CAAAAAAVE CRAWLERS!
We've been working hard over the past month trying to get update 0.7 out to you as quickly as possible. Internally, the scope of the update has grown considerably. We believe the update is taking longer than what might be expected, so we wanted to give everyone a little sneak peek into just SOME of what we're working on!
New Weapon Type, Hammers:

Hammers, a whole new weapon type is being added to the game! Hammers are a slow-swinging, hard-hitting melee weapon with high knockback. With the addition of hammers, we will finally be filling that section on the top left of the expertise tree with the hammer expertise. Hammers will be a multi-role weapon being able to build into a support/tank build or a pure damage build. We also have a few awesome new spells in the works for hammers that should give it a distinct feel from the other weapons!
Prestige Rewards:

A highly requested and long-awaited addition has been more rewards past your first prestige! Along with prestige rewards, we are revamping the UI for the main menu talent tree to support the addition of more prestige rewards, and in the future, the perk system. We have a multitude of new rewards you'll be able to choose from whenever you prestige. An infinitely repeating reward is also planned but will more than likely not make it into this update.
If your prestige level is CURRENTLY greater than one, after logging into the new update you'll be able to choose whatever prestige rewards your level has earned you. You will NOT miss any prestige rewards by prestiging BEFORE the update's release.
Sneak Peek:

Some secrets within the Crystal Caverns are best left undiscovered...
Dagger Expertise Tree Rework:

Daggers after the .66 combat rework have felt a lot tougher to use than other weapons, especially against large groups of enemies. While our design with daggers is to be a high-risk high single target damage weapon, it is currently not as powerful as we feel it should be and doesn't have the survivability it needs to compete against the other weapon types outside of boss fights.
To help bring daggers up to where the other weapons are, we've done a complete reorganization of the dagger tree from the ground up. We looked at every talent and made changes to roughly 30% of the talents, as well as added one new spell and 2 brand-new talents! The picture of the new tree above is an earlier in-development screenshot, the final tree will look different but it should give you a good idea of what changes are coming.
Added new dagger utility spell Shield Of Shade: "You look for an escape into the shadows, increase your dodge chance by 50% for 10 seconds. Can only be cast once per floor. 10 second cooldown."
Added new dagger talent Concussive Execution: "Killing a mob causes your next hit within 3 seconds to have greatly increased knockback."
Added new dagger talent: Hasty Havoc, "Having 15% movement speed or more increases your attack speed."
Final Thoughts:
This is only a portion of what's currently in development! We're excited to get this update out to you all as soon as we can! At least one feature is a complete secret that we're planning to leave out of the patch notes and let players discover for themselves in-game when the update releases ;)
To stay up to date on what we're actively working on, feel free to join our discord where we post regular development updates in our #development-updates channel, and often we pop in chat to chat with players or answer questions!
https://discord.gg/bUPT3bT7hk
[ 2024-02-25 19:35:39 CET ] [ Original post ]