Update v0.5.019b
General changes and fixes: - Added simple Quality Settings to the game to assist with performance. General optimisations still under development; - Fixed issue where if you leveled up just as you died, the game would go into a lock state; - Made it so saving progress is more resilient to possible corruption errors; - Attempted fix at Major Soulstones rarelly not being awarded to the player; - Fixed issue where elite enemies were spawning exactly in the same position; - Fixed Elite Snake and Spider not yield the correct amount of XP; - Fixed issue where Fire Shield was not scaled by Attack Speed; - Fixed Death Guard requirements in the skill tree, so it can be unlocked properly; - Cloud Save should now be working properly; - Fixed "Skill Cooldowns" description in the character stats panel; Thank you very much once again for your support, we continue hard at work and should be able to share some big news and updates very very soon! =) Best wishes, The dev team
[ 2022-08-10 11:33:55 CET ] [ Original post ]
Hey everyone! Wanted to share with you the changes for the minor update v0.5.019b that just came out this Monday, August 8th =) This is a small one focused on fixes but also brings some much awaited quality of life improvements! here is the full list of changes:
Patch v0.5.019a - August 5, 2022
General changes and fixes: - Added simple Quality Settings to the game to assist with performance. General optimisations still under development; - Fixed issue where if you leveled up just as you died, the game would go into a lock state; - Made it so saving progress is more resilient to possible corruption errors; - Attempted fix at Major Soulstones rarelly not being awarded to the player; - Fixed issue where elite enemies were spawning exactly in the same position; - Fixed Elite Snake and Spider not yield the correct amount of XP; - Fixed issue where Fire Shield was not scaled by Attack Speed; - Fixed Death Guard requirements in the skill tree, so it can be unlocked properly; - Cloud Save should now be working properly; - Fixed "Skill Cooldowns" description in the character stats panel; Thank you very much once again for your support, we continue hard at work and should be able to share some big news and updates very very soon! =) Best wishes, The dev team
Soulstone Survivors
Game Smithing Limited
Game Smithing Limited
2022-11-07
Indie RPG Singleplayer EA
Game News Posts 84
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(18898 reviews)
http://www.soulstonesurvivors.com
https://store.steampowered.com/app/2066020 
[1.61 G]
Soulstone Survivors is an action roguelite where you slay hordes of foes and face titanic bosses while learning powerful skills to enhance your character. Play as a Void Hunter, and with the spoils of every match craft weapons, unlock new characters, upgrade your skill tree and equip new runes, all in your quest for godlike powers.
With deep RPG mechanics intertwined with Roguelite elements, Soulstone Survivors offers a condensed, yet deep Action RPG experience:
We have prepared the roadmap below which outlines what to expect as the game evolves:
We are a tiny team that chose to stay independent and continue developing a game we love and would like to thank you very much for your attention and interest, and to all our existing community for all the help so far, we wouldn't be here without you!
With deep RPG mechanics intertwined with Roguelite elements, Soulstone Survivors offers a condensed, yet deep Action RPG experience:
- Explore almost 150 unique Active Skills (and growing!);
- Unlock and play with 14 Characters, with many more to come;
- Experiment with hundreds of Passive Skills and Runes to customize your characters;
- Progress through the Skill Tree with your Soulstones;
- Face and defeat powerful Bosses;
- Choose Curses that increase your challenge in interesting ways;
- Overcome extreme challenges to craft legendary weapons;
- Complete dozens of achievements and unlock new powers;
We have prepared the roadmap below which outlines what to expect as the game evolves:
We are a tiny team that chose to stay independent and continue developing a game we love and would like to thank you very much for your attention and interest, and to all our existing community for all the help so far, we wouldn't be here without you!
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