SNEAK PEEK into 0.7: Hammers, Prestige Rewards, New Content, and More!
We've been working hard over the past month trying to get update 0.7 out to you as quickly as possible. Internally, the scope of the update has grown considerably. We believe the update is taking longer than what might be expected, so we wanted to give everyone a little sneak peek into just SOME of what we're working on!
Hammers, a whole new weapon type is being added to the game! Hammers are a slow-swinging, hard-hitting melee weapon with high knockback. With the addition of hammers, we will finally be filling that section on the top left of the expertise tree with the hammer expertise. Hammers will be a multi-role weapon being able to build into a support/tank build or a pure damage build. We also have a few awesome new spells in the works for hammers that should give it a distinct feel from the other weapons!
A highly requested and long-awaited addition has been more rewards past your first prestige! Along with prestige rewards, we are revamping the UI for the main menu talent tree to support the addition of more prestige rewards, and in the future, the perk system. We have a multitude of new rewards you'll be able to choose from whenever you prestige. An infinitely repeating reward is also planned but will more than likely not make it into this update. If your prestige level is CURRENTLY greater than one, after logging into the new update you'll be able to choose whatever prestige rewards your level has earned you. You will NOT miss any prestige rewards by prestiging BEFORE the update's release.
Some secrets within the Crystal Caverns are best left undiscovered...
Daggers after the .66 combat rework have felt a lot tougher to use than other weapons, especially against large groups of enemies. While our design with daggers is to be a high-risk high single target damage weapon, it is currently not as powerful as we feel it should be and doesn't have the survivability it needs to compete against the other weapon types outside of boss fights. To help bring daggers up to where the other weapons are, we've done a complete reorganization of the dagger tree from the ground up. We looked at every talent and made changes to roughly 30% of the talents, as well as added one new spell and 2 brand-new talents! The picture of the new tree above is an earlier in-development screenshot, the final tree will look different but it should give you a good idea of what changes are coming. Added new dagger utility spell Shield Of Shade: "You look for an escape into the shadows, increase your dodge chance by 50% for 10 seconds. Can only be cast once per floor. 10 second cooldown." Added new dagger talent Concussive Execution: "Killing a mob causes your next hit within 3 seconds to have greatly increased knockback." Added new dagger talent: Hasty Havoc, "Having 15% movement speed or more increases your attack speed."
This is only a portion of what's currently in development! We're excited to get this update out to you all as soon as we can! At least one feature is a complete secret that we're planning to leave out of the patch notes and let players discover for themselves in-game when the update releases ;) To stay up to date on what we're actively working on, feel free to join our discord where we post regular development updates in our #development-updates channel, and often we pop in chat to chat with players or answer questions! https://discord.gg/bUPT3bT7hk
[ 2024-02-25 19:35:39 CET ] [ Original post ]
CAAAAAAVE CRAWLERS!
We've been working hard over the past month trying to get update 0.7 out to you as quickly as possible. Internally, the scope of the update has grown considerably. We believe the update is taking longer than what might be expected, so we wanted to give everyone a little sneak peek into just SOME of what we're working on!
New Weapon Type, Hammers:
Hammers, a whole new weapon type is being added to the game! Hammers are a slow-swinging, hard-hitting melee weapon with high knockback. With the addition of hammers, we will finally be filling that section on the top left of the expertise tree with the hammer expertise. Hammers will be a multi-role weapon being able to build into a support/tank build or a pure damage build. We also have a few awesome new spells in the works for hammers that should give it a distinct feel from the other weapons!
Prestige Rewards:
A highly requested and long-awaited addition has been more rewards past your first prestige! Along with prestige rewards, we are revamping the UI for the main menu talent tree to support the addition of more prestige rewards, and in the future, the perk system. We have a multitude of new rewards you'll be able to choose from whenever you prestige. An infinitely repeating reward is also planned but will more than likely not make it into this update. If your prestige level is CURRENTLY greater than one, after logging into the new update you'll be able to choose whatever prestige rewards your level has earned you. You will NOT miss any prestige rewards by prestiging BEFORE the update's release.
Sneak Peek:
Some secrets within the Crystal Caverns are best left undiscovered...
Dagger Expertise Tree Rework:
Daggers after the .66 combat rework have felt a lot tougher to use than other weapons, especially against large groups of enemies. While our design with daggers is to be a high-risk high single target damage weapon, it is currently not as powerful as we feel it should be and doesn't have the survivability it needs to compete against the other weapon types outside of boss fights. To help bring daggers up to where the other weapons are, we've done a complete reorganization of the dagger tree from the ground up. We looked at every talent and made changes to roughly 30% of the talents, as well as added one new spell and 2 brand-new talents! The picture of the new tree above is an earlier in-development screenshot, the final tree will look different but it should give you a good idea of what changes are coming. Added new dagger utility spell Shield Of Shade: "You look for an escape into the shadows, increase your dodge chance by 50% for 10 seconds. Can only be cast once per floor. 10 second cooldown." Added new dagger talent Concussive Execution: "Killing a mob causes your next hit within 3 seconds to have greatly increased knockback." Added new dagger talent: Hasty Havoc, "Having 15% movement speed or more increases your attack speed."
Final Thoughts:
This is only a portion of what's currently in development! We're excited to get this update out to you all as soon as we can! At least one feature is a complete secret that we're planning to leave out of the patch notes and let players discover for themselves in-game when the update releases ;) To stay up to date on what we're actively working on, feel free to join our discord where we post regular development updates in our #development-updates channel, and often we pop in chat to chat with players or answer questions! https://discord.gg/bUPT3bT7hk
Cave Crawlers
Heroic Pyxel LLC
Heroic Pyxel LLC
2022-11-01
Indie Strategy RPG Adventure F2P Singleplayer Multiplayer Coop EA
Game News Posts 25
🎹🖱️Keyboard + Mouse
Very Positive
(2376 reviews)
https://www.heroicpyxel.com/
https://store.steampowered.com/app/2143030 
In Cave Crawlers you play as a Dwarf searching for glory, power, and loot in the form of armor, weapons, potions, and items hidden underground from the world above. Your player has a fun, complex talent and stat system that you will use to fight powerful bosses and enemies. You'll find all kinds of mysteries along your journey, exploring different biomes, mobs, and items along the way.
As a dwarf searching for treasure and glory, you'll find that your journey can be quite tough without some allies at your side. Each player uses their own personalized talents, spells, and items to help defeat treacherous bosses.
As a dwarf searching for treasure and glory, you'll find that your journey can be quite tough without some allies at your side. Each player uses their own personalized talents, spells, and items to help defeat treacherous bosses.
CO-OP UP TO 10 PLAYERS
Crawl through the caves alone or with a group of friends! Cave Crawlers supports up to 10 players in one game. You must rely on the great strength and wit of your teammates to defeat the threats deep in the caves. Be careful though, the power of the caves grows as more dwarfs adventure together.BIOMES
As you explore, players will find complete environment changes, new enemies, and new items in each biome. In these biomes, you may stumble upon trapped rooms that contain magnificent rewards.BOSSES
Biomes will include their own themed boss. Each boss has its own challenging mechanics that must be overcome to gain access to the next biome. Bosses drop their own unique loot.DEATH
At the beginning of your journey, you will be able to create one character. Each character has its own set of items and expertise talents. When a character dies, they are permanently dead.LIGHT
The caves are extremely dark, players must make use of their limited light. Torches burn out over time, yet players may use their flint and steel in the darkest of situations.TALENTS AND SPELLS
Choose your path with over 100+ talents at your disposal. Will you ravage enemies with an axe? Swing extremely fast with a dagger? Heal allies with a torch? Become a tank and block attacks? Try each path and forge your own builds.ITEMS
Many unique and powerful items can be found throughout your journey. Each weapon has its own personal talent, helping you defeat increasingly difficult enemies.MINIMAL SETUP
- Memory: 8 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3198 ]
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