This week I didn't had much time to work on Sector Six.
I didn't do much, but now it's possible to start game with carrier class spaceship!
Starter carrier class spaceship comes with carrier class weapons and abilities.
Next week I am going try to fix modular difficulty system.
Apparently modular difficulty system doesn't make game that hard and it gives too good rewards!
If I'll fix modular difficulty system in time, I will release new Sector Six version next weekend.
When modular difficulty system will be fixed, I will make story mission V, that will be at least 4 times longer than story mission IV! It will also feature boss fight, that will change based on your actions during mission.
In other news, I have finally bought controller!
I will start working on controller support after story mission V.
Future is bright.
Until next time!
Sector Six is under attack, the Machines, massive automatic spaceships are destroying everything! No weapon can stop the Machines, the only hope is the Elder Mechanism, an ancient device of the mighty Almadi civilization, who colonized Sector Six a long time ago.
You take the role of the Negati Armada's best fighter, who, due to a dramatic chain of events receives the Elder Mechanism. Go on an epic journey across the mysterious Sector, develop your spaceship, activate the Elder Mechanism and defeat the Machines, before it's too late!
Battle intelligent machines and salvage their remains for your ship!
Sector Six is an elegant and innovative Sci-Fi RPG/Shoot 'em Up hybrid.
The core feature of Sector Six is the unique spaceship building from randomly generated parts, which can be obtained by destroying enemies - the minions of the Machines.
Other key features are:
Story driven missions including cutscenes and dialog