Name | Sector Six | ||
Developer | Aivaras Klimas | ||
Publisher | Michael Jendryssek | ||
Tags | |||
Release | 2018-09-07 | ||
Steam | 2,04€ 1,79£ 2,49$ / 75 % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  0  | ||
Steam Rating | Very Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Sector Six for Linux [39.82 M] |
Hi all! |
Hi all, dropping another QoL update!
Have fun! And don't forget to review the game, we're only one away from 200! |
Hey all,
Big thanks to Entity, Sector Six's top player by Absolute Deterioration waves cleared for providing feedback that led to these changes! If you wish to be similarly involved, you can head to the Discussions or join the developer's Discord server. Also, I would like to draw your attention to the fact that we're only 4 Steam reviews away from 200! If you haven't reviewed the game yet, this is a great time to do it! Anyway, I got to go back to my newer projects now. Thanks a lot for playing Sector Six - it's been almost 6 years!!! - and until next time ^_^ |
Hey all, |
Hey Linux users, |
Hey all,
See the new possible avatars above - there are many more combinations, of course. (Avatar can be changed at any time via settings, no need to start a new game!) It's a small thing, but I wanted to add something new for long-time buyers. Note: In case of critical errors, the previous game version is available via betas. Library > Sector Six > Properties > Betas > Enter: fallbackbranch > Select: Fallback branch Please report any errors, this update has touched some of the very old code, and consequences are hard to predict and test. (Also, the Linux version of the game will be updated within the next few days) Anyway, thank you very much for everything and... Until next time! |
A bit ago Steam proposed new default prices in Turkish and Argentine currencies. |
Hey all, |
Hey all, |
Hi all, |
Hello everyone! |
Hi all, |
Hi all! |
Hey all, |
Get it now for a historically low price - Sector Six enters Itch.io and GameJolt with its first 80% discount! |
This update adds Simplified Chinese translation by Wang Li a.k.a. Jether! |
This update is an attempt to even out power levels of the sets. Lodeon's Ultimatum should no longer be the only set capable of reaching 10+ waves in Absolute Deterioration.
Have fun! |
Hey all, just a small update - version 1.5.6c - for Linux. |
Hey all, |
Hey all! |
Hey all, |
Hey all, |
Hey all, |
Better endgame, better relics, Belarusian translation, and more!
Now it's possible to disable animations of these relics by rotating them:
Cor's Voidshape set effect changes: Renamed to Cor's Voidmass. Effect changed to: If your spaceship has no compressed parts installed: Triples core attributes. Belarusian translation: Added Belarusian translation by LEX.by - keep in mind that it's not perfect. WARNING: I haven't tested any these changes much + I have ported the game to a new version of the engine, so if something breaks, please tell me. Have fun! |
Hey all, this is just a quick post about the current status of the game's development. Dismantling relics now always gives reliquary diode. The plan is to release all that and more next Saturday. After that, I'm thinking about doing the set rework. I think I'll finally nerf Lodeon's Ultimatum and rework Oesa's Radiance, Kithalia's Blight, and Etherion's Clash sets. I also might add a new mission type - something to add some visual variety to the game. So that's the news for now, until next time! PS.: I almost forgot to mention - I will update the library assets. Don't know when, so just hang in there. |
Some have things have changed. |
This update adds German translation by Spiffosi and Milkshaker! |
This update adds French translation by Alexandre Magin a.k.a. All_Zebest! |
Wow, I did it again. |
https://store.steampowered.com/app/1097560/Light_of_the_Locked_World/ |
This update adds Brazilian Portuguese translation by Digital Kaz Brazil!
Fixes:
Have fun! |
Here it is, the last Sector Six content update!
Grade name changes: Replaced grade names - generic, optimized, advanced, fractal, mythical, etalon - with grade numbers - grade 1, grade 2, grade 3, etc. Original grade names can still be seen in tooltips, elsewhere the game uses grade numbers. This was done to make grades less confusing. For example, instead of saying "Mission reward: Optimized part" the game will now say "Mission reward: Grade 2 part". Changes:
Fixes:
Old saves: Old saves will be updated to fix saves affected by mission 12, Restoration War, and Crippled Vault glitches. Text changes: Link >> What's next? Nothing much besides localization updates (Coming soon: Brazilian Portuguese!) and glitch fixes - if they will be needed. Final words: https://steamcommunity.com/sharedfiles/filedetails/?id=1692707644 It took me 4 years to get Sector Six to this point and well... I did it! I made a game, I made some money, I've become a real game developer, saw players having fun, got positive reviews, the future is promising, all is great! Thanks to all who supported me during these years =] |
It's time for me to end Sector Six content development. |
Build a monster spaceship and become #1! |
This update adds much-needed challenge for players with really high power level spaceships, improved vendors, many quality of life changes based on player feedback, and important fixes.
Locking items:
Guardian of a Thousand Worlds: This ability will now increase deflect chance and deflect chance cap by 20% instead of giving total invincibility. It means that ships with 80% deflect chance will be boosted to having 100% deflect chance. The ability also no longer restores armor. This brings an end to Ultranid + Guardian exploit, but should still keep the ability relevant. Planar rework: Planars have been replaced with guillotines. Guillotines have improved versions of planar's attacks, and it activates shield later than planars used to, making them less annoying to fight. Other changes:
Fixes:
Restoration War glitch fix: This one deserves to be mentioned separately. Ever since it has been added, Restoration War activity have been glitched. The mission 12 regions fail to update for some reason, and it makes Restoration War reward impossible to get. I've tried to fix it with every update post-launch, but it's still here. So, I got really tired of fixing this glitch, and this time I'll use brute force to fix it - no matter what, mission 12 regions will not be stuck in their post-mission 12 states. Like last several updates, the regions will be restored upon loading the old version saves, and it shouldn't occur for the new players, so this should be the last time I mention mission 12 region glitch. Localization:
Credits: ZeroAfflex, Karodde, Ayalan, and Winterchild - thank you for your feedback and welcome to the credits! Have fun! |
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Today Sector Six got its 100th review! |
Recent discounts have increased player count by a lot of and I've got a lot of feedback.
This goes on forever until you are destroyed or extract. Not sure about how extracting will work right now, but probably you'll be able to press R anytime during the mission and it will end. The more waves you survive, the higher chance you'll have of getting one of Absolute Deterioration relics after you extract. E.g.:
There will be 6 Absolute Deterioration exclusive relics, with the possibility of more being added in future. Oesa's Fallback, Auxiliary Core: After armor drops to 0, Core will give you 3 seconds to restore it, before spaceship is destroyed. Stolen, Hidden, Forgotten, Lost: This relic will increase relic limit by 2, so +1 extra relic, besides itself. Flame Network, Redirection Sockets: Flame Network will turn deflected enemy projectiles into seeking missiles that deal 100% weapon damage. Physical Correlation System: This relic increases weapon damage based on how many projectiles there are on screen - making certain abilities stronger, and certain enemies weaker. Radiance And Blight, Aberrant Alliance: This relic will allow you to have both Oesa's Radiance and Kithalia's Blight set effects active. Circle of Cruelty, Magnetar Chain: -40% damage reduction, -10% armor from all minions in the mission. One more thing about Absolute Deterioration: To start it, you'll need to max out all difficulty modifiers. So yeah, that will be the most brutal content I ever created. I'll also address smaller things based on feedback:
I'm also investigating other issues, such as repetitiveness or story mission difficulty, so keep feedback going =] Hope this looks good, until next time! |
The biggest update since the release!
Time attack mission rework:
Other changes:
Fixes:
Controller support: I have made changes to how controllers work with Sector Six and now the game should support more controllers. Old save update: To fix new Restoration War glitches, old saves will generate new missions upon loading the game and will set contested region to region 25. Ether efficiency and cooling rate properties have been removed, so items will be updated to have weapon damage properties instead. Sections with weapon skins will have their skins changed to plating skin. Level 91+ relics will be scaled down to level 90. Have fun! |
I have started working on a new game! |
Hey all, |
I've been working on another weapon rework for a while now. |
Now you can help to translate Sector Six to your language! |
Changes:
Fixes:
Multiple language support: I have added the language select screen - currently, it's only possible to select English. Soon I will make game text files available to everyone who will want to translate Sector Six to other languages, so, hopefully, more languages will become available. |
The new relic - Amplifier Well, Upgrade Sockets - crash the game. Not instantly, but after you save and press "Start" on the main menu - so avoid installing this relic. |
Changes:
Fixes:
Save file update: Loading older save files in this version will set Restoration War contested region to Venerion. PS.: This announcement was supposed to be posted earlier, but there were technical issues with Steam. |
While fixing version 1.0.3 save system problems, I have made a mistake and save files created in version 1.0.2 crash the game. |
Save system status:
Experience changes:
Vendor changes:
Ability changes:
Term changes:
Miscellaneous changes:
Fixes:
Have fun! |
For a while now Sector Six had a bad gameplay loop. |
Important: Backup your save files before loading – the save system have been changed, there could be errors.
Term changes: "Jam" changed to "Stun" "White wave" changed to "Stunning wave" "Red wave" changed to "Damaging wave" "Black wave" changed to "Shredding wave" "Reflect" changed to "Deflect" Old save update: To fix Restoration War glitches, loading save files created in version 1.0.2, will change the contested region to Venerion and will generate new missions in all areas. |
Just fixing the recent problems: |
After 3 years of development, 2 years of Early Access, hundreds of changes, fixes, reworks, and additions - Sector Six is finally complete!
The future: For a week or so, I'll be taking a break from development, while keeping an eye on discussions, comments, and reviews. After that, I'll be working on weapon, cooling rate, and ether efficiency rework + shared stash. After that is released, I'll be looking for your feedback to help me decide what the game needs most. Have fun! |
Important: Your saves will not be deleted from now on. |
About 3 years and 8 months ago, I have started working on Sector Six. And now it's finished.
Completed – Minor changes and improvements:
Until the release! |
Here are my plans for the end of Early Access, pre-release beta, and post-release updates: |
Sector Six endgame content batch 1 is done! |
Sector Six story is completed!
Not completed:
Completed – Minor changes and improvements:
Not completed – Minor changes and improvements:
ETA:
Progress:
Until then! https://steamcommunity.com/sharedfiles/filedetails/?id=1449275471 |
Hi all, |
Since the last time I have posted, I have made a new introduction and tutorial, loot rework, region select screen, another MDS reward rework, character customization, and...
Not completed:
Completed – Minor changes and improvements:
Not completed – Minor changes and improvements:
ETA:
Progress:
Until then! |
Since the last time I posted, I have finished weapon and ether reworks!
Not completed:
Completed – Minor changes and improvements:
Not completed – Minor changes and improvements:
ETA:
Progress:
Until then! |
It's been a week since I made the last post, so here's an update on what I'm working on. |
In "Sector Six Release Countdown: 6!" I have said that I was considering to do some big changes to Sector Six. |
Since the last time I posted, I've been working on inventory improvements, mission XIV, ability scaling, new HUD, and other things.
Not completed:
Completed – Minor changes and improvements:
Not completed – Minor changes and improvements:
ETA:
Progress:
Until then! |
On this day, 2 years ago, Sector Six was released on Steam and I'm giving away a few keys on SteamGifts and Steam group! |
This and previous week, I've been improving Sector Six loot.
ETA:
Progress:
Until then! |
Since the last time I have posted, Sector Six has become a much better game! Completed – Minor changes and improvements: Not completed: Not completed – Minor changes and improvements: ETA: Progress: Until then! |
I have finished making mission XII!
Completed – Minor changes and improvements:
Not completed:
Not completed – Minor changes and improvements:
ETA:
Progress:
Until then! |
Sector Six has entered the final stage of development!
Remains to be done:
ETA:
Progress:
Until then! |
This week I was working on story mission XI.
And other crazy things. I am an idea generator, every day I get many ideas that could end up in Sector Six or my future games. Many of these ideas never get implemented. For example, I had an idea of laser trap, but I couldn't add it to a game because that trap was not fun to avoid. But there are ideas that not only work but work very well. The fused minion idea is one of those. So, what are fused minions? Like most good ideas, it's simple. Take minion A and minion B, cut them in half and put them together. Then give the new fused minion abilities from both of original enemies and it's done. I made three fused minions for mission XI: Heavy veteran, revenant gatherer, and havoc collector. Heavy veteran uses veteran's ballistic attacks and heavy's reflection. Revenant gatherer is gatherer with low armor, that explodes after some time. Havoc collector is worst of them! It has havoc's missile flurry and erratic mine with collector's beam attack and mines. So, yeah, I'm having a lot of fun making mission XI. It should be released soon, maybe even before April. Until next time! |
00th echo! |
This update adds a lot of new stuff!
Finally, diodes used to be too over-powered and made getting high-grade parts way too easy. So, now to upgrade higher grade parts with diodes you need more diodes. E.g.: Upgrading fractal part to mythical now requires 5 diodes. Sector Five Accessible after completing mission IX and securing Decelerators area, Sector Five contains these features:
Empty parts Empty parts are parts with amplifier slots instead of part properties. E.g.: Empty optimized part instead of 2 properties and 1 amplifier slot has 3 amplifier slots. So, now you can craft your own parts by amplifying empty parts! This is another reason why amplifier prices have been increased. Other changes
Have fun! http://www.youtube.com/watch?v=3VIKXAv72LU |
Last week wasn't any better than previous ones. |
As I expected, mission X got delayed. |
Last week I didn't do much, unfortunately. |
This update adds another story mission. |
Last week I was working on story mission IX. |
This update adds a new story mission and many small, but important improvements.
Fixes
Have fun! Next update: Story mission IX and maze missions. |
Steam Winter Sale has brought in new players and new glitch reports, so I spent most of the week fixing those glitches. |
017 was a year of difficult advancement! |
This week I've done many small things. |
This update adds two new story missions! |
The wait is nearly over! |
This week I was working on the new story mission. |
Last week I have returned to working on Sector Six story! |
This update completely changes regions!
Graphical combat improvements Added additional enemy hitting animations and sounds to make combat more satisfying. Enemy sprites also become more damaged as they lose armor. Loot changes Loot has been rebalanced: Enemies now drop units on almost every kill, while part drops are rarer. There are also new loot messages. Full list of version 0.9.0 changes >> Have fun! http://steamcommunity.com/sharedfiles/filedetails/?id=1201309792 http://steamcommunity.com/sharedfiles/filedetails/?id=1201309794 http://steamcommunity.com/sharedfiles/filedetails/?id=1201309788 |
Just posting to inform that the massive update that will introduce two new mission types, improved gameplay, new features and completely changed regions is still under development. |
This week I have added siege missions, improved new game+ and began polishing new map system. |
This week I have added remaining 15 regions, improved secure regions, implemented part compression system and began working on siege missions. |
Map rework continues! |
Last week I have done a huge part of map rework and added arena mission.
This is not only the map rework, I'm also trying to add some of the remaining features. Features like part compression, siege mission and endgame area. Endgame area will be the last area in Sector Six after map rework. You will be able to customize it - set the level of enemies, choose which enemies will spawn in that area and other things. It will your main hub after completing the story. Alternatively, you'll be able to start a new game+, which will reset story missions and increase levels of regions. Siege mission will be a fun gameplay loop. Massive structure of the Machines will spawn minions, you will destroy them for ammo to reload siege cannon Reloaded cannon will fire a missile at the Machine structure and then you'll have to get more ammo. This will continue until you will destroy the Machine structure. Part compression will allow you to compress two parts into one, so you will be able to make your spaceship slimmer. It will give even more customization. To keep big ships viable, I'm planning to make certain abilities benefit from spaceship size. This update is very fun to do so far and will probably make the game like 90% complete! That is the end of this echo. Until next time! |
Last week I spent a lot of time trying to improve HUD. |
This week I've been trying to improve combat HUD and graphics. |
Sector Six combat is now complete!
Have fun! http://steamcommunity.com/sharedfiles/filedetails/?id=1147112385 |
Last week I have implemented the last Apocalypse class ability, added new modifications and finally fixed enemy exploits. |
It's been two weeks since the last echo. |
Preparation for translations should be finished within this week.
I'm planning to do all that with final combat update, which I will work on after I'm done with text moving. So, here's the last four abilities: Reaction Carrier class ability Cooldown 25 Ether cost 10 - Adds 10 alloy to alloy container Cataclysm Apocalypse class ability Cooldown 40 Ether cost 40 - For 10 seconds minions will take 100% more damage Rapid Fire Mode Apocalypse class ability Cooldown 30 Ether cost 10 - Reduces Missile Strike cooldown for 10 seconds Awakening Of Inner Power Carrier class ability Ether cost 200 - Unleashes power stored within nodes - Jams ALL minions for 5 seconds - Removes 40% of armour from ALL minions - Damage is based on amount of nodes equipped - Can only be used once per mission Awakening Of Inner Power is ultimate carrier class ability. I'm really proud of this one. Unlike other abilities, it can only be used once, but it has an effect that lasts for the entire mission. As the description says, it removes some of the armour from all enemies. It means all enemies you will encounter during the mission will have less armour. Each node equipped removes 1% of enemy armour That means Awakening Of Inner Power almost useless at level 1, but it keeps getting better as weapon limit increases. High-level ship with 40 nodes equipped will remove 40% from all enemies! Let's not forget that weapon limit can be ignored! Ignoring weapon limit penalty, it will be possible to remove 80% of enemy armour with 80 nodes equipped! Weapon limit penalty increases all ability cooldowns by 400%. Which of damage dealing abilities has the lowest cooldown and so is barely affected by the penalty? That's right, Concentrated Fire! And what we get is 80 Nodes Titan Carrier Awakening build! Anyway, let's move on to other stuff from final combat update. What's ability point problem? It's a very old problem that I've talked about in previous echoes if I remember right. Basically, ability points become almost useless at level 22. At level 22 you can max out 9 abilities and because you can't equip more than that, you will never really need more points. How to solve it? Give every ability a passive effect, that works even if the ability is unequipped. If every ability is worth spending ability points on, ability points will lose value at about level 82. Ability point problem is a part of level up problem, that I am currently attacking from all angles. Aside from fixes and improvements, final combat update should add new minion modifications:
Now this one is worth writing about! Minion with 'Evolves' modification will turn into a bigger minion after some time. E.g.: Probe will turn into the tank after 5 seconds. You can kill probe right away or wait 5 seconds and kill tank for more XP. But it gets more interesting because evolved minions continue evolving! A tank will evolve to heavy, heavy to a veteran, veteran to a dreadnought, dreadnought to apparition and apparition to final form! Final form will be a monstrous minion - even more powerful than an apparition. It will make you think twice before enabling The Assault Of The Modified modifier. Then again, it will always drop an extant part! This is inspired by Borderlands 2 goliaths, that level up when enraged. Goliaths were the best part of that game for me and I really wanted to have something like that in Sector Six. So, that's all news for now. Until next time! |
This week I was preparing the game for translation. |
I have updated the spaceship building guide! |
The wait is over!
Your feedback is crucial Some of the new abilities probably need to be improved, but to make improvements, I need feedback! So if something doesn't feel right, please tell me and I will take care of it. Have fun! |
Titan class will be released soon. |
Week two of Titan class development! |
Last week I have started working on Titan class! |
The game should be less confusing for new players because the tutorial has been extended to include explanations for spaceship building, ability equipping, alloy container maintaining, and mission map.
Next update: Titan class! |
If you don't have time to read the whole post, scroll down to BIG QUESTIONS. |
This update implements the last item and spaceship building features!
+400% damage. Damage boost is applied only if your spaceship has equal amount of relays, pylons, and nodes.
Enemy projectiles go through your spaceship. Enemy projectiles damage your spaceship only if they hit the Elder Mechanism. Shield duration is reduced to 2 seconds. Maximum armour is reduced by 90%. Reflect chance is reduced to 0%. Taken damage reduction is reduced to 0%.
Cooldowns of all abilities are reduced to 0.5 seconds. Activating an ability deals damage to your spaceship. Damage dealt is equal to 10% of maximum armour.
Your spaceship gets +1% damage for every 5 ether. Base maximum armour of your spaceship is equal to maximum ether multiplied by 50.
Your spaceship has +4% damage for every 1% of missing ether. Your spaceship is destroyed if ether reaches 100.
Weapon limit is equal to part limit. Ether is removed.
Relay, pylon and node damage is equal to maximum armour of your spaceship. Every 1 seconds damage is dealt to your spaceship. Damage dealt is equal to 2% of maximum armour. Only extant, mythical and etalon parts can belong to a set. Part sets are a massive change and your feedback is needed more than ever! If you think that they need some improvements, please let me know. New part properties Now items may have these properties:
Some of the properties can only be found on higher grade parts. Advanced part management Part management interface has been updated with the new options! Now you can highlight, dismantle or unequip:
These options are also available in cities! Miscellaneous improvements and changes
Have fun! =] |
'Ello all! I've just watched a streamer play Sector Six. |
Last week I have implemented wave part properties, started working on advanced part management and did few graphical improvements. |
It's 6th day of the 6th month and I'm streaming Sector Six on my Twitch channel! |
This was another great week for Sector Six! |
Last week I've been working on item update. |
Download new version now to test your spaceship in new region missions and unlock new achievements!
Other changes
Have fun! Next update: Part sets, advanced item filtering, high-grade part improvements and new part properties! PS: Some of the new achievements have no names or descriptions on Steam, this is will be resolved soon. |
I'm getting close to finishing Sector Six graphics! |
This echo is slightly different - it's a list of all updates that are left to do until Sector Six is completed! |
To celebrate Sector Six 1 year in Steam anniversary, I'm giving away 50 keys! |
One year ago, Sector Six was released on Steam! I am going to stream Sector Six all day! |
Due to technical difficulties, the next update is postponed. |
Last two weeks I've lost a lot of development time because my PC broke down few times. |
'Ello all! |
'Ello all! |
Sector Six has been updated!
Have fun! http://steamcommunity.com/sharedfiles/filedetails/?id=878427423 http://steamcommunity.com/sharedfiles/filedetails/?id=876992314 |
Since the last time I posted, I have added collectors, an ability to reset story missions and made a bunch of small, but awesome improvements!
Now I will be working on new apocalypse and carrier abilities. If they will be done before the weekend, that's when I am going to release the new update! Until next time! |
This week I was working on mosaics and the new apocalypse class ability - Era's End! |
The next update is a combat update! |
Secure regions can now be entered!
Almost every region has a city. You will have to secure multiple regions to get access to all types of cities. Another big change of this update is the new alloy containers!
Other changes:
Because this is a big update, keep an eye on glitches or balance flaws! Have fun! |
In my previous echo, that I have posted two weeks ago, I've said that I'll be working on alloy containers and secure regions.
Small changes related to alloy containers:
Next week I am going to make few last improvements and get ready for an update, that I am hoping to release next weekend! Now I want to apologize for not posting for a while. I couldn't post because I didn't have the internet for a few days. If this will happen again in future, know that even if I don't post echoes, it doesn't mean I'm not working on Sector Six. I am working always, every day =] Until next time! |
I got some exciting news! Trading has been added, it is fully functional and impactful!
Each region has one city, so some regions will be more important to secure than others and I hope that will allow players to make interesting decisions. Next week I will be decorating secure regions and making important changes to alloy containers. The main problem with the alloy containers is that they don't repair enough armour in higher levels. Right now alloy containers repair as much armour as they have charges. For example, alloy container with 10000 changes, will repair 10000 armor. I am planning to change this to 1 charge repairing 1% of maximum armour. This way alloy containers will stay useful at any level. I am also going to change how alloy and dismantling works. The refill cost of alloy containers will be equal to alloy missing and dismantling containers will give as much alloy as the dismantled container contained. For example, if alloy container can hold 100 alloy and it contains 30 alloy, it will cost 70 alloy to fill it. Dismantling a container with 30 alloy will give 30 alloy. There are other neat changes planned for container rework but I'm keeping that for the next echo! Until then! |
This week I have started working on secure regions and item trading! |
Sector Six can now be played with a controller!
Have fun! PS.: Linux version has not been updated due to technical difficulties. It will be updated as soon as possible. |
I need to know if controller support is good or at least acceptable, so I have just uploaded demo version in which you can play Sector Six with a controller. |
'Ello alll! I just wanted to tell that I have just released spaceship building guide. |
For me, 2016 was a very exciting year. |
I hope you all had good Christmas! |
This week I have begun working on controller support!
What still needs to be made possible:
When that is done, I will only need to update the tutorial to explain controls with a controller. This won't take long, so I am planning to also fix several annoying glitches before updating the game. That's all for this echo. I will post again soon, so until then! |
Mission V: The Eight Keys is now available!
Have fun! |
Okay, guys, I know the game was not updated for longer than the month, but give me one more week! |
'Ello all! |
Last week I have done several things that I should have done months ago! |
Last two weeks I was working on story mission V! |
This week I have started working on story mission V! |
Modular difficulty system has been adjusted.
This update also features small, but important change - now before starting new game it's possible to choose starter spaceship! You can choose from two starter spaceships - apocalypse class spaceship and carrier class spaceship. Other two spaceships will be available when nomad and titan classes will be added to game. Other changes:
Until next time! |
Sector Six has been updated! Unfortunately, currently uploaded version has a glitch - every enemy group in boss, raid and kill missions spawns with additional heavy! |
This week I didn't had much time to work on Sector Six. |
Modular difficulty system is now live!
You can enable as much challenges as you want. More challenges means that you will get more and higher grade parts/amplifiers if you will complete mission! No need to worry about not being able to hold so much parts and amplifiers! Now inventory becomes bigger when you fill it up! Additionally, new inventory supports item stacking, you can have hundreds of amplifiers and fill just few inventory slots. Keep in mind that while inventory is infinite, you cannot start missions if you have more than three inventory pages. Pages disappear if you empty them. The last big change of this update is the return of the modified enemies! You now have chance to encounter enemies with sniper weapons, doubled armour, doubled damage, ether draining and swarmlings inside! Modified enemies drop optimized and advanced parts. List of other changes:
Have fun! Next update: Story mission V! PS.: If your inventory is broken, go to settings and press "Normalize legacy spaceship" button. |
This week I was shaping modular difficulty system! |
This week I have began working modular difficulty system. |
When I began working on Sector Six, I didn't knew that it would become this big. |
Last week I have improved amplifiers, improved part and map tooltips, changed several part properties and fixed problems with the holy thunder. |
This week I have improved inventory! |
Graphical update is here!
|
One of the most game changing updates in Sector Six history is coming in two days featuring:
Hang in there! |
This week I was working on stuff that is not interesting to write about, so instead I'm going to evaluate current status of the game. |
This week I was polishing various parts of the game! |
This week was quite productive! |
I have confession to make guys. I didn’t do anything with Sector Six this week, except for one thing. |
This week have made several improvements to backgrounds, added new region leaving/entering animations and implemented loot box. |
This week I have added backgrounds for Ityl and Nebula. |
Since this is last echo of June, I am going to write a bit about my plans for next month! |
This week I was updating graphics as planned! |
Next update is dedicated to make game look and feel better! |
The war in Sector Six continues!
Next update will be dedicated to improving the look and feel of the game, but more about that on the next echo. Have fun! |
New enemy has appeared in the Sector Six!
The update that includes these changes, dreadnought and new abilities should be released in a few days! Until then! |
This week I couldn’t work on the game as much as I wanted, but I still managed to do some of the things planned for the combat update. |
Try game before buying!
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Mission IV has been released and now I am preparing to work on the next update. |
Mission IV: The Core is now available! |
I have spend this week making story mission IV! |
Like Sector Six music? Now you can listen to it outside the game! |
Echoes are articles about Sector Six that I post on Sundays. Read other echoes... |
Play to claim 3 cards! |
Hello all, new update is up! |
Let the competition begin! |
Steam achievements were unobtainable, but we fixed it! Phew! |
Sector Six is now available to buy! |
Sector Six will finally be on Steam! |