Map rework continues!
Last week I have added more regions, added contribution system, improved map interface further, relocated certain regions and changed story mission 5.
I would have done more, but I have burned out in the middle of the week and had to spend a whole day recovering.
Also, I had to help my parents to harvest beets, so didn't have much time to work on the game.
Coincidentally, I added a reward system that allows you to harvest free items!
To do that, you need to secure region that contributes parts, then complete mission in the other area of the region and hit the new "Collect" button in map interface to collect contributions.
There are 15 regions now out of planned 30.
I expect to have all regions added to the game next week.
I should have more time and remaining regions have no story missions, so I can add regions faster.
Here's the updated to do list from the previous echo:
Add 15 regions.
Add siege mission.
Add endgame area and improve new game+.
Add a few minions.
Add part compression.
Improve secure regions further.
Fix various minor problems.
Adding one region takes about 10-20 minutes, including adding decorations and naming the areas, so it should be done quickly.
And yes, now I give a unique name to each area.
The interesting thing about area names is that they aren't gibberish.
If you will pay attention to them, you may find out a lot about Sector Six.
For example, Archmist region area names: Colowa, Phasia, Kor, Negatar and Mzenor.
They are archaic names of Negati, Phase, Colowis, Tridenkor and Mzenim.
That's because sentient life in Sector Six began in Archmist asteroids.
People from Phasia colonized region now known as Phase, it was the centre of Phasian civilization.
People from Kor later have conquered Phase and created Empire of Kor.
Which later shattered and turned into three smaller empires of Tri, Den and Kor.
Even later those empires were conquered by nations from Colowa, Mzenor and Negatar.
People of Tri, Den and Kor fled to a distant region that they have called Tridenkor.
Tridenkor region is going to have only one area called Innexis.
And in the Almadi language "Innex" means "Unity".
From the word "In" - "One".
A lot of area names mean something in Almadi language, they will start making more sense as I will develop the Almadi language and reveal more of its words.
I rarely write about this, but a lot of names and features in Sector Six have stories behind them.
Anyway, I have relocated certain regions and added new regions.
Here's a new list of regions: (And names of upcoming story missions for hype!)
Region level / Region name / Region mission
Level 1 / Deep Path / The Beginning
Level 2 / Negati / To Negati
Level 3 / Labyrinth / The Almadi Knowledge
Level 4 / The Core / The Core
Level 5 / Aspil / The Eight Keys
Level 6 / Pylon / The Eight Keys
Level 7 / Niss / The Eight Keys
Level 8 / Archmist / The Eight Keys
Level 9 / Sailemar / The Eight Keys
Level 10 / Ityl / The Eight Keys
Level 11 / Paradise / The Eight Keys
Level 12 / Tarion / The Eight Keys
Level 13 / Tridenkor / The Wrath Of The Machines
Level 14 / Colowis / The Wrath Of The Machines
Level 15 / Mzenim / The Wrath Of The Machines
Level 16 / Broken Labyrinth / The Origin
Level 17 / High Path / Path Beyond
Level 18 / Gallamar / Beyond Light
Level 19 / White Grid / Beyond Light
Level 20 / Eolutch / The Edge
Level 21 / Pulsar Vector / Broken Worlds
Level 22 / Bloom / Broken Worlds
Level 23 / Lumer Pass / Broken Worlds
Level 24 / Wacar / Broken Worlds
Level 25 / Venerion / Broken Worlds
Level 26 / Phase / Broken Worlds
Level 27 / Nebula / Broken Worlds
Level 28 / Spiral / Broken Worlds
Level 29 / Rift / The Birth Of Infinity
Level 30 / Broken Infinity / The Eight Machines
As you can see story mission 5 - The Eight Keys - is spread through 8 regions.
It used to work better with old map system because it's not designed to be linear, but I can't do anything about it now.
Besides that, the new map system works well and I can continue developing it =]
It should be finished in two more weeks.
Next week I am planning to work on secure regions, I'm going to make cities look better and add part compression.
That's all I have for this echo, so until next time!
Sector Six
Aivaras Klimas
Michael Jendryssek
2018-09-07
Singleplayer
Game News Posts 176
🎹🖱️Keyboard + Mouse
Very Positive
(214 reviews)
https://v3663l.com/
https://store.steampowered.com/app/465020 
The Game includes VR Support
Sector Six for Linux [39.82 M]
You take the role of the Negati Armada's best fighter, who, due to a dramatic chain of events receives the Elder Mechanism. Go on an epic journey across the mysterious Sector, develop your spaceship, activate the Elder Mechanism and defeat the Machines, before it's too late!
Battle intelligent machines and salvage their remains for your ship!
Sector Six is an elegant and innovative Sci-Fi RPG/Shoot 'em Up hybrid.
The core feature of Sector Six is the unique spaceship building from randomly generated parts, which can be obtained by destroying enemies - the minions of the Machines.
Other key features are:
- Story driven missions including cutscenes and dialog
- Unique silhouette art style
- Complex combat system
- Deep character customization
- Millions of randomly generated items
- Processor: 1.2 GHz or better
- Graphics: 256 MB
- Storage: 100 MB available space
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