Almost DOUBLED the framerate on the main menu.
Fixed ambient cave sounds not playing correctly.
Fixed chests rarely not having loot in them.
Fixed a wall-bug spot in the Crystal Hallway Mineshaft.
Fixed bug spot in the Shrine room.
Fixed the player getting stuck on spike slime pools during the Crimson Slosh fight.
Randomness should be truly random now, fixed a few logistical errors.
Fixed talents that proc when any player blocks or dodges not working.
Fixed clients not being able to hear goblin grunts.
Fixed mobs being unable to attack you when you are standing on something.
Fixed a major issue with level-up calculation that caused the XP bar to be above full.
Fixed skip tutorial setting not persisting after relaunching while on the Experimental branch.
Fixed mobs not being able to walk out of the mob pit.
Fixed bat's ragdolls teleporting as soon as they died.
Fixed rocks above tunnel in crystal mega room.
Majorly optimized networking for the Crimson Slosh boss fight.
Optimized many common networking operations through batching, this helps reduce and remove desync.
[ 2023-11-16 10:02:32 CET ] [ Original post ]
As a dwarf searching for treasure and glory, you'll find that your journey can be quite tough without some allies at your side. Each player uses their own personalized talents, spells, and items to help defeat treacherous bosses.
CO-OP UP TO 10 PLAYERS
Crawl through the caves alone or with a group of friends! Cave Crawlers supports up to 10 players in one game. You must rely on the great strength and wit of your teammates to defeat the threats deep in the caves. Be careful though, the power of the caves grows as more dwarfs adventure together.BIOMES
As you explore, players will find complete environment changes, new enemies, and new items in each biome. In these biomes, you may stumble upon trapped rooms that contain magnificent rewards.BOSSES
Biomes will include their own themed boss. Each boss has its own challenging mechanics that must be overcome to gain access to the next biome. Bosses drop their own unique loot.DEATH
At the beginning of your journey, you will be able to create one character. Each character has its own set of items and expertise talents. When a character dies, they are permanently dead.LIGHT
The caves are extremely dark, players must make use of their limited light. Torches burn out over time, yet players may use their flint and steel in the darkest of situations.TALENTS AND SPELLS
Choose your path with over 100+ talents at your disposal. Will you ravage enemies with an axe? Swing extremely fast with a dagger? Heal allies with a torch? Become a tank and block attacks? Try each path and forge your own builds.ITEMS
Many unique and powerful items can be found throughout your journey. Each weapon has its own personal talent, helping you defeat increasingly difficult enemies.- Memory: 8 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
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