Last week I have done several things that I should have done months ago!
Thing 1: Enemy grouping
I have improved enemy spawning code to occasionally spawn enemies in wildly random groups! Two lurkers and heavy / acolyte and probe / tank, veteran and swarmling / etc. Everything is possible.
Thing 2: Quick part dismantling and unequipping
I have added two buttons to speed up part management. First button allows to dismantle all parts of the selected grade. For example, dismantle all generic parts in inventory. Second button moves all parts from building field to inventory.
Thing 3: Beacons
I have added beacons, that were removed during combat overhaul. Beacons are unique enemies, that instead of fighting you, repair other damaged enemies. Beacons and new enemy grouping create many new combat situations.
This week I will continue working on mission V.
Update is getting close!
Until next time!
http://steamcommunity.com/sharedfiles/filedetails/?id=802702150
http://steamcommunity.com/sharedfiles/filedetails/?id=802702154
Sector Six is under attack, the Machines, massive automatic spaceships are destroying everything! No weapon can stop the Machines, the only hope is the Elder Mechanism, an ancient device of the mighty Almadi civilization, who colonized Sector Six a long time ago.
You take the role of the Negati Armada's best fighter, who, due to a dramatic chain of events receives the Elder Mechanism. Go on an epic journey across the mysterious Sector, develop your spaceship, activate the Elder Mechanism and defeat the Machines, before it's too late!
Battle intelligent machines and salvage their remains for your ship!
Sector Six is an elegant and innovative Sci-Fi RPG/Shoot 'em Up hybrid.
The core feature of Sector Six is the unique spaceship building from randomly generated parts, which can be obtained by destroying enemies - the minions of the Machines.
Other key features are:
Story driven missions including cutscenes and dialog