Recent discounts have increased player count by a lot of and I've got a lot of feedback.
Because all of that, I decided to do one more big update - with so many sales and positive reviews, I think Sector Six earned it =]
The development of this update has begun with proper sell all/dismantle all/uninstall all button confirmations.
This should prevent accidental selling/dismantling of valuable items, and is possibly faster than previous system - no need to wait for "Cancel" time to run out.
The next thing I did was a vendor rework.
Clicking on a secured region instantly opens vendor interface, and the interface was merged with spaceship building interface - now it's possible to dismantle/install/uninstall/compare parts and alloy containers while trading.
The other change is that now it's not possible to visit the same vendor again until you complete a mission.
This was done because it would very easy to connect and disconnect to vendors to generate new stock for free - and the game needs that unit sink.
Also, it makes having multiple secured regions with the same vendor type useful.
Overall, I think it's a large improvement to the whole trading experience, and I can't wait to release it.
Now I will be working on a new endgame activity - Absolute Deterioration.
The feedback I got about this, suggests that players who make it to max level are so powerful, that no current content is challenging to them.
Absolute Deterioration will change that.
This endgame activity will have players to do an endless mission, in which enemies keep getting stronger.
The current plan is to make enemies spawn every time there's no more of them left.
E.g.: You destroy heavy and veteran spawn in its place immediately - there are no pauses, combat is constant.
After you destroy a certain amount of enemy groups, a new wave begins and enemy power increases.
E.g.:
- Wave 1 - Enemy armor and damage is multiplied by 2
- Wave 2 - Enemy armor and damage is multiplied by 3
- Wave 3 - Enemy armor and damage is multiplied by 4.5
- Wave 4 - Enemy armor and damage is multiplied by 6.7
- Wave 5 - Enemy armor and damage is multiplied by 10.1
- ...
- Waves survived: 1 - 2% relic chance
- Waves survived: 2 - 3% relic chance
- Waves survived: 3 - 5% relic chance
- Waves survived: 4 - 7% relic chance
- Waves survived: 5 - 11% relic chance
- Waves survived: 6 - 17% relic chance
- Waves survived: 7 - 25% relic chance
- ...
- Add language select button controller support.
- Make Flurry and Unload abilities benefit from Rapid Fire Mode ability.
- Extend highlight options.
- Add an option to "favorite" parts, making them impossible to sell.
- Reduce the time it takes to fail the mission.
- Reduce the time it takes to resurrect during resurrection missions.
- Speed up evolving.
- Make highlighting easier to use.
- Allow inverting LS with DPAD.
- Allow mouse binding for ability slots 1 and 2.
Sector Six
Aivaras Klimas
Michael Jendryssek
2018-09-07
Singleplayer
Game News Posts 176
🎹🖱️Keyboard + Mouse
Very Positive
(214 reviews)
https://v3663l.com/
https://store.steampowered.com/app/465020 
The Game includes VR Support
Sector Six for Linux [39.82 M]
You take the role of the Negati Armada's best fighter, who, due to a dramatic chain of events receives the Elder Mechanism. Go on an epic journey across the mysterious Sector, develop your spaceship, activate the Elder Mechanism and defeat the Machines, before it's too late!
Battle intelligent machines and salvage their remains for your ship!
Sector Six is an elegant and innovative Sci-Fi RPG/Shoot 'em Up hybrid.
The core feature of Sector Six is the unique spaceship building from randomly generated parts, which can be obtained by destroying enemies - the minions of the Machines.
Other key features are:
- Story driven missions including cutscenes and dialog
- Unique silhouette art style
- Complex combat system
- Deep character customization
- Millions of randomly generated items
- Processor: 1.2 GHz or better
- Graphics: 256 MB
- Storage: 100 MB available space
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