This week I have started working on story mission V!
Because it's a story mission, I don't have much to write about in this echo, because I don't want to spoil it.
So, about mission V:
It's massive, it's about four times longer than mission IV.
It will feature first real story boss!
It has different structure than other missions, it's first non-linear story mission.
That's all I can say about it! I can't even post screenshots.
But wait! I have few questions for those who played Sector Six recently:
1. What do you think about modular difficulty system?
Does it need to be improved?
2. Next two updates are mission V and controller support.
What would you like for me to work on after they are released?
3. What is your favorite story mission?
4. What do you find most irritating in Sector Six?
This is the end of this short echo. Normally I post echoes on Sundays or Mondays, but since I can't write about story missions, I will probably won't write new echoes until I'm done with mission V.
Sector Six is under attack, the Machines, massive automatic spaceships are destroying everything! No weapon can stop the Machines, the only hope is the Elder Mechanism, an ancient device of the mighty Almadi civilization, who colonized Sector Six a long time ago.
You take the role of the Negati Armada's best fighter, who, due to a dramatic chain of events receives the Elder Mechanism. Go on an epic journey across the mysterious Sector, develop your spaceship, activate the Elder Mechanism and defeat the Machines, before it's too late!
Battle intelligent machines and salvage their remains for your ship!
Sector Six is an elegant and innovative Sci-Fi RPG/Shoot 'em Up hybrid.
The core feature of Sector Six is the unique spaceship building from randomly generated parts, which can be obtained by destroying enemies - the minions of the Machines.
Other key features are:
Story driven missions including cutscenes and dialog