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Major Update 0.7 patch notes: Hammers, Perks, Achievements, Prestige Rewards!

Uploaded build 0.7 to default branch


Discord:


To stay up to date on what we're actively working on, feel free to join our discord where we post regular development updates in our #development-updates channel, and often we pop in chat to chat with players or answer questions! https://discord.gg/cRD7ZhJChw

Event:


From 3/29/24 - 4/1/24 players will have 50% increased experience gains and a higher chance to get Rares and Epics from chests.

Perks:



Added new main menu progression system "Perks" to the game. Most perks are attainable through Achievement completion. Perks can be dragged and slotted into the specific available slots, based on their slot type. There are 5 total perk slots and 3 different slot types: Hexagon, Square, and Circle. Perk slots are unlocked through the main menu talent tree. Slotted perks are shown under your player stats while in-game. Added 12 new perks, more will be added with every future content update. Hexagon perk Crawler's Will: "If everyone is down revive yourself with 1 health and have 3 seconds of immunity. Can only occur once per run. Does not stack with players. If multiple players have this perk, one will be randomly chosen to be revived." Hexagon perk Alchemist's Blessing: "Reduces your maximum health by 3. Drinking any potion fully heals you." Square perk Lancer: "Dash deals weapon damage, but its cooldown is doubled." Square perk Final Crawl: "When downed and distant from allies, your crawl speed greatly increases." Square perk Cognitive Reset: "Once per run, you can reset your talents for 60 seconds." Square perk Extra Supplies: "You've packed some extra supplies, your newly created players spawn with either a cloth bandage, a minor health potion, or a bomb." Square perk Starter Weapon: "Created dwarves will spawn with a random basic weapon." Circle perk Crawler's Crate: "Spawns an extra crate in the start room. Does not stack with other players." Circle perk Delver's Spark: "The light produced from a flint strike lingers for an extended duration." Square perk Return To Sender: "Hitting or pressing E on a projectile sends them back to the enemy." Circle perk Demolition Dash: "Allows the spell "Dash" to break crates." Circle perk Demolitionist: "Perk that increases the chance to get bombs from crates."

Achievements:


Added 16 steam achievements. Most Steam achievements unlock a perk that is tied to them, you can view which achievements unlock which perks in the perk tab of the upgrades section in-game.

Prestige:



Prestige now allows you to choose between multiple different rewards. Extra Trinket Slot reward is now automatically granted after prestige level 1 (you won't choose it as a reward, it will be automatically claimed). Re-organized the Prestige UI. Added 3 prestige rewards: +1 Max Health, Perk Starter Weapon: "Created characters spawn with a random basic weapon," Hexagon Perk Slot: "Permanently unlocks the Hexagon perk slot." Prestige will not reset with this update. Upon logging in after this update and going to the prestige screen, you will be prompted to claim several prestige rewards equal to your current prestige level.

Hammers:


Added new weapon type "Hammers" to the game. A whole new hammer tree with 20 new talents and 3 spells has been added to the weapon expertise talents.
Added 12 new hammers. Basic Hammer (Common) Battle Hammer (Common) Sharpened Hammer (Common) Cobalt Hammer (Common) Mithril Slammer (Common) Tarnished Hero's Hammer (Rare) Holy Warhammer (Rare) Carapace Crusher (Rare) Sword in a Stone (Rare) Ancestor's Battlehammer (Rare) Pungent Pounder (Rare) Storm Smash (Epic) Added 3 hammer spells:
Holy Strike: "Instantly strike your target for 125% weapon damage. Gain a charge after dealing a critical strike while this spell is equipped. Each charge increases this spell's damage by 125%. Requires at least one charge to use and consumes all when this spell's damage is dealt. 4 max charges. 20 second cooldown." Thunder Crash: "Smash the floor with your hammer, dealing 50% weapon damage to all mobs in front of you, and knocking them back." Slam: "Slam your hammer into the target, dealing 100% weapon damage. Always deals a critical strike. 20 second cooldown."

UI Rework:


Upgrades Menu Changed "Talents" button on main menu to now be "Upgrades" instead. This menu now holds the main menu talents, the perks menu and the prestige menu. Health bar Reworked health bar UI art. The heart will now shake and decrease in size when you take damage. Bars are added and removed based on max health changes.

Items:


Added 12 new hammers. Added new epic consumable Beenade that acts as an impact grenade and spawns bees. Added new epic sword Droogan's Slicer, which can only be found in hardmode. Added new rare trinket Skull Pendant. Added new rare trinket Warrior's Badge. Added weapon type Rapier to all swords using a rapier model. Added more items to coffin loot pool. The Refillable Potion floor use cooldown is no longer shared across all potions in your inventory. Changed the Legendary and Epic item rarity colors. Exploded bombs now explode any nearby bombs. Lowered the chance for commons to spawn in Hardmode difficulty. Obsidian Pummel now also effects Hammers. Plate Fighting Boots now also effects Hammers. Changed Horned Helmet to now effect Hammers and Polearms instead of Swords and Axes, buffed proc effect from 15%->40%. Nerfed rapier base weapon range from 2.2 -> 2. Nerfed Spider's Leg damage from 4 -> 3, increased its attack speed by .05 attacks per second, changed max stacks of talent from 5 -> 3, proc now correctly shows item icon. Changed Holy Light to grant a 12% movement speed buff for 15 seconds to players you hit, aswell as the previous light effect.

Environment:


Added new event room Goblin Camp which can spawn in the Dwarven Caverns. Added new room Ancient Loot Room, which can be found in the Crystal Caverns. Added new room Ancient Door, which can be found in the Crystal Caverns. Doubled spawn chance of event rooms in Crystal Caverns. Slightly lowered spawn chance of Goblin Village. Slightly increased spawn chance of Caved-in Ancient Loot Room. Removed colliders off crystals on the roof of Goliath's Burrow boss room.

Talents:


Added connections between torch and hammer tree. Added multiple new talent icons. Main Menu Main menu talent tree no longer increases the amount of expertise points a newly created player spawns with, instead you unlock perk slots where those talents previously were. Replaced main menu talent Firm Grip with Extra Agility, "Gain passive chance to dodge an attack." Rearranged parts of main menu talent tree. Removed main menu talent Extra Supplies. Daggers Completely reworked layout of dagger tree. Added 2 new dagger spells and 2 new talents. Added new dagger utility spell Shield Of Shade: "You look for an escape into the shadows, increase your dodge chance by 50% for 10 seconds. Can only be cast once per floor. 10 second cooldown." Added new dagger utility spell Bloody Combo: "Sacrifice 15% dodge chance for a 10% damage multiplier which lasts 10 seconds. Requires you to have at least 15% dodge chance to cast. 0.5 second cooldown." Added new dagger talent: Concussive Execusion, "Killing a mob causes your next hit within 3 seconds to have greatly increased knockback." Added new dagger talent: Hasty Havoc, "having 15% movement speed or more increases your attack speed." Critical Perfections max points changed from 3->2, Critical Strike Chance per point increased from 3%->5%. Secret Tactics max points changed from 3->1, duration per point increased from 6->18 seconds, dodge chance per point increased from 2->6. Soporific Ingredient max points changed from 3->1, stun duration per point increased from 1->3 seconds. Serrated Blade can now deal critical hits. Changed any dagger talents that previously needed a certain number of points to reach to 1 point. Changed dagger talent "In The Shadows" icon. Changed dagger talent "Revenge" max points from 2->1, damage dealt from 200%->300% damage per point, updated talent description. Changed dagger talent "Blood Rage" max stacks from 2->1, changed buff duration per point from 1->2 seconds. Updated "Faster Slices" talent description. Polearms Lowered polearm spell "Jab" damage multiplier on mob slain from 10% -> 5%. Updated polearm spell "Jab's" description. Nerfed polearm talent "Footwork" from 20% -> 7% dexterity per point, changed max points from 1 -> 2. Swords Added new sword talent Fencing Practice: "Increased weapon range with Rapiers." Buffed sword talent "Brittle Blade" sword critical strike chance debuff from -40% -> -35%. Nerfed sword talent "Duelist" attack speed from 25% -> 20%. Updated sword talent icons: Forgotten Power, Warrior, Counter Strike, Lucky Strikes. Axes Changed Mighty Manic max points from 3->2 and critical strike chance per point from 4 -> 6, changed to a hammer/axe mixed talent. Armor Buffed armor talent Threatening max points from 5->3 and threat per point from 2->5. Replaced Lumberjack and Tank armor talent icons.

Misc Changes:


Added singleplayer (Alone) pausing while the Escape menu is open. Added a randomize name button with a bunch of dwarf names. Added a setting to skip the battle pass pop-up after you die. Added FPS Limit setting. Added V-Sync setting. Removed the Refresh Rate setting. Changed Talents button to Upgrades button on the main menu. Locked the X axis on the main menu talent tree. Looking at an item while your inventory is full now shows "Inventory Full" text. When your inventory is full, you can now hold your interact key to swap your equipped item with the hovered item, as well as use items like potions. Tasks are now alphabetical, and completed tasks appear at the top of the list. Changed difficulty descriptions to include bullet points. Changed when cave sounds play.

Fixes:


Fixed Cloak of Shadows not spawning under pile of rocks. Fixed item durability not working correctly. Fixed the "Open" info text being shown while hovering over an opened chest. Fixed some Steam item icons on our item store not showing up. Fixed some moss positioning in various rooms. Fixed Refillable Potion not correctly rolling all possible items evenly. Fixed the Recall Potion not working after the Refillable Potion roll lands on it. Fixed Crude Goblin's Bandage from being on the Refillable Potion roll table. Fixed Shaman Scarf not proccing. Fixed Angelic Sword description. Fixed a huge bug that allowed you to stack your melee swings infinitely. Fixed the player moving at a higher speed during diagonal movements. Fixed buff tooltip pop-ups not showing when on the controller's mouse position. Fixed controllers not being able to use Offensive Spells. Fixed a bug where wearing two of the same trinket and removing one caused the trinket's proc to stop working. Fixed Magical Beads not unlearning its spell when the item is broken or un-equipped.


[ 2024-03-29 21:20:42 CET ] [ Original post ]



Cave Crawlers
Heroic Pyxel LLC
  • Developer

  • Heroic Pyxel LLC
  • Publisher

  • 2022-11-01
  • Release

  • Indie Strategy RPG Adventure F2P Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 25  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (2376 reviews)


  • Review Score

  • https://www.heroicpyxel.com/
  • Website

  • https://store.steampowered.com/app/2143030 
  • Steam Store

  • In Cave Crawlers you play as a Dwarf searching for glory, power, and loot in the form of armor, weapons, potions, and items hidden underground from the world above. Your player has a fun, complex talent and stat system that you will use to fight powerful bosses and enemies. You'll find all kinds of mysteries along your journey, exploring different biomes, mobs, and items along the way.

    As a dwarf searching for treasure and glory, you'll find that your journey can be quite tough without some allies at your side. Each player uses their own personalized talents, spells, and items to help defeat treacherous bosses.

    CO-OP UP TO 10 PLAYERS

    Crawl through the caves alone or with a group of friends! Cave Crawlers supports up to 10 players in one game. You must rely on the great strength and wit of your teammates to defeat the threats deep in the caves. Be careful though, the power of the caves grows as more dwarfs adventure together.

    BIOMES

    As you explore, players will find complete environment changes, new enemies, and new items in each biome. In these biomes, you may stumble upon trapped rooms that contain magnificent rewards.

    BOSSES

    Biomes will include their own themed boss. Each boss has its own challenging mechanics that must be overcome to gain access to the next biome. Bosses drop their own unique loot.

    DEATH

    At the beginning of your journey, you will be able to create one character. Each character has its own set of items and expertise talents. When a character dies, they are permanently dead.

    LIGHT

    The caves are extremely dark, players must make use of their limited light. Torches burn out over time, yet players may use their flint and steel in the darkest of situations.

    TALENTS AND SPELLS

    Choose your path with over 100+ talents at your disposal. Will you ravage enemies with an axe? Swing extremely fast with a dagger? Heal allies with a torch? Become a tank and block attacks? Try each path and forge your own builds.

    ITEMS

    Many unique and powerful items can be found throughout your journey. Each weapon has its own personal talent, helping you defeat increasingly difficult enemies.
    MINIMAL SETUP
    • Memory: 8 GB RAMStorage: 200 MB available space
    • Storage: 200 MB available space
    GAMEBILLET

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