The game should be less confusing for new players because the tutorial has been extended to include explanations for spaceship building, ability equipping, alloy container maintaining, and mission map.
There are also new options for map screen.
It is now possible to skip a turn - which generates new missions - and to check in how many turns the Machines will move.
The big thing is the option to set level cap.
That can be done on the class select screen before starting a new game.
Level cap be set to 10, 20, 30, 40, 50, 60, 70, 80, 90, 100 and unlimited.
Level cap only works for that save and it cannot be changed.
Other changes:
Improved class select interface.
Fixed Almadi anode glitch.
Demolisher achievement can now be achieved again.
Shield generators now release mines.
Shield generators can now be encountered outside tutorial.
Sector Six is under attack, the Machines, massive automatic spaceships are destroying everything! No weapon can stop the Machines, the only hope is the Elder Mechanism, an ancient device of the mighty Almadi civilization, who colonized Sector Six a long time ago.
You take the role of the Negati Armada's best fighter, who, due to a dramatic chain of events receives the Elder Mechanism. Go on an epic journey across the mysterious Sector, develop your spaceship, activate the Elder Mechanism and defeat the Machines, before it's too late!
Battle intelligent machines and salvage their remains for your ship!
Sector Six is an elegant and innovative Sci-Fi RPG/Shoot 'em Up hybrid.
The core feature of Sector Six is the unique spaceship building from randomly generated parts, which can be obtained by destroying enemies - the minions of the Machines.
Other key features are:
Story driven missions including cutscenes and dialog