I've been working on another weapon rework for a while now. The first weapon rework made pylons and nodes reduce ability cooldowns and ether costs. It was a good idea on paper, but because pylons and nodes don't affect attack abilities, relays were much more useful than pylons and nodes. So I have decided to have another rework to make pylons and nodes useful. Another goal is to increase attack variety. Second weapon rework makes all weapons increase weapon damage, and work differently with different abilities. For example, Missile Strike will release missiles from relays, shards from pylons, and AoE waves from nodes. Same is with other attack abilities, so in total there will be 9 different attacks, 3 for each weapon type per attack ability. As I'm writing this echo, I have already made 8 attacks, only one to go! So that's part 1 of the second weapon rework. Part 2 is to re-implement ability cost modifying effects to the game. Right now the plan is to add relics with these effects: === House of Hate, Isotope Equalizer: Triples weapon damage Doubles ability ether costs Doubles ability cooldowns === Atomic Library And Muon Loom: Reduces ability ether costs by 90% Reduces weapon damage by 90% === Tempoquake, Cryoflash: Reduces ability cooldowns by 90% Reduces weapon damage by 90% === Zero Spire, Coolant Injector: Doubles ability ether costs Halves ability cooldowns === The Pendulum: Halves ether generation Reduces ability ether costs by 25% === Part 3 is giving abilities weapon synergies. For example, installing relays will increase the chance of Shards of Chaos ability releasing 10 shards instead of 5. Most of the abilities should have some sort of weapon synergy effects. It's a lot of work to come up and implement these effects, so I will be adding them gradually. Attack ability changes and new relics should come out with the next update. The next update should be released this month. Aside from weapon rework, the update will include new enemies and time attack mission rework. Hope this sounds good. Until next time! PS.: You can now help translate Sector Six to your language >> https://steamcommunity.com/sharedfiles/filedetails/?id=1563321679 https://steamcommunity.com/sharedfiles/filedetails/?id=1558959075
Sector Six
Aivaras Klimas
Michael Jendryssek
2018-09-07
Singleplayer
Game News Posts 176
🎹🖱️Keyboard + Mouse
Very Positive
(214 reviews)
https://v3663l.com/
https://store.steampowered.com/app/465020 
The Game includes VR Support
Sector Six for Linux [39.82 M]
You take the role of the Negati Armada's best fighter, who, due to a dramatic chain of events receives the Elder Mechanism. Go on an epic journey across the mysterious Sector, develop your spaceship, activate the Elder Mechanism and defeat the Machines, before it's too late!
Battle intelligent machines and salvage their remains for your ship!
Sector Six is an elegant and innovative Sci-Fi RPG/Shoot 'em Up hybrid.
The core feature of Sector Six is the unique spaceship building from randomly generated parts, which can be obtained by destroying enemies - the minions of the Machines.
Other key features are:
- Story driven missions including cutscenes and dialog
- Unique silhouette art style
- Complex combat system
- Deep character customization
- Millions of randomly generated items
- Processor: 1.2 GHz or better
- Graphics: 256 MB
- Storage: 100 MB available space
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