Echo #52: Shaping modular difficulty systemThis week I was shaping modular difficulty system!
It took me many hours, but have managed to make mission overview into something I can tolerate.
Eight icons are modular difficulty system modules or challenges.
Enabling them changes image between challenges and mission description.
That image is difficulty map, it's a visual representation of modular difficulty system.
The (almost finished) mission overview
Enabling challenges is actually your hero deciding to take more dangerous paths, with anomalies and powerful enemies. Difficulty map shows those dangerous paths.
Here's the updated list of challenges:
Lethal Weapons
Minions will deal 50% more damage
Aberrant Armour
Minions will have 100% more armour
The Manifestations of Destruction
You will encounter dreadnoughts
The Assault of the Modified
You will encounter more modified minions
The Rain of Fire
You will be bombarded every 10 seconds until you will destroy bombardment station
Risk for Reward
Earned parts and experience will be lost if you will fail the mission
The Decision
Mission objective count will be increased by 100%
Flow Stagnation
Abilities will cost 100% more ether during this mission
Some of these challenges can be used more than once.
For example, you can use Aberrant Armour to make enemies have 500% more armour!
After making mission overview, I implemented rewards and began implementing challenges.
I have implemented four of the challenges already, four more to go.
When they will be implemented, I will be testing and balancing modular difficulty system to make sure it can't be exploited too much.
I will also increase power of some abilities!
I can now decrease difficulty of base game, those players who will want difficulty will be able to get more than enough of it through modular difficulty system.
I don't think anyone will ever will beat mission with 34 difficulty: +500% base enemy damage, +1000% base enemy armour, objective to kill 150 modified dreadnoughts, when abilities cost 500% more ether and missiles keeps falling from the sky randomly.
I did good!
Until next time!
[ 2016-09-26 10:40:32 CET ] [ Original post ]
Sector Six
Aivaras Klimas
Developer
Michael Jendryssek
Publisher
2018-09-07
Release
🎹🖱️Keyboard + Mouse
Very Positive
(216 reviews)
The Game includes VR Support
Public Linux Depots:- Sector Six for Linux [39.82 M]
Sector Six is under attack, the Machines, massive automatic spaceships are destroying everything! No weapon can stop the Machines, the only hope is the Elder Mechanism, an ancient device of the mighty Almadi civilization, who colonized Sector Six a long time ago.
You take the role of the Negati Armada's best fighter, who, due to a dramatic chain of events receives the Elder Mechanism. Go on an epic journey across the mysterious Sector, develop your spaceship, activate the Elder Mechanism and defeat the Machines, before it's too late!
Battle intelligent machines and salvage their remains for your ship!
Sector Six is an elegant and innovative Sci-Fi RPG/Shoot 'em Up hybrid.
The core feature of Sector Six is the unique spaceship building from randomly generated parts, which can be obtained by destroying enemies - the minions of the Machines.
Other key features are:
- Story driven missions including cutscenes and dialog
- Unique silhouette art style
- Complex combat system
- Deep character customization
- Millions of randomly generated items
MINIMAL SETUP- Processor: 1.2 GHz or better
- Graphics: 256 MB
- Storage: 100 MB available space
15.87$ (36%)
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