Echo #62: Trading and future of the alloy containersI got some exciting news! Trading has been added, it is fully functional and impactful!
As I mentioned in previous echoes, my design philosophy is simple - every game element must have its place. Since the day one of Sector Six development I am working to ensure that.
Trading and upcoming changes to alloy containers should make every item feel rewarding.
Before trading items that were not good enough to add to spaceship were useless.
Now there's no such thing as useless items because useless items can be exchanged for useful ones!
This week I have added cities to 19 regions of Sector Six and cities buy and sell items.
Right now there are 7 types of cities:
- Cities that sell generic weapons.
- Cities that sell random weapons and parts.
- Cities that sell high-grade weapons and parts.
- Cities that sell alloy containers.
- Cities that sell extant parts.
- Cities that sell amplifiers.
- Cities that sell random grade weapons, parts and amplifiers.
Each region has one city, so some regions will be more important to secure than others and I hope that will allow players to make interesting decisions.
Next week I will be decorating secure regions and making important changes to alloy containers.
The main problem with the alloy containers is that they don't repair enough armour in higher levels.
Right now alloy containers repair as much armour as they have charges. For example, alloy container with 10000 changes, will repair 10000 armor.
I am planning to change this to 1 charge repairing 1% of maximum armour.
This way alloy containers will stay useful at any level.
I am also going to change how alloy and dismantling works.
The refill cost of alloy containers will be equal to alloy missing and dismantling containers will give as much alloy as the dismantled container contained.
For example, if alloy container can hold 100 alloy and it contains 30 alloy, it will cost 70 alloy to fill it.
Dismantling a container with 30 alloy will give 30 alloy.
There are other neat changes planned for container rework but I'm keeping that for the next echo!
Until then!
[ 2017-01-30 11:29:56 CET ] [ Original post ]
Sector Six
Aivaras Klimas
Developer
Michael Jendryssek
Publisher
2018-09-07
Release
🎹🖱️Keyboard + Mouse
Very Positive
(216 reviews)
The Game includes VR Support
Public Linux Depots:- Sector Six for Linux [39.82 M]
Sector Six is under attack, the Machines, massive automatic spaceships are destroying everything! No weapon can stop the Machines, the only hope is the Elder Mechanism, an ancient device of the mighty Almadi civilization, who colonized Sector Six a long time ago.
You take the role of the Negati Armada's best fighter, who, due to a dramatic chain of events receives the Elder Mechanism. Go on an epic journey across the mysterious Sector, develop your spaceship, activate the Elder Mechanism and defeat the Machines, before it's too late!
Battle intelligent machines and salvage their remains for your ship!
Sector Six is an elegant and innovative Sci-Fi RPG/Shoot 'em Up hybrid.
The core feature of Sector Six is the unique spaceship building from randomly generated parts, which can be obtained by destroying enemies - the minions of the Machines.
Other key features are:
- Story driven missions including cutscenes and dialog
- Unique silhouette art style
- Complex combat system
- Deep character customization
- Millions of randomly generated items
MINIMAL SETUP- Processor: 1.2 GHz or better
- Graphics: 256 MB
- Storage: 100 MB available space
12.42$ (17%)
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FANATICAL BUNDLES
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