This week I have started working on secure regions and item trading!
It's really exciting to work on such impactful features, even if there's a lot of problems I'll have to solve.
Making item trading is rather easy - I have made trading systems several times in my other games, so I know what to do.
I just need to make interfaces, slightly adjust inventory code and it's done!
The hard part is making secure regions where item trading places - cities - will be located.
It wouldn't be hard if I just removed enemies from a normal region and call it secure region, but that's not what I want!
Cities hanging in interplanetary clouds, heavy traffic, lights, stations, statues, advertisement boards - that's what I want to see in secure regions.
That means a lot of objects, a lot of collisions and collisions is Sector Six weakness.
I'll have to figure out how to place objects in secure regions, how to approach movement, how will player access city interfaces and so on.
Right now I have almost finished making item trading and made a city sprite for the trading interface.
That's how trading works:
1) The player completes several missions in a region and it becomes secure.
2) The player enters the secure region from the map - the same way region missions are started.
3) The player goes to a city in a secure region. Not all regions will have them.
4) As the player approaches the city, the trading interface appears, which contains player's and city's inventories.
5) Dragging and dropping the part from the player's inventory to city's will sell that part for a certain amount of currency.
6) Dragging and dropping the part from the city's inventory to player's inventory, will buy that part if the player has enough currency.
Should be pleasantly simple!
That's all news I got for now, so until next time!
Sector Six
Aivaras Klimas
Michael Jendryssek
2018-09-07
Singleplayer
Game News Posts 176
🎹🖱️Keyboard + Mouse
Very Positive
(214 reviews)
https://v3663l.com/
https://store.steampowered.com/app/465020 
The Game includes VR Support
Sector Six for Linux [39.82 M]
You take the role of the Negati Armada's best fighter, who, due to a dramatic chain of events receives the Elder Mechanism. Go on an epic journey across the mysterious Sector, develop your spaceship, activate the Elder Mechanism and defeat the Machines, before it's too late!
Battle intelligent machines and salvage their remains for your ship!
Sector Six is an elegant and innovative Sci-Fi RPG/Shoot 'em Up hybrid.
The core feature of Sector Six is the unique spaceship building from randomly generated parts, which can be obtained by destroying enemies - the minions of the Machines.
Other key features are:
- Story driven missions including cutscenes and dialog
- Unique silhouette art style
- Complex combat system
- Deep character customization
- Millions of randomly generated items
- Processor: 1.2 GHz or better
- Graphics: 256 MB
- Storage: 100 MB available space
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