About 3 years and 8 months ago, I have started working on Sector Six. And now it's finished. When I started working on Sector Six, I thought that I'll complete it in 3 months. It was supposed to be a small sequel to Sector Seven. I wanted to make it just because I promised I'll have a sequel to Sector Seven. It was 2015 January or February when I have released an alpha version of Sector Six. I didn't expect anything and I was surprised to get positive feedback. It was enough for me to thinking about making Sector Six into a bigger game than I initially planned. I said to myself: "People like this, and I can do much better so why not do it?" So I started working harder. Hundreds of times I decided to rework something because it wasn't as good as I could do, and I'm very glad I did. Sector Six is not perfect, but it is about 10 times better than I imagined it in the beginning. And it is like that because of feedback. Every "Great game, but X could be better" made Sector Six better. I always wanted to be a game developer and make games like Sector Six and I'm incredibly happy and grateful that it happened. I hope that this is not the end of Sector Six. I hope I'll be able to continue working on it and make it even better. Sector Six was finished on 21st August. 22nd August was a bad day - I had problems with a monitor, so I had to spend an entire day fixing them. This day I was testing Sector Six. I have already spent like 8 hours testing the game, and I have only completed half of the story. Tomorrow I hope to finish testing and with luck, Sector Six version 0.9.9 will become available for everyone to play in the weekend. Here's a full list of what changed since the last Sector Six update: Completed:
- New save system.
- Compressed part rework: Parts received from drops, removed manual compression, added super compressed parts.
- Added 70 new achievements.
- Arcane Arsenal: Endgame activity.
- Infinity Instances: Endgame activity.
- Restoration War: Endgame activity.
- Added mission 14.
- The Machines.
- Loot rework: Bigger enemies now drop better parts, difficulty level makes enemies drop better parts.
- Ether rework: Ether properties now scale with level, ability ether costs increase with ability levels.
- Weapon rework: Nodes now reduce ability ether costs and pylons reduce ability cooldowns.
- Ability rework: Abilities now use same damage type and are unlocked as spaceship level increases.
- Added 12 relics.
- Added mission 13.
- Rebalanced ability points: 1 ability point per level.
- Added mission 12.
- Added mission 11.
- Mission 6 boss fights now end earlier.
- Improved controller support.
- Added new particle settings: Now you can tone down particles, instead of turning them off completely.
- Improved optimization: Game will now run better.
- Moved tips to separate interface.
- Added evolving minion tutorial.
- Reworked evolving mechanic: Now minions evolve while attack abilities are not on cooldown.
- It’s no longer possible to use weapon amplifiers on engines.
- It’s no longer possible to sell items that have no value.
- Now it’s possible to use anodes on compressed parts.
- Rearranged achievements in the achievement interface.
- Improved Ionize ability: Now adds extra 2 alloy per ionized enemy, glitch free.
- Awakening of Inner Power ability now supports all mission types.
- You can no longer install alloy containers if their level is higher than your spaceship level.
- Now locked until spaceship level is higher than 4: Difficulty system, set interface, item management, new missions button.
- Improved/replaced certain sound effects.
- Secured region changes: Removed manual compression from secured region interface, added highlight toggle button.
- Improved shield particles, sounds, and animations.
- Shields now destroy ruins.
- Spaceship collisions with certain objects are now better.
- Improved cooldown and effect timer text: Now shows second fractions.
- Improved number conversion.
- Improved damage text.
- Reduced amount of units dropped.
- Improved region rewards: Now includes uncommon and rare rewards, such as five fractal parts, +200% experience, etc.
- Replaced gauntlet missions with new retrieval missions.
- Changed music system: Now tracks in side missions play regardless of area status.
- Changed time vortex: Improved dialogue, can only reset story, made it more accessible.
- Changed contribution system: No longer saved between missions, must be claimed immediately.
- Improved region destruction.
- Expanded dialogue box.
- Improved cathodes.
- Improved loot box: Up to 170 looted items visible, glitch free.
- Updated boss mission.
- Improved arena mission: Better loop, supports The Assault of the Modified and The Rain of Fire modifiers.
- Improved siege mission: New blocks, minor graphical improvements.
- Expanded credits.
- Graphically improved loot.
- Added region select screen and map key.
- Improved mission overview interface.
- Improved mission 1.
- Improved mission 3.
- Improved text input.
- Reworked tutorial.
- Reworked introduction.
- Added avatar customization: Name your character and choose how it looks in dialogues.
- Improved spaceship building interface.
- Reworked Super Shield ability: Shield lasts 8 seconds and increases armor generated on kill while active.
- Fixed inventory leak.
- Adapted backgrounds to screen shaking.
- Improved dialogue avatars.
- Improved settings interface.
- Added button that resets settings to default.
- Added button that resets controls to default.
- Modular difficulty system changes: Flow Stagnation maximum level changed to 1, rebalanced rewards, removed diodes.
- Reworked Creation of Energy and Channel abilities.
- Improved achievement interface.
- Repositioned mission interface.
- Fixed weapon amplifying.
- Improved ability bar.
- Made better ability icons.
- Heavy Shield rework: Now called Power Shield, no longer slows down spaceship.
- Improved ability and effect icons.
- Improved Kithalia’s Blight set penalty
- Improved barrager.
- Toggle XP gain feature has been removed.
- Improved Sector transition cutscene.
- Improved pausing.
- Improved HUD.
- Improved ability level scaling.
- Improved item management and filtering.
- Repositioned item management buttons.
- Stat page improvements.
- Virtual and physical weapon clarification and stats.
- New part properties.
- Improved part names.
- Higher grade parts are now more common.
- Relic dismantling rewards.
- Parts give less damage reduction and reflect chance.
- Parts give fewer wave chances.
- Improved item generator: Now produces more random items.
- Item changes: Changed diode cost, changed certain item sprites, improved item use error messages, improved tooltips.
- Fixed story mission X glitch.
- Reworked phase break mechanic: Gain additional damage after taking a certain amount of damage.
- Channel ability’s ether cost reducing effect now lasts 3 seconds, making Channel much easier to use.
- Cataclysm ability has been replaced with passive anti-shield ability: Breach.
- Renamed Phase to Phasse, to differentiate it from phase mechanic.
- Improved Aggression, Resistance, and Capacity: More powerful, more interesting, and consistent with other abilities.
- Decreased starter part limit to 6.
- Decreased starter maximum ether to 50.
- Starter engine now gives less maximum armor.
- Increased starter ability points to 10.
- While Guardian of a Thousand Worlds ability is active, Concentrated Fire recharges instantly.
- Improved alloy containers: New property, increased sell and buy price, reduced city stock.
- Removed filled alloy containers.
- Corrected W. warning button tooltip.
- Fixed engine glitch.
- Improved missiles that appear when player's spaceship leaves the enemy range.
- Guardian is now more mobile.
- Potentially fixed Black Rain projectile problem.
- Region update flashes are now brighter.
- Veteran's and revenant factory’s ballistic attacks are now slower.
- Improved dialogue system graphics.
- Oesa's Radiance set effect changed, now base maximum armor is equal maximum ether.
- Damage bonuses now are applied to damage while Lodeon's Ultimatum set is active.
- Fixed and improved certain set descriptions.
- Fixed many glitches.
Sector Six
Aivaras Klimas
Michael Jendryssek
2018-09-07
Singleplayer
Game News Posts 176
🎹🖱️Keyboard + Mouse
Very Positive
(214 reviews)
https://v3663l.com/
https://store.steampowered.com/app/465020 
The Game includes VR Support
Sector Six for Linux [39.82 M]
You take the role of the Negati Armada's best fighter, who, due to a dramatic chain of events receives the Elder Mechanism. Go on an epic journey across the mysterious Sector, develop your spaceship, activate the Elder Mechanism and defeat the Machines, before it's too late!
Battle intelligent machines and salvage their remains for your ship!
Sector Six is an elegant and innovative Sci-Fi RPG/Shoot 'em Up hybrid.
The core feature of Sector Six is the unique spaceship building from randomly generated parts, which can be obtained by destroying enemies - the minions of the Machines.
Other key features are:
- Story driven missions including cutscenes and dialog
- Unique silhouette art style
- Complex combat system
- Deep character customization
- Millions of randomly generated items
- Processor: 1.2 GHz or better
- Graphics: 256 MB
- Storage: 100 MB available space
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