2017 was a year of difficult advancement!
There were many tough phases both in my life and Sector Six development, but I have pushed through and now I'm feeling stronger than before.
Sector Six has been under harsh criticism several times this year - both direct and indirect.
I have used that criticism to take a better look at my game and improve it further.
After region rework, a new tutorial, better loot and graphical combat improvements, Sector Six is a much better game than it was at the beginning of the year and I am really proud of that.
Another thing that I am proud of is how much hours I've invested in Sector Six this year.
I've never developed this hard before.
Here's what updates hit Sector Six in 2017:
January 18
Controller support beta, and miscellaneous fixes
February 20
Secure regions, trading, and alloy container rework
March 19
New abilities and enemies, city improvements, new game+ and full controller support
May 23
New side missions and achievements
June 27
Part sets and the item update
July 8
New tutorial
August 12
Titan class
September 26
Final combat update
November 18
Region rework
December 19
New story missions
After all these big updates, Sector Six is 88% complete!
In 2018 Sector Six will be completed and will leave Early Access!
This is what I need to do to finish Sector Six:
Remaining 6 story missions
I'm not counting story mission VIII because it needs few more hours of work until it is ready to be released =]
Relics
Unique, build-defining parts that Sector Six always needed!
Broken Infinity
The ultimate endgame area!
It will feature chained missions with the Machine boss to defeat at the end of each chain!
Mission chain rewards include relics!
Save system rework
You will have more save slots and will no longer need to manually save!
This update will allow me to add permanent death mode!
Relics, Broken Infinity, save system rework and story mission XIV will come in one, final Early Access update.
After Sector Six will be released, I will continue updating it to fix glitches and add more content.
Although I will only add additional content if there will be a demand for it.
Possible post-release content:
Tombworld of Hate raid
Raids in Sector Six will be like long story missions, similar to story mission V.
They will have bosses and will give relics as a reward.
They will also be non-linear and difficult as hell =]
Nomad class
The most complex and powerful class!
Two new bosses for boss missions
Comes with new minions!
Omni amplifiers
Amplifiers that double the power of a part!
Obtained by collecting fragments from side mission rewards.
Variety packs
These small updates will add new minions, new side missions, new relics, new achievements and new ruin types.
So, yeah, 2018 will be pretty epic =]
Have a good year everyone!
Sector Six
Aivaras Klimas
Michael Jendryssek
2018-09-07
Singleplayer
Game News Posts 176
🎹🖱️Keyboard + Mouse
Very Positive
(214 reviews)
https://v3663l.com/
https://store.steampowered.com/app/465020 
The Game includes VR Support
Sector Six for Linux [39.82 M]
You take the role of the Negati Armada's best fighter, who, due to a dramatic chain of events receives the Elder Mechanism. Go on an epic journey across the mysterious Sector, develop your spaceship, activate the Elder Mechanism and defeat the Machines, before it's too late!
Battle intelligent machines and salvage their remains for your ship!
Sector Six is an elegant and innovative Sci-Fi RPG/Shoot 'em Up hybrid.
The core feature of Sector Six is the unique spaceship building from randomly generated parts, which can be obtained by destroying enemies - the minions of the Machines.
Other key features are:
- Story driven missions including cutscenes and dialog
- Unique silhouette art style
- Complex combat system
- Deep character customization
- Millions of randomly generated items
- Processor: 1.2 GHz or better
- Graphics: 256 MB
- Storage: 100 MB available space
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