Uploaded build 0.81 to default branch
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Summarized Notes:
New Prestige Rewards

Added 4 new prestige rewards
Added a Target Dummy in the start room as a prestige reward.
Added a Character Slot as a prestige reward.
Added Extra Expertise point as a prestige reward.
Added "Character Corruption" game mode prestige reward.
Corruption Game Mode

Added "Character Corruption" prestige reward, which allows you to corrupt your dwarf during the character creation. Corrupted Dwarves cannot freely choose their expertise talents. Instead, each time they gain an expertise point, they are presented with a choice of three random talents. Selecting one immediately maxes out that talent.
Campfires & Save Game System

Added Campfires that allow you to sleep, saving the floor as well as its seed to your dwarf. Campfires are found in the start room of every floor.
Campfires will blow out when: a mob is killed, a new item is looted.
At a campfire you can choose between two different actions, more are likely to be added in the future.
Refill Torch, which refills your currently held torch duration up to 50%.
Sleep, which saves and exits your character from a run. This is NOT the same as extracting, as you are unable to take that character into another, different run. If you would like to use that character, you must continue that specific run you exited from. You are unable to bring NEW players into a saved run, but if multiple people decide to sleep at the same campfire, you will all be able to continue that run together so long as you all saved and exited on the same floor.
Items & Gear Rework

Added 23 new items, the full list can be found in the detailed patch notes below.
Reworked nearly every piece of armor's stats.
Removed specific gear slots on character, you are now able to equip any item type piece of armor in any armor slot.
Added item types Belt, Bracers, Cloak, Ring, and Necklace to armor items that were previously trinkets.
Each item type such as Helmet, Boots, etc. now has a maximum amount that can be equipped on the player at one time.
Legendary Sword

Added a new legendary sword, Nelizyeck's Tribute. Killing a mob in a single strike temporarily spawns a tentacle from the void to help you in combat.
Large Chest

Added the Large Chest, which allows the player to choose 1 of 2 random items.
Lootable Skeletons

Added new lootable skeletons, which can be found in any room, spawning similarly to other loot sources (chests, rock piles, crates, pots). While these skeletons can be found with nothing on them, they can occasionally be found wearing a pair of boots or with a helmet on their head.
Torch Update

Updated all torches to have a new animated fire effect, with the torch head burning out when duration reaches 0.
Music
[previewyoutube=94PWps8B_Aw;full][/previewyoutube]
A new ambient track has been added to the Molten Collapse.
Detailed Patch Notes
Prestige Additions:
Added a Target Dummy in the start room as a prestige reward. If any player has the reward, the dummy will be spawned.
Added a Character Slot as a prestige reward.
Added Extra Expertise point as a prestige reward.
Added "Character Corruption" prestige reward with desc: "Allows you to create a Corrupted Dwarf. Corrupted Dwarves cannot freely choose their expertise talents. Instead, each time they gain an expertise point, they are presented with a choice of three random talents. Selecting one immediately maxes out that talent."
Renamed "Extra Trinket Slot" to "Extra Armor Slot".
New Items:
Weapons:
Added new legendary sword Nelizyeck's Tribute, which can be found within the Crystal Caverns.
Added new epic hammer Mastersmith's Hammer, which can be found within the Crystal Caverns on hardmode.
Added new epic dagger Ancient Crystallized Dagger, which can be found within the Crystal Caverns.
Armor:
Added new epic necklance Miner's Pendant, which can be found within the Crystal Caverns.
Added new epic cloak Spitewoven Mantle, which can be found within the Dwarven Caves.
Added new epic trinket Rigged Dice, which can be found within the Crystal Caverns.
Added new epic ring Crystallized Ring, which can be found within the Crystal Caverns.
Added new epic trinket Honeycomb Chunk, which can be found in the Dwarven Caves.
Added new rare trinket Broken Bottle, which can be found within the Ambushed Supply Route event room.
Added new rare ring Spider Circlet, which can be found within web-covered chests.
Added new rare ring Shadowy Band, which can be found within the Crystal Caverns.
Added new rare ring Copper Ring, which can be found within the Dwarven Caves.
Added new rare helmet Adventurer's Hat, which can be found within the Crystal Caverns.
Added new rare necklace Medallion of Malice, which can be found within the Dwarven Caves.
Added new rare ring Obsidian Band, which can be found within the Molten Collapse.
Added new rare cloak Wyrm Scale Cloak, which can be found within the Molten Collapse.
Added new rare helmet Tarnished Hero's Helmet, which can be found within the Dwarven Caves.
Added new rare necklace Assassin's Pendant, which can be found within the Dwarven Caves.
Added new rare cloak Ranger's Cloak, which can be found within the Crystal Caverns.
Added new common bracers Mithril Bracers, which can be found within the Crystal Caverns.
Added new common bracers Cobalt Bracers, which can be found within the Crystal Caverns.
Added new common helmet Iron Helmet, which can be found within the Crystal Caverns.
Consumables:
Added new rare potion Thorns Potion, which can be found within the Dwarven Caves.
Environment:
Added campfire to start room, which allows you to save and exit a run.
Added new Large chests, which offer two different items of the same rarity, but you can only choose one to pick up.
Added new Molten Y Connector 3 Doors room.
Added a lever puzzle with a loot reward in the Ancient Ruins event room.
Added new environmental props within the Ambushed Supply Route event room.
Added new chest spawns in various rooms.
Increased the chance for web-covered chests to contain the items exclusive to its lootpool from 27% -> 35%.
Updated stone pots in the catacombs to now rarely drop rings.
Updated Coffin Loot Pool to include new items
Adjusted various rooms to fit the new large chests.
Adjusted spawn points in start rooms.
Slightly increased the spawn chance of chests in various rooms.
Reduced the spawn chance of the Forgotten Catacombs during floors 1-5.
Misc Changes:
Added Colorblind Mode setting that currently only shows item rarity text in the item description.
Added functionality for players to save a floor's generated seed, and reload that floor.
Added portal quality setting that adjusts portal screen FPS.
Improved some performance on low end systems with chest loot item lights.
Updated inventory equipment slot tutorial text.
Some perks, after being used, will be greyed out in your inventory.
Changed many bestiary entries mob views to look better.
Prestiging now shows you up to 3 random rewards, allowing you to choose one.
Majorly improved the chat filter and detection.
Changed achievement "Flint Eastwood" to "Strike flint and steel within 1 second of killing a mob 10 times."
Windrazor no longer spins the player's camera in a circle.
Pressing the interact key while laying on the Ritual Altar will get you off it.
Item Changes:
Added new torch fire effects.
Added item types Belt, Bracers, Cloak, Ring, and Necklace to armor items that were previously trinkets.
Each item type such as Helmet, Boots, etc. now has a maxmimum amount that can be equipped on the player at one time.
Added item talent stacking. Previously, if you had two of the same item equipped, the talent proc for that item is only calculated once. Now, with multiple of the same item equipped, each item's talent will proc separately.
Updated armor slot icons all to one new generic pouch icon.
Updated Forgotten Miner's Helmet icon.
Updated icons of Magma Torch, Expedition Torch, Basic Torch, Holy Light and Reinforced Torch. Updated model of Magma Torch and Reinforced Torch.
Changed Chainmail Hood to no longer be on the loot table of the Molten Collapse.
Changed Health Potion from Common -> Rare rarity.
Changed Speed Potion from Rare -> Common rarity.
When unequipping an item that grants inventory slots, slots added by that item that are empty are removed first.
Reduced the chance of escape ropes to drop from stone pots from 1% -> 0.2%.
Reduced the chance of escape ropes to drop from crates and clay pots from 1% -> 0.7%.
Item Rebalancing:
Helmets:
Increased Leather Hood block chance from 0% -> 7%, lowered critical strike chance
from 7% -> 0%.
Increased Chainmail Hood block chance from 20% -> 25%, lowered critical strike
chance from 7% -> 0%.
Lowered Dirty Steel Helmet critical damage from 10% -> 0%.
Increased Horned Helmet block chance from 25% -> 35%, lowered movement speed
from 5% -> 0%, lowered critical strike chance from 3% -> 0%, lowered critical damage
from 30% -> 0%.
Removed Forgotten Miners Helmet proc effect, replaced effect with provides light.
Increased Eye of the Beholder armor effect from 100% critical damage -> 150%, removed base item stats.
Changed Rangers Hat armor effect from 3% move speed -> 3% dodge chance.
Increased Plate Fighting Helmet block chance from 30% -> 35%, lowered critical strike
chance from 5% -> 0%, categorized as helmet.
Increased Dark Leather Hood dodge chance from 12% -> 15%, lowered block chance
from 8% -> 0%, additionally lowered threat from 5 -> 0, categorized as helmet.
Increased Assassins Bandana dodge chance from 20% -> 25%, lowered dexterity from
10% -> 0%, additionally lowered attack speed from 10% -> 0%, additionally lowered
threat from 0 -> -7, removed proc effect.
Increased Defenders Helm block chance from 40% -> 45%, lowered attack speed from
5% -> 0%.
Lowered Blacksteel Helmet attack speed from 3% -> 0%, additionally lowered critical
strike chance from 10% -> 0%, additionally lowered critical damage from 20% -> 0%.
Boots:
Increased Blastproof Boots movement speed from 5% -> 10%, lowered block chance
from 2% -> 0%, lowered dexterity from 5% -> 0%.
Increased Speedy Boots movement speed from 20% -> 25%, lowered dodge chance
from 5% -> 0%, reworked item effect to: Having more than 50% move speed gives you 35% dexterity.
Increased Fur Lined Boots movement speed from 8% -> 17%, lowered dodge chance
from 3% -> 0%, additionally lowered dexterity from 8% -> 0%, additionally lowered
reload speed from 3% -> 0%.
Increased Plate Fighting Boots block chance from 5% -> 10%, additionally increased
movement speed from 5% -> 10%, lowered critical strike chance from 3% -> 0%,
additionally lowered critical damage from 10% -> 0%.
Increased Dark Leather Boots jump height from 0% -> 10%, lowered critical strike
chance from 5% -> 0%.
Lowered Magma Resistant Boots block chance from 5% -> 0%.
Cloaks:
Increased Dusty Cloak trinket effect from 80% weapon damage -> 200%, changed item type to cloak.
Changed Cloak of Shadows item type to cloak.
Belts:
Increased Adventurers Belt attack speed from 4% -> 10%, additionally increased reload
speed from 4% -> 10%, removed all other stats, categorized as belt, changed to no longer be a Hardmode Exclusive item.
Increased Black Belt base movement speed from 5% -> 10%, additionally increased dodge
chance from 5% -> 15%, removed Black Belt proc effect, changed item type to belt.
Bracers:
Increased Leather Bracers block chance from 3% -> 5%, lowered critical strike chance
from 3% -> 0%, lowered threat from 2 -> 0, changed item type to bracers.
Increased Dirty Steel Bracers block chance from 6% -> 10%, lowered critical damage
from 10% -> 0%, changed item type to bracers.
Lowered Dark Leather Bracers block chance from 5% -> 0%, additionally lowered threat
from 2 -> 0, changed item type to bracers.
Necklace:
Increased Holy Necklace trinket effect from 3 seconds damage immunity -> 5, removed base item stats, changed item type to necklace.
Removed Crystal Necklace base item stats, changed item type to necklace.
Reworked Skull Pendant effect: Killing a mob increases your critical strike damage by 50% until your next critical strike, removed base item stats, changed item type to necklace.
Reworked Nobles Necklace trinket effect: 15% chance on hit to increase all players
dexterity by 4% for 5 seconds, removed base item stats, changed item type to necklace.
Rings:
Reworked Gold Ring trinket effect to: Critical strikes have a 50% chance to increase
your critical strike chance by 1% for 10 seconds, removed base item stats, changed item type to ring.
Reworked Silver Ring trinket effect to: Mob kills have a 50% chance to increase your attack speed by 2% for 15 seconds, removed base item stats, changed item type to ring.
Reworked Ring of Swiftness trinket effect to: Damaging a mob has a 30% chance to increase your movement speed by 1% for 10 seconds, removed base item stats, changed item type to ring.
Trinkets:
Reworked Warriors Badge trinket effect to: Dealing a critical strike while above 20
threat has a 10% chance to increase your damage with Swords, Axes, and Hammers by
15% for 10 seconds.
Increased Rangers Quiver proc effect from 7% reload speed -> 15%, removed base item stats.
Sharpening Stone, Crystal Sharpening Stone, and Molten Sharpening Stone no longer
give +1 Added Damage base item stat.
Changed Linen Pouch from backpack item type to trinket.
Changed Potion Pouch from backpack item type to trinket.
Changed Crystal Stinger effect to: Critical strikes have a 50% chance to poison the mob hit for 35% weapon damage every 1 second for 3 seconds.
Increased Spider Silk String effect from +3 bow damage -> +5, removed base item stats.
Removed Shaman Scarf trinket effect: Can only occur twice per floor, removed base item stats.
Increased Miner's Lunchbox's potion storage from 0 -> 1, removed base item stats.
Reworked bronze pocket watch trinket effect to "Taking damage resets the cooldown of your mobility spell."
Reworked Obsidian Pommel trinket effect to: Critical strikes caused by a melee weapon
have a 30% chance to strike again for 150% weapon damage and reduce your attack
speed by 20% for 3 seconds. 3 second cooldown, removed base item stats.
Increased Tiny Pizza Slice trinket effect duration from 7 -> 15 seconds, removed base item stats.
Removed Everburning Spark base item stats.
Removed Slime-covered Sheath's effect cooldown, removed base item stats.
Removed Vial of Poison base item stats.
Removed Humming Crystal base stats.
Fixes:
Fixed extra inventory slots being removed when two of the same item that grants extra slots are being swapped.
Fixed ranged mobs not swapping to their melee attack when out of range.
Fixed lighting in molten ruins event room.
Fixed mob loot pools to include dodge chance potion.
Fixed some spots where mobs could spawn under the floor.
Fixed mobs being able to walk through the Forgotten Catacombs entrance door.
Fixed Searing Kris not properly having max stack count of debuff.
Fixed Sharpened Hammer weapon effect not working.
Fixed Ancestor's Battlehammer max stacks being incorrect.
Fixed web-covered chest loot pool missing some rare and epic items which could be found in regular chests.
Fixed Reverberating Blows proccing on any spell cast.
Fixed the Cave Collapse timer showing when not started yet.
Fixed chat not scrolling down when receiving a message.
Fixed Bloodforged Mass missing from chest loot pool.
Fixed z-fighting on pillar in crystal mega room.
Fixed minor positioning issues in Ambushed Supply Route event rooms.
Fixed the player's camera jittering when looking all the way up or down.
Fixed players going to floor 0 when an exit is not set.
Fixed achievement "Punching Bag" not being achievable.
Fixed backpack not spawning in Lost Miner's Supply Cache.
Fixed hammer expertise talent Unbreakable block chance reduction proccing at any block chance amount.
[ 2025-05-23 23:40:20 CET ] [ Original post ]