Update 0.665 patch notes: Balancing New Combat, and Bug Fixes
Added a double-check to help fix the boss fight failing to start when all players are in the room. Added a steam logo icon to skins that are purchasable through the steam store. While on a boss floor, if the player extracts or leaves before the boss is killed, they will be saved to that boss floor.
When any mob thrusts during their attack animation and successfully hits you, they will bounce backwards relative to that thrust's speed. The Crimson Slosh should jump a little more often now. Changed Big Lots dagger talent to only requires 1 point in Critical Perfection to reach. Bats Increased the bat's attack cooldown by 50%. Decreased the bat's thrust distance by 35%. Bat's will now constantly attempt to get on the same Y level as the player while attacking them (way less above and below attacks). Spiked Slime Spiked Slime's attack range is even shorter. Spiked Slime's attack cooldown is 20% longer. Spiked Slime thrust distance decreased by 30%. Spiders Slowed down the spiders attack animation by 33%. Increased it's attack cooldown by 40%. Decreased thrust distance and speed by 20%. Lowered their turn speed by 10%. Snakes Increased the size of the snake by 10%. Increased thrust distance by 50%. Increased thrust speed slightly. Decreased attack cooldown by 10%. Based on your feedback, we are making a multitude of changes to the mobs to make them more fun to fight.
Fixed Strange Sightings task not allowing pick-up of a task item after it's objective has been completed. Fixed not being able to pick up items lying on the ritual altar after the ritual has been completed. Fixed being able to revive a previously dead player at the altar, bug by @.jaeshi Fixed crawl space boulders in Goliath's Burrow being incorrect stone color. Fixed floating kickable crystal in Crystal Caverns start room. Fixed trinkets not applying their stats. Fixed clicking on an un-owned skin not opening in the skin on the steam store. Fixed the character slot button not opening the character slot on the steam store. Fixed Spiked Slime not having an attack sound. Fixed players lagging during their jump. Fixed some players not spawning after generation in high player count lobbies. Fixed players being able to be revived for a second time in the same run on an altar while they are still alive. Fixed expertise tree showing you have fake points after being revived. Fixed revived players receiving negative stats. Fixed a collider in hallway 2.
[ 2024-01-17 00:21:29 CET ] [ Original post ]
Uploaded build 0.665 to default branch
New Additions:
Added a double-check to help fix the boss fight failing to start when all players are in the room. Added a steam logo icon to skins that are purchasable through the steam store. While on a boss floor, if the player extracts or leaves before the boss is killed, they will be saved to that boss floor.
Balancing Changes:
When any mob thrusts during their attack animation and successfully hits you, they will bounce backwards relative to that thrust's speed. The Crimson Slosh should jump a little more often now. Changed Big Lots dagger talent to only requires 1 point in Critical Perfection to reach. Bats Increased the bat's attack cooldown by 50%. Decreased the bat's thrust distance by 35%. Bat's will now constantly attempt to get on the same Y level as the player while attacking them (way less above and below attacks). Spiked Slime Spiked Slime's attack range is even shorter. Spiked Slime's attack cooldown is 20% longer. Spiked Slime thrust distance decreased by 30%. Spiders Slowed down the spiders attack animation by 33%. Increased it's attack cooldown by 40%. Decreased thrust distance and speed by 20%. Lowered their turn speed by 10%. Snakes Increased the size of the snake by 10%. Increased thrust distance by 50%. Increased thrust speed slightly. Decreased attack cooldown by 10%. Based on your feedback, we are making a multitude of changes to the mobs to make them more fun to fight.
Fixes:
Fixed Strange Sightings task not allowing pick-up of a task item after it's objective has been completed. Fixed not being able to pick up items lying on the ritual altar after the ritual has been completed. Fixed being able to revive a previously dead player at the altar, bug by @.jaeshi Fixed crawl space boulders in Goliath's Burrow being incorrect stone color. Fixed floating kickable crystal in Crystal Caverns start room. Fixed trinkets not applying their stats. Fixed clicking on an un-owned skin not opening in the skin on the steam store. Fixed the character slot button not opening the character slot on the steam store. Fixed Spiked Slime not having an attack sound. Fixed players lagging during their jump. Fixed some players not spawning after generation in high player count lobbies. Fixed players being able to be revived for a second time in the same run on an altar while they are still alive. Fixed expertise tree showing you have fake points after being revived. Fixed revived players receiving negative stats. Fixed a collider in hallway 2.
Cave Crawlers
Heroic Pyxel LLC
Heroic Pyxel LLC
2022-11-01
Indie Strategy RPG Adventure F2P Singleplayer Multiplayer Coop EA
Game News Posts 25
🎹🖱️Keyboard + Mouse
Very Positive
(2376 reviews)
https://www.heroicpyxel.com/
https://store.steampowered.com/app/2143030 
In Cave Crawlers you play as a Dwarf searching for glory, power, and loot in the form of armor, weapons, potions, and items hidden underground from the world above. Your player has a fun, complex talent and stat system that you will use to fight powerful bosses and enemies. You'll find all kinds of mysteries along your journey, exploring different biomes, mobs, and items along the way.
As a dwarf searching for treasure and glory, you'll find that your journey can be quite tough without some allies at your side. Each player uses their own personalized talents, spells, and items to help defeat treacherous bosses.
As a dwarf searching for treasure and glory, you'll find that your journey can be quite tough without some allies at your side. Each player uses their own personalized talents, spells, and items to help defeat treacherous bosses.
CO-OP UP TO 10 PLAYERS
Crawl through the caves alone or with a group of friends! Cave Crawlers supports up to 10 players in one game. You must rely on the great strength and wit of your teammates to defeat the threats deep in the caves. Be careful though, the power of the caves grows as more dwarfs adventure together.BIOMES
As you explore, players will find complete environment changes, new enemies, and new items in each biome. In these biomes, you may stumble upon trapped rooms that contain magnificent rewards.BOSSES
Biomes will include their own themed boss. Each boss has its own challenging mechanics that must be overcome to gain access to the next biome. Bosses drop their own unique loot.DEATH
At the beginning of your journey, you will be able to create one character. Each character has its own set of items and expertise talents. When a character dies, they are permanently dead.LIGHT
The caves are extremely dark, players must make use of their limited light. Torches burn out over time, yet players may use their flint and steel in the darkest of situations.TALENTS AND SPELLS
Choose your path with over 100+ talents at your disposal. Will you ravage enemies with an axe? Swing extremely fast with a dagger? Heal allies with a torch? Become a tank and block attacks? Try each path and forge your own builds.ITEMS
Many unique and powerful items can be found throughout your journey. Each weapon has its own personal talent, helping you defeat increasingly difficult enemies.MINIMAL SETUP
- Memory: 8 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
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