Hi all!
I just wanted to thank everyone for taking the time to write all these wonderful reviews over the years, which allowed my game to reach a staggering 94% Positive rating!
I will be forever grateful for this!
I guess it's a good time to share some plans for my plans for Sector Six . . .
The next big milestone is 6 years on Steam anniversary in September.
For that, I am planning to release a content update.
I have a couple of ideas for that, but we'll see how it'll turn out.
Relic weapons? Boss rush mode? Ability to gain level increases in abilities like Era's End?
I do not want to promise too much because my time is extremely limited for Sector Six as I am working hard on my other projects.
Speaking of other projects, towards the end of this year I plan to have wrapped them up.
This means my hands will be free to pursue a Sector Six sequel/reboot!
It already has a name: Perfect Shrapnel Zero!
It is planned to be my magnum opus in a brand-new universe, with my signature storytelling, atmosphere, and mechanics inherited directly from Sector Six!
In other news:
I released a small patch that fixes a dupe glitch with amplifiers and restores the Final Ascension XP formula to its previous version - the new formula has been left enabled accidentally. Oops!
Have fun and until next time~
Sector Six is under attack, the Machines, massive automatic spaceships are destroying everything! No weapon can stop the Machines, the only hope is the Elder Mechanism, an ancient device of the mighty Almadi civilization, who colonized Sector Six a long time ago.
You take the role of the Negati Armada's best fighter, who, due to a dramatic chain of events receives the Elder Mechanism. Go on an epic journey across the mysterious Sector, develop your spaceship, activate the Elder Mechanism and defeat the Machines, before it's too late!
Battle intelligent machines and salvage their remains for your ship!
Sector Six is an elegant and innovative Sci-Fi RPG/Shoot 'em Up hybrid.
The core feature of Sector Six is the unique spaceship building from randomly generated parts, which can be obtained by destroying enemies - the minions of the Machines.
Other key features are:
Story driven missions including cutscenes and dialog