In "Sector Six Release Countdown: 6!" I have said that I was considering to do some big changes to Sector Six.
Now I have decided to do them, and this is an update on that, as promised.
What are the changes?
First, spaceship classes are not going to be a thing anymore.
All abilities will use the same damage type.
Secondly, abilities will be unlocked with level. You'll start with three basic abilities and unlock other abilities on level up until you reach level 30.
Finally, because weapon damage is now universal to all abilities, weapons will now reduce cooldown and maybe even ether cost of certain abilities.
Why am I doing these changes?
Because they will make the game much better both for low-level and high-level players.
New players won't have to deal with 36 abilities, weapons will be more interesting, leveling up will be more impactful than ever, there will be more important decisions to make, and so on!
What's the catch?
The catch is that it will take a week or more to do all those changes so the final Early Access update will be slightly delayed.
Hope this sounds good, I will post again when I'll catch up to countdown or when there will be more changes in plans.
Sector Six is under attack, the Machines, massive automatic spaceships are destroying everything! No weapon can stop the Machines, the only hope is the Elder Mechanism, an ancient device of the mighty Almadi civilization, who colonized Sector Six a long time ago.
You take the role of the Negati Armada's best fighter, who, due to a dramatic chain of events receives the Elder Mechanism. Go on an epic journey across the mysterious Sector, develop your spaceship, activate the Elder Mechanism and defeat the Machines, before it's too late!
Battle intelligent machines and salvage their remains for your ship!
Sector Six is an elegant and innovative Sci-Fi RPG/Shoot 'em Up hybrid.
The core feature of Sector Six is the unique spaceship building from randomly generated parts, which can be obtained by destroying enemies - the minions of the Machines.
Other key features are:
Story driven missions including cutscenes and dialog