
As a dwarf searching for treasure and glory, you'll find that your journey can be quite tough without some allies at your side. Each player uses their own personalized talents, spells, and items to help defeat treacherous bosses.
CO-OP UP TO 10 PLAYERS
Crawl through the caves alone or with a group of friends! Cave Crawlers supports up to 10 players in one game. You must rely on the great strength and wit of your teammates to defeat the threats deep in the caves. Be careful though, the power of the caves grows as more dwarfs adventure together.BIOMES
As you explore, players will find complete environment changes, new enemies, and new items in each biome. In these biomes, you may stumble upon trapped rooms that contain magnificent rewards.BOSSES
Biomes will include their own themed boss. Each boss has its own challenging mechanics that must be overcome to gain access to the next biome. Bosses drop their own unique loot.DEATH
At the beginning of your journey, you will be able to create one character. Each character has its own set of items and expertise talents. When a character dies, they are permanently dead.LIGHT
The caves are extremely dark, players must make use of their limited light. Torches burn out over time, yet players may use their flint and steel in the darkest of situations.TALENTS AND SPELLS
Choose your path with over 100+ talents at your disposal. Will you ravage enemies with an axe? Swing extremely fast with a dagger? Heal allies with a torch? Become a tank and block attacks? Try each path and forge your own builds.ITEMS
Many unique and powerful items can be found throughout your journey. Each weapon has its own personal talent, helping you defeat increasingly difficult enemies.Uploaded build 0.88 to default branch
Discord:
To stay up to date on what we\'re actively working on, feel free to join our Discord, where we post regular development updates in our #development-updates channel, and often we pop in chat to chat with players or answer questions!
[u]Summarized Notes:[/u]
Ironfang Mines Minibiome
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43088884/0f9f65890ec07dbbe5ed7f13ad774f9d4af34c59.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43088884/30cfc7ffe54bcbe7270648cfc70c9d97ce4fdebb.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43088884/19adab3a5404bbc5c47983e8056cb0148a6edac1.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43088884/b7049de40b929f023909e6d7ae42eac3a4d792e0.png\"][/img]
Added a new Crystal Caverns exclusive minibiome, the Ironfang Mines.
This new minibiome can only be entered after completing a new hidden and challenging questline, which unlocks the Ironfang Mines after completing the final task in the questline. After this questline is completed for the first time by the community, an event will trigger in-game for all players.
The Ironfang Mines has two new mobs the Ironfang Miner, and the Ironfang Spider which are both exclusive to this minibiome. You can also find 8 different new items that are exclusive to the minibiome.
We don\'t want to spoil too much on this new minibiome, so get in game and discover how to start and complete the new questline, and explore the Ironfang Mines for yourself!
Spider Rework
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43088884/76c5e7db1377b1f5ac37bb04700a8c687341ae70.png\"][/img]
Spiders have gotten a complete makeover with a brand new model and an improved leg movement system.
The new leg movement system doesn\'t just look more natural, but is also much more performant compared to the old system.
New Content
Destructible barrels. They can be found in mines and have a chance to drop tools/utility items when broken.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43088884/ea029925eea61ae083e7bdc1dd813f9b032376c4.png\"][/img]Destructible Barrel
1 New Event Room, 2 new Event Room variants.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43088884/597be90201afb7d22542db8501f59a8bf782f704.png\"][/img]Ruins of Dun Algath
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43088884/3b529f5af16155675927aebd478cebda84d5bf8b.png\"][/img]Spider Nest Mines Variant
15 New Items, including the new Fuse tool which allows you to detonate explosives with double damage.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43088884/8e3154090fbc3e9c80719ea24775503cf0ec4087.png\"][/img]New Items
Big Performance Improvements & Bug Fixes
A large part of this update has been focused on improving the performance of the game, and fixing as many bugs as possible. This update brings 55 bug fixes, with a few key ones including:
\n Being 1-shot during Goblin Gladiator miniboss fight, along with his healthbar not going down.
A critical bug that allowed players to join a game that is already active, causing the lobby to get an infinite loading screen while loading the next floor.
Sacrificed items not being able to be picked back up from the Ritual Altar if the alter failed to give a new item for any reason.
Going to the next floor in a multiplayer run, giving you an infinite loading screen, and then deleting your character, after alive players load the next floor while you are on the end-data screen.
A detailed list of bug fixes can be found below at the bottom of this post.
[u]Detailed Notes:[/u]
Environment:
Added destructible barrels to the environment. They can be found in mines and have a chance to drop tools/utility items when broken.
Added Ironfang Mines minibiome.
Added new event room Ironfang Mines Entrance, which can be found within the Crystal Caverns.
Added new event room Ruins of Dun Algath, which can be found within the Molten Collapse.
Added new Spider Nest event room variant to the Dwarven Caves.
Added new Goblin Camp room variant, which can be found within the Dwarven Caves.
Slightly increased spawn chance of Molten Lever Jump Puzzle room.
Lowered spawn chance of Goblin Camp 1, to offset the increased chance from adding Goblin Camp 2.
Lowered spawn chance of Spider Nest event room, to offset the increased chance from adding Spider Nest Mines event room.
Replaced various crate spawns to have barrels instead within mineshaft rooms.
Made objects like candles, braziers, and fuses lightable with Flint and Steel strikes.
Mobs:
Added new mob Ironfang Miner, which can be found within the Ironfang Mines.
Added new mob Ironfang Spider, which can be found within the Ironfang Mines.
Added the ability for a mob to walk backwards if the target is too close for the mob to use it\'s ranged attack.
Remade the spider model and animations.
Redesigned spider legs to be more performant, and look way better.
Reduced the height of the Cave Spider\'s attack collider.
Misc Additions & Changes:
Added significant performance improvements to various parts of the game.
Added Ko-fi skin \"Lime Dye\" for the month of January.
Added 4 new creepy sounds.
Added new beard Miner\'s Chops.
Added main menu button to community-run wiki.
Added a new buff icon for Endurance Spark perk.
Added the ability for us to change loot tables and mob spawn distributions without a game update.
Added a checkmark and fade to tasks with skin rewards that you already have.
Added a tooltip hover name of color skins.
Added a setting to change what monitor your game is on.
Added a scrollbar to the draggable perk list.
Added questlines functionality.
Increased Twisted Luck perk proc chance from 20% -> 40%.
Updated Demolitionist perk description to include pots and barrels.
Changed perk Kill Me Later to now deal True damage, meaning it can no longer be blocked or dodged.
Changed Dental Care task requirement from 1 -> 10 spider fangs, increased experience gain from task completion.
Changed task \"Healthy Smacker\" to \"Kill 30 mobs while under 3 health.\"
Changed the max Reload Speed cap from 97% -> 90%.
Majorly improved how accurate impacted arrow\'s positions are from the shooter to the viewer\'s screens.
Talent proc pop-ups now have a smaller font, move slower upwards, and are closer together.
Updated stun stat icon from 64x64 sprite art to 32x32.
Updated Unity version to fix the security vulnerability.
When a projectile sticks into you, you can no longer see it.
Items:
Added item \"Fuse\" with desc: \"Places a fuse, allowing you to build and light it. Nearby explosives will automatically attach near the starting piece, and will deal double damage when exploded. Must be standing still to place.\"
Added lightning and explosive damage type.
Added Explosive item type.
Added buff and debuff icons to Obsidian Pommel.
Updated several weapon and item proc effect icons to match their item icon rather than the stat effected icon.
Thrown weapons that deal damage to mobs will now use the player as the applier of that damage.
Item talents now pop-up text when procced.
New Items:
Added new epic trinket Lightning in a Bottle, which can be found within the Crystal Caverns.
Added new rare axe Gemstone Cleaver, which can be found within the Crystal Caverns.
Added new rare shoulders Dirty Steel Shoulderpads, which can be found within the Dwarven Caves.
Added new rare hammer Obsidian Breaker, which can be found within the Molten Collapse.
Added new rare bracers Ninja Bracers, which can be found within the Crystal Caverns.
Added new rare trinket Ironfang Emblem, which drops off the Ironfang Miners.
Added new rare helmet Ironfang Bandana, which can be found within the Ironfang Mines.
Added new rare backpack Miner\'s Backpack, which can be found within the Ironfang Mines.
Added new rare trinket Miner\'s Canteen, which can be found within the Ironfang Mines.
Added new common polearm Iron Halberd, which can be found within the Ironfang Mines.
Added new common dagger Iron Knife, which can be found within the Ironfang Mines.
Added new common axe Iron Cleaver, which can be found within the Ironfang Mines.
Added new common ring Iron Band, which can be found within the Ironfang Mines.
Added new common pickaxe Iron Pickaxe, which can be found from barrels.
Added new common tool Fuse, which can be found in barrels.
Balancing & Changes:
The Enchanted Trident\'s lightning jumps now deal lightning damage.
Added Broadsword item type to Cursed Blade.
Added Crystal Necklace item effect \"Reviving another player has a 50% chance to reduce the chance to hit of all nearby mobs by 30% for 20 seconds. 60 second cooldown.\"
Updated Venenum item proc effect \"Dealing poison damage has a 10% chance to reset the cooldown of the spell Rip.
Gave Assassin\'s Bandana a new item effect: \"Killing a mob has a 30% chance to increase your dodge chance by 1% for 10 seconds.\"
Reworked Ichorspike proc effect: \"Dealing poison damage has a 15% chance to deal an additional 5 poison damage.\"
Reworked Vial of Poison \"Dealing damage with a poison or bleed effect has a 5% chance to increase your critical strike damage by 50% for 10 seconds. 3 second cooldown.\"
Reworked Ranger\'s Cloak item effect: \"Dodging an attack increases your critical strike damage with ranged weapons by 30% for 10 seconds.\"
Reworked Wyrm Scale Cloak item effect: \"While wearing a helmet, being struck by a mob while below 70% block chance increases your block chance by 8%, and reduces your movement speed by 10% for 10 seconds.\"
Increased Hellish Cleaver DOT AOE range, reduced max targets affected from 10 -> 0, added bleed damage type, added 1 second cooldown, added buff icon, updated description.
Increased Obsidian Pommel item effect proc damage from 150->300% weapon damage.
Increased Bomb damage from 20->25, bombs additionally stun the struck mobs for 3 seconds, updated description.
Increased Dynamite damage from 35->50, dynamite additionally stun the struck mobs for 5 seconds, updated description.
Increased Holy Necklace revive speed from 0->10%.
Increased Medallion of Malice threat from 0->5.
Increased Assassin\'s Pendant critical strike chance from 0->3%.
Increased Skull Pendant critical strike damage from 0->25%.
Increased Noble\'s Necklace movement speed from 0->5%.
Increased Miner\'s Pendant attack speed from 0->4%, increased item effect cooldown from 8->10 seconds.
Increased Lucky Band item buff proc chance from 5->8%.
Increased Blastproof Boots block chance from 0->5%.
Changed Bloodforged Mass proc effect to no longer proc when blocking an attack, added a 3 second cooldown, updated description.
Updated Slimy Chopper description, removed max stacks, increased item effect cooldown from 0 -> 4 seconds.
Changed Pyrestone Stabber \"above\" proc from 100% damage multiplier -> 100% critical strike damage.
Changed Thorns Potion max buff count to 1, updated item description.
Changed Sharpened Hatchet proc effect to have a 1 second cooldown.
Changed Crystal Stinger to proc on dealt stun instead of on dealt critical strike.
Changed Honeycomb Chunk to stop spawning in chest loot pool at floor 13.
Reduced Lost Dwarven Axepick damage from 12 -> 7.
Reduced Bloodforged Mass base weapon damage from 35 -> 32.
Reduced Silver Ring item buff duration from 15->8 seconds, reduced proc chance from 50->40%.
Reduced Copper Ring item proc chance from 50->40%.
Reduced Gold Ring proc chance from 50->40%.
Reduced Adventurer\'s Belt attack and reload speed from 10->8%.
Reduced Barbed Chain chance to occur from 15% -> 10%, removed max stacks.
Removed Sharpening Stone from Crystal Caverns loot pool.
Removed the Lost Dwarven Axepick from the Crystal Caverns chest loot pool, added to Ironfang Mines loot pool.
Changed Reinforced Torch description.
Expertise:
Added unique buff icon for Thundering Blows, Improved Thundering Blows, Bloody Stream, and Serrated Blade.
Added a proc sound effect for Bloody Stream and Serrated Blade.
Hammer:
Added new hammer expertise talent Stormbound, \"Whenever \"Improved Thundering Blows\" deals damage, you have a very low chance to gain a large amount of additional attack damage for a short duration.\"
Reworked Sacred Seal: \"Casting the spell \"Holy Strike\" has a chance to grant all players additional attack damage for a short duration.\"
Reworked Unbreakable: \"While at or above 85% block chance, dealing a critical strike reduces your block chance by 20% but additionally increases your critical strike chance by 5% and threat by 10. 6 max stacks\"
Changed Thunder Crash to require max points in Thundering Blows in order be reached in expertise tree.
Reduced Heavy Reinforcement\'s critical strike chance per point from 12->10%.
Reduced Impact Mastery critical strike damage per point from 50->45%.
Reduced Improved Thundering Blows weapon damage dealt per second from 25->20%.
Dagger:
Reworked Secret Tactics: \"Whenever you deal poison damage, you have a chance to gain a small amount of dodge change for a lengthy duration.\"
Reworked Soporific Ingredient: \"When you deal poison damage, you have a chance to stun the damaged mob. 2 max stacks.\"
Ranged:
Added new ranged expertise talent Smokeslip, \"Whenever \"Spreading Flames\" deals damage, you have a decent chance to increase your dodge chance by a small amount for a short duration.\"
Updated Spreading Flames talent description.
Torch:
Changed Safety Torch proc chance from 50->100%, increased cooldown from 0->4 seconds.
Reduced Fiery Courage proc chance from 3->2%, proc chance to no longer scale with points.
Updated Burn! talent description.
Sword:
Increased Heavy Strike spell damage from 300->350% weapon damage.
Fixes:
Fixed tomatoes during Goblin Gladiator miniboss fight insta-killing you when you dash into them (dash damage was being delt to the player).
Fixed the Gladiator\'s health bar not showing the correct amount in certain situations.
Fixed a critical bug that allowed players to join a game that is already active, causing the lobby to get an infinite loading screen while loading the next floor.
Fixed sacrificed items not being able to be picked back up from the Ritual Altar if the alter failed to give a new item for any reason.
Fixed projectiles sticking into the impacted object right before destroying when they\'re not supposed to stick.
Fixed dash dealing damage to you when dashing into a projectile.
Fixed the player not clearing certain buffs like Kill Me Later stacks upon revival.
Fixed the mobs after Volacno having broken navigation.
Fixed Volacno freezing when no platforms are left.
Fixed talents that proc when you deal a stat not proccing when the stat amount is negative.
Fixed talents that proc when you deal a stat not proccing when you deal a stat to an entity is immune to that stat. Ex: PowerPlay not proccing after stunning a boss.
Fixed a position in Volacno\'s Lair where you could stand on the edge of the wall.
Fixed a useless lever always spawning in Molten 3 Door Y connector room.
Fixed Cauterizing Flames hitting mobs.
Fixed mobs walking in place when they\'ve reached the closest nav position to the destination.
Fixed players not rotating to lay on the Ritual Altar when sacrificing themselves.
Fixed your player going to the next floor, giving you an infinite loading screen, and then deleting your character, after alive players load the next floor while you are on the end-data screen.
Fixed creepy sounds playing during music.
Fixed talent proc pop-ups overlapping, becoming unreadable.
Fixed a spot on some rubble in the Spider Nest where mobs can not reach you.
Fixed a dev note being in the attack description of each mob.
Fixed an error with the perk panel when disabling it during a drag.
Fixed talents like that require another talent\'s buff to be active can no longer be rolled during Corruption unless you have that other talent.
Fixed Blastproof Boots not blocking self-inflicted explosive damage.
Fixed an issue with interactables where the hold interact function was being called when you press interact.
Fixed a gap in geometry of 3 door mines crystal caverns room.
Fixed item info like attack speed text having a spaced %.
Fixed arrows not destroying when impacting an object that destroys on impact, or can not be stuck into.
Fixed recall potions bugging out players riding minecarts.
Fixed Spreading Flames not being considered fire damage.
Fixed Improved Thundering Blows dealing incorrect damage.
Fixed some corrupted weapons having rolled the incorrect talent.
Fixed Crystallized Ring not resetting dash when using Lancer perk.
Fixed Warrior\'s Badge proc effect not working.
Fixed a visable gap in the geometry of the Abandoned Minecart event rooms while riding the minecart.
Fixed Mobile Maniac movement speed amount being incorrect.
Fixed a stalacmite incorrectly having a collider
Fixed several spelling errors.
Fixed Connectors in Crystal Hallway Y1 not spawning crawl spaces correctly.
Fixed crystal caverns destructible cave-in loot room having incorrect color of destructible wall.
Fixed webbed chests not counting towards the \"Loot Goblin\" task.
Fixed keybinds like \"Developer Tools\" and \"Debug Camera\" being shown in non-experimental builds.
Fixed the \"Evasion\" debuff not showing correct debuff icon.
Fixed torches having interact issues in the Goliath\'s Burrow.
Fixed achievement \"Pacifist\" not proccing when reaching above floor 9.
Fixed Barbed Chain dealing incorrect amount of damage per tick.
Fixed geometry in Goblin Camp event room to help prevent mobs walking into unintended spots.
Fixed geometry in Spider\'s Nest event room to help allow mobs to reach certain spots.
Fixed weird mob navigation with goblin tents by allowing them to walk through them.
Fixed item spawn clipping in floor of Molten Lost Miner\'s Supply Cache.
Fixed Goblin Gladiator bestiary typo.
Fixed floating web in Ambushed Supply Route Spider Room.
Fixed various Molten Collapse rooms having incorrect room center, which allowed players to fall infinitely when falling out the map.
Fixed Storm Smash item effect text and effect cooldown appearing twice.
Fixed Sharpened Hatchet item proc not working.
Minimum Setup
- Memory: 8 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
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