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Hey everyone! While our next major update is right around the corner, we have identified a critical issue with EA Update 15 - Community Skins and decided to make yet another tiny hotfix update to address this issue sooner rather than later. We have received some reports that the game can get indefinitely stuck in the initial loading screen. This seems to happen mostly with players in China. This hotfix changes how the initial game loading works so that we no longer have to wait on some non-essential systems before proceeding to the menu. This should hopefully solve the infinite loading.
Hey everyone! With the release of EA Update 15 - Community Skins, we ended up discovering a few issues that range from small annoyances to possibly game breaking issues. We released a hotfix right after the update fixing part of the more annoying issues (such as weapon achievements not working as intended), and today we are releasing another Hotfix update which deals with the following bugs and issues:
Greetings, Void Hunters! :sssthumb:
Greetings, Void Hunters!
We have an exciting new feature coming and we need your help!
We are introducing Community Skins to the game! We have integrated Soulstone Survivors with Mod.io and we are looking for awesome players to be among the first to add their creations to the games library before this feature is released to the public!
You will now be able to create and share your own custom 3D models of characters AND weapons as free skins to all players! Not only will you be helping us in test out and improve this feature, but the top voted creations will receive Steam Gift Cards AND be showcased in our feature release video once this update comes out to everyone!
If you are feeling inspired and would like to help us, its super easy, barely an inconvenience! We have prepared two official guides that go through all the steps, so check out the details below:
Greetings, Void Hunters! sssthumb
Greetings, Void Hunters! sssthumb My name is Allan, I'm the lead developer of Soulstone Survivors and today I wanted to have a chat with you. This November marks a very special time for us here at Game Smithing, as Soulstone Survivors celebrates 2 years of Early Access ssslove, and on top of that, our recent reviews just hit the amazing mark of 95% positive on Steam which is the best gift we could ask for! So to start, I wanted to personally thank you, from the bottom of my heart, for all the support you have given us so far! As a little thank you, we have prepared a couple things to share with you today that we hope you will enjoy!
Greetings, Void Hunters!
Welcome to another Soulstone Survivors Devlog! This one is a week late as we have been hard at work on the new [REDACTED], but today we wanted to bring more details to you about a few cool changes we are working on!
Greetings, Void Hunters!
Hey everyone! With the release of EA Update 14 - Cursed Fleet, we ended up discovering a few issues that range from small annoyances to possibly game breaking issues. We released a hotfix the same day fixing part of the more annoying issues, and today we are releasing another Hotfix update which deals with the following bugs and issues:
Ahoy, Void Hunters!! We bid yer welcome onboard of our latest update the Cursed Fleet. Were excited to share some pirate concept art and character insights, reworked ascensions, and more!
Welcome to another Soulstone Survivors devlog! Today we got some interesting stuff to share. A sneak peak of a new character, a new debuff, new soundtrack and more!
Welcome to another Soulstone Survivors devlog! Today we got some cool stuff to share with you about performance but also about how we work together as a team, so if you are curious about game development this might be a cool one for you!
Welcome to another Soulstone Survivors devlog! Last week we released our latest update, Embrace of Chaos so right now you can see in-game some of the work we have been working on for a while, but there is still a lot of work in progress going on for the next few updates!
Welcome to the sixth Soulstone Survivors devlog!! You are about to witness some work in progress of a new skill, performance improvements and some changes to how the crafting UI looks.
Welcome to the fifth Soulstone Survivors Devlog! Today we are breaking the rules!! We are always working on quite a few things at the same time, and we usually avoid showing stuff that is still very early or experimental or super placeholder, but today in addition to the usual stuff, we wanted to share a little something we have been working on in the background, so if you are interested in learning more, this devlog is for you!
Welcome to our fourth Soulstone Survivors Devlog! As we continue to work on delivering the next major update, In this devlog you are going to catch a glimpse of some exciting sneak peeks and some stuff we have been working on.
Hey everyone! We just released EA Update 12h, which should address any remaining crashing issues. As you may imagine by now, these are not trivial issues and not easy to detect, as they do not affect most of the player base and we ourselves are not able to reproduce them consistently, so we would appreciate the continued feedback if you are still experiencing crashes with the latest build.
Hey everyone! Once again we have just released EA Update 12g, another small hotfix update for the Unholy Cathedral update released this Monday. This is a small update that addresses the following:
Hey everyone! We have just released EA Update 12d this time around, which is yet another small hotfix update for the Unholy Cathedral update released last night. This is a small update that addresses the following:
Hey everyone!
We have just released EA Update 12c, a small hotfix update for the Unholy Cathedral update released last night. This is a small update that addresses the following:
- Fixed an issue where the game could crash with certain character and rune combinations when trying to level up;
- Fixed an issue where Bumble, the secret boss, would not spawn properly;
- Fixed audio issues for Mac users;
- Made a change that should reduce stuttering for those experiencing it. We are working on another change that will go live later today as we believe we have identified an issue that occurs on certain devices;
Please as always do let us know if you run into any issues with the latest update, we are watching and working to address any of the issues that appear as fast as we can!
Hope you have a great day,
~Soulstone Team
Hello Survivors! :cozyroe:
Its now already our third Soulstone Survivors devlog (which feels crazy how fast time goes by!), and everyone at the studio continues to work hard to deliver our next upcoming update! There is a lot going on in preparation for the next update and today we want to share some of the cool stuff coming soon, but without spoiling too much!
Hey everyone, This is Allan, the lead developer of Soulstone Survivors. Today we are making a hard decision.
Hey everyone! We have just released a small hotfix update which will deal with a few annoying problems in the game that would lead to multiple exceptions, which in turn would degrade the game's performance in certain scenarios. We hope that this small update makes your experience smoother! Full change list for version v0.11.037i:
We've just released update v0.11.037h that will bring new improvements and changes that should make the game much more enjoyable. We are introducing new language support, improving gamepad navigation, and more!
If you would like to learn more about the game and our amazing community join here Discord!
Below is the full list of changes:
Skills:
Hey, Survivors! :cozyroe: Allan here, the lead developer of Soulstone Survivors! As we have discussed before, we want to be more transparent with the community and we thought it would be a good idea to share a little bit about what are the most requested features, and a bit about our plans on how we are working to address them. To that end, weve prepared a video where we go through many improvement points to the game and even some sneak peeks about the next Soulstone Survivors update! [previewyoutube=zveEJzeuO_0;full][/previewyoutube] Here is a list of the topics we talk about in more detail on the video, going through each one of them and talking a bit about what steps we are taking to address them:
Hey, Survivors! :cozyroe:
We've been hard at work behind the scenes, and we're thrilled to announce a new hotfix for Soulstone Survivors! This small update fixes some annoying issues related with some ascensions that we hope will already make the experience a lot smoother, until the next major patch hits!
Speaking of which, rest assured that the next major update to the game is well underway, and we really hope youll be as excited for it as we are when it comes! So, make sure that you keep your eyes peeled on our socials and in Discord for more information about whats coming next in Soulstone Survivors.
Hey Survivors!
We know youve been waiting a long time for this, and today, finally, we bring you the biggest update so far, Frostborn Wrath!
But before we get into the nitty and gritty of the patch notes, to celebrate the newly released update, we will be holding our first ever Live Developer Q&A this Tuesday, September 12th at 5 pm UTC ! If you have burning questions youd like to ask directly to the developers, join us on Discord to participate, we will even give away a few Steam Gift Cards to the coolest questions we get!
Now, here is the full list of changes of what is waiting for you in this update!
Hey, Survivors! :cozyroe:
We've been busy working away behind the curtain, and we're back with a hotfix for Soulstone Survivors! As per the feedback we received from you, we have been working on addressing some major issues encountered in the Path of Ascension update. This update will address those issues and make the experience considerably smoother!
The next major update to the game is well underway, and were sure youll love it when it drops. So, make sure that you keep your eyes peeled on our socials and in Discord for more information about whats coming next in Soulstone Survivors.
Heya Survivors! :cozyroe:
First and foremost, we would like to thank you for all the love & feedback that you gave our latest game update, Path of Ascension! It wouldnt have been a success if it wasnt for all of you. That said, we did hear your amazing feedback and suggestions.
As per the feedback collected after the update was released, we encountered several bugs, and below are the details of the fixes were releasing with this following update.
Heya Survivors! :cozyroe:
It's time for a long awaited update in Soulstone Survivors. Thank you for being patient with us while we've worked to put this together! Today we bring you one of the most significant updates to the game yet! Path of Ascension.
Hello Survivors!cozyroe
As we are finishing the last touches of the biggest update for the game yet (by far!!), we wanted to celebrate the occasion and offer a special,25% off week-long deal, so you can grab Soulstone Survivors and prepare for the new content to come! The sale ends on June 5th, so now is a great time to try the game out!
Stay informed about the latest news and updates via our Facebook and Twitter pages!
Dont forget to join our Discord server to discuss and share your achievements related to Soulstones survivors! Come join us at Game Smithing Official Discord server!
https://store.steampowered.com/app/2066020/Soulstone_Survivors/
Kind regards,
- The Dev Team
Heya Survivors!!!cozyroe
We know its been a while since you heard from us, and we hope youve been enjoying the game in the time weve been hidden away. Were sure everyone is eager to hear what weve been working on and were happy to let you know the next update to Soulstone Survivors is well on the way!
Well have a more thorough update for you when the time comes but for now, make sure that you are following our socials, you never know what we might be cooking up over there, and remember to keep your eyes peeled for the next announcement here on Steam.csgostar
As much as wed love to give you more details right now, we dont want to give away too much, so for now heres a little something to keep you going.
Weve been working on some new weapons for you to play with, but rest assured there is much,
much more to come in this update!
Thank you all for your continued support!
Best Wishes
- The Dev Team
Hey everyone! Today we are happy to announce the new update, Kobold's Treasure! This time around a new secret can be found, and if you are up to the task, you may unlock new unique active skills!
This update also brings some smaller fixes and improvements which you can read more about below:
Hey everyone! After the Scorching Sands update this last Friday (you can read the full list of changes here), we received a few reports of new bugs and issues that we wanted to address as soon as possible. Today we are rolling out a new hotfix update that addresses the following: - Minerals now spawn relative to the progression of a match, so the amount of minerals you are able to gather in a single cycle should be more consistent, rewarding faster playthroughs rather than longer playthroughs; - Increased the chance of Uncommon ores spawning during a match; Developer notes: The previous system would spawn minerals at a fixed time interval, and based on how far along you were in a match (for example, how many bosses you had killed), the game would favour spawning rarer and rarer minerals. However, this functionality caused a problem, where the most efficient way to farm for materials would be to eliminate 4 out of 5 bosses, and keep running around, avoiding to kill the last boss, in order to farm as many high grade minerals as possible. Now, minerals spawn based on the percentage progression of a map, so if you manage to finish a level in 5 minutes, you will get the same amount of minerals as if you completed that level in 30 minutes, rewarding faster playthroughs which are way more interesting than just running around and trying NOT to kill enemies. In addition to that, Uncommon Gems were rarer than intended, making crafting new weapons challenging for new players. - New in-game achievements were not properly syncing with Steam Achievements (this was fixed a few hours after the update); - Fixed an issue where summoned units with a timer such as the Summon Infantry skill did not have their timers reset when they were to be re-summoned in the new system; - Added more error logging to try and help detect the error around not being able to craft a weapon when you already have all the materials and resources to craft it (if you run into this issue again, please do let us know!); - Fixed a very rare occurrence where it might have been possible for your own Rot stacks to spread to you, causing massive damage on yourself; - Fixed the count of negative effects on Bosses not showing on Mac OS; - Fixed issue with the Elite Snake projectile not interacting properly with the visibility slider; - Fixed Ice Bomb and Lightning Bomb from Colummeth and Keythaiz having no name or icon on Death Recap interface; And that's it! While those are relatively small changes, we expect that the Mineral gathering rate will be greatly improved all across the board, and should incentivise a more interesting playstyle than it did before. As always do let us know if you run into any issues with the game, Best wishes, - The dev team
Hey everyone!
I am very happy to announce that we have just released a new update for Soulstone Survivors, the Scorching Sands update! This time around we are adding the remaining rare weapons to the game, offering new play styles for many characters, in addition to a complete refactor of the enemies of the Scorching Valley map, and finally a one-hand only control scheme using the mouse which has been a long time coming, among many other changes!
As with the last update, this time around our focus has been in not only adding new content in the form of a lot of new enemies, weapons and skills, but to also work on some areas that have been pending for a while. A big one is having a mouse-only control scheme to support playing the game with one hand only, which we have promised a long time ago and finally managed to get it in! This update also brings some other quality of life improvements such as the Death Recap screen, UI improvements and overall should make the game experience even smoother!
We are already working hard on some bigger features that will be coming with the next few updates, and as always, we will talk a little bit about what is coming and an overall update on the game and where we are as a team, so if you are interested, check the end of this post! But first... here is the full list of changes!
Hey everyone! We have just released a minor hotfix update after yesterday's big update Omen of Spring (read more about it here), and in reality it is only to fix 3 issues: - Crafting the 3rd Spellblade weapon would not grant the achievement on Steam; - Heartrending Strike would remove all stacks of Bleed, but not convert them into Hemorrhage; - Lock feature would sometimes work inconsistently, sometimes being consumed, but without locking the item; And that's it! I thought it was a good idea to make an announcement just in case you find it weird you get a minor update on your side! As always do let us know if you run into any issues with the game, Best wishes, - The dev team
With the release of the newest update, Omen of Spring (you can read all about it here), a new secret has been found. Are you brave enough to disturb the unknown forces of the void in exchange for power?
Enjoy the special decorations of the Ritual of Love event, which runs from Feb 13th until Feb 26th and introduces 3 new unique Seasonal Skills that once unlocked, are available forever!
PS: The secret will be available permanently, even after the event is over!
Hey everyone!
I am happy to announce the newest Soulstone Survivors update, Omen of Spring! It has been a long time coming, but it's finally here, with new skills, weapons, secrets, and a ton of quality of life improvements and features that were in our list for a long time! Here is the highlight of what you can find inside!
The focus of this update is not only adding new content to the game, but start acting on the topics we mentioned previously. First, we continue adding new weapons and skills that offer new playstyles, along with major balance changes and even the redesign of a negative effect. Second, we are starting to build the diversity of enemies per map we have promised for a while, starting with the Whispering Grove but soon expanding to all maps. And then finally, adding new challenges and continuously improving the existing content, interfaces and visuals of the game.
There is still a lot coming and a lot of hard work ahead of us, and we will talk a little bit about next steps at the end of this post, but first... here is the full list of changes!
Hey everyone!
I know some of you thought this day would never come, but it's finally here! I am glad to bring to you today Soulstone Survivors Winterfall Update! And with it the first batch of new content added to the game!
While this update clearly had a focus on new weapons and skills, the new content added also required multiple systems that have been built from the ground up to allow us to develop new content a lot faster! For everything we build for the game, we have modularity in mind, and with every new block we create we get new tools to develop and expand the game, hopefully in fun ways! While we have the flashy images above, this is far from the full list of changes for this version, which you can find below!
Hello everyone! It's been now 8 days since our last update, which for us feels like a lot of time, so we thought it would be a good idea to take a moment and share a little bit about our future plans and the content we are working on for the next major update. We want to be as transparent with you as we can (while trying to not spoil too much the content that is coming =P), and while this is a bit of a wall of text haha I hope it brings some clarity into what is coming in the future.
Hi everyone! We have just released minor update v0.9.028e, which above everything else, comes to fix the Steam Achievements! With this update, most of your existing in-game achievements will be automatically replicated onto Steam when you start the game, however, there is one thing to note: at this time, we are limited to creating only 100 Steam Achievements, therefore, not all achievements exist on Steam yet! This is a Steam limitation to avoid shady games creating tons of fake achievements just to boost profiles up. We expect that as the days and weeks go by, we will be allowed to create more achievements and will continue expanding this list untill all of the existing (and future!) achievements exist both in-game and on Steam! This patch also brings some other fixes to annoying problems, as you can see in the full list of changes below!
Hello everyone! We have just yesterday completed a week of Early Access, and today we are coming to our third, and this time MAJOR update! Patch v0.9.028c brings with it tons of fixes all around the game, but most importantly, it is all about performance and Endless mode which is now split into two, Endless and Overlord modes! Before talking in more detail about those, let's jump right into the list of changes for this patch, and as always we will talk a bit more about what is going on in the game down below!
Hello everyone! We have just completed our second full day of Early Access and to celebrate we bring to you our second patch, version v0.9.027h! The focus for this version has been on reviewing and reworking the Endless Mode. I will talk a little bit more about it at the end of this post but first, here is the full list of changes for this version:
Hi everyone! Before anything else, I would just like to say a HUGE thank you, to all of you that are supporting our work one way or another, grabbing a copy of course but with feedback, bug reports, and in general just being awesome human beings! I cannot believe how lucky we are to have such a welcoming and supportive community behind the game! I really do hope that the game brings you a lot of fun for a very long time, we hope you are enjoying the new content and rest assured that it is still just the beginning, after all, this is day ONE of Early Access! The path is long, but to take it with you will be an honor! Today we bring the first-ever Early Access update, it is not the most exciting for most of you haha, but will be very helpful to some of you that are facing some of the problems we just fixed! Without further ado:
Hey everyone! The day is finally here, and Early Access is now available!! You can finally try out all the new characters, skills, curses, achievements, endless... and create those game-breaking builds we love to see! We've prepared an Early Access release trailer to mark the occasion! [previewyoutube=DzzP5qbYrrQ;full][/previewyoutube] If you tried the Demo, or the Prologue, or you are completely new to the game and decide to give it a go, we truly hope you will have a good time with all the changes and new content available! You can find the Early Access in the link below: https://store.steampowered.com/app/2066020/Soulstone_Survivors/ We would like to thank you all once again for all the support, the game would definitely not be the same without the amazing community we have here on Steam and on Discord! All the feedback, support messages and even criticism all helped to shape the game so far, and rest assured: the Early Access is just the beginning! And with all that said... we will see you in the void, Void Hunter! Best wishes, - The dev team
Hi everyone! As we are getting closer and closer to the beginning of Early Access on November 7th, we wanted to do a little something in preparation for all that is coming. And with that in mind, we decided to run a small Pre-Release event where you have a chance of getting a Steam Key for Soulstone Survivors for free, in addition to a few other prizes! Together with this update v0.8.025a for the Prologue version which we will get into in a second, we set up a small Speedrunning tournament over in our Discord, where the fastest players will be eligible to earn the following prizes:
Hi everyone! It's been a while since our last update, but rest assured that our silence is just because we are working extremely focused on ensuring that the Early Access will have a ton of content! Today we have made available version v0.8.024c, which brings with itself a lot of internal improvements for Early Access, including significant performance improvements, resolution fixes, the Prestige system which for now is very basic but is getting expanded very soon, multiple save files... and we have worked on SO much more in these last few weeks that we can't wait to share with you! But, without further ado, here is what you can expect in this update:
Hi everyone! Soulstone Survivors has a demo available for a limited time only with the Steam Next Fest, where you can try up to 6 characters for free! After the festival the demo is going offline, so now is the time to give the game a go if you haven't already! https://store.steampowered.com/app/2066020/Soulstone_Survivors/ And to celebrate the festival which is booming, we will be running a Community Steam courtesy of @moorhuhnschlaechter and @VyvLiveGaming (find them on Twitch, they are awesome!), two Soulstone Survivors pro players and speed runners who will be playing the demo from the start, playing with a few of the characters, trying some skills, sharing some very good tips on how to play the game and even showing a little speed run action! We will be in chat to talk about the game and answer any questions you may have starting October 8th at 1pm BST / 5am PST, so grab a coffee, get comfortable and ask away! =) You can also jump straight into the game which is available now! We hope you will enjoy the game, have a good time, and we are always here for whatever you need! We'd also like to thank our amazing community for the support, having you all on the forums, on our discord, everywhere, is jus amazing! And a special thanks once again to @VyvLiveGaming and @moorhuhnschlaechter for helping us with the stream, you guys are awesome!! Best wishes, - The dev team
Hi everyone! To mark the beginning of Steam Next Fest later today, it is with immense pleasure that we announce that Soulstone Survivors will be coming to Early Access on November 7th!! [previewyoutube=Uw0qod6patA;full][/previewyoutube] The little teaser above showcases a few seconds of gameplay from different new characters and a few new skills, but you might be wondering, is that all? Some new characters, a few new skills... and that's it? Not at all my friend! With the beginning of the Early Access, you will have access to all the main planned features in the game: Runes, Curses (map affixes), Achievements and Unlocks, literally 100 new skills, new characters, weapons... and to make sense of it all, we've also prepared a Development Roadmap, which outlines all you can expect to see in the game when Early Access hits, AND for the future of the game as well! The roadmap has been posted on the game's Steam page, be sure to check it out and of course, leave a wishlist and follow the game if you haven't already =) https://store.steampowered.com/app/2066020/Soulstone_Survivors/ Over the next few weeks leading up to the release we will be sharing more details about each feature, but for now, I hope this gives you an idea of what to expect! The game is currently under heavy development and we plan to continue supporting Soulstone Survivors for a very long time, every day we get more and more excited with all the ways in which we can explore the game mechanics, so rest assured that this is just the beginning! If you've been following the game for a bit, you may know that we like to stay really close to the community, be it through the forums, the comments down here, and mainly through our Discord (https://discord.gg/5RcXb8attT), so if you've got questions or want to learn more about the game and the plans, come and join us, we'd love to chat! Thank you all for the amazing support so far, we truly hope that it will be worth the wait! Best wishes, - The dev team
Hi everyone! Soulstone Survivors is taking part on this Steam Next Fest and we wanted to kick it off in style! Courtesy of @VyvLiveGaming and @moorhuhnschlaechter (find them on Twitch, they are awesome!), two Soulstone Survivors pro players and speed runners, we will be running a Community Stream where they will be playing the demo from the start, playing with a few of the characters, trying some skills, sharing some very good tips on how to play the game and even showing a little speed run action! We will be in chat to talk about the game and answer any questions you may have starting October 3rd at 9pm BST / 1pm PST, so grab a coffee, get comfortable and ask away! =) You can also jump straight into the game which is available now! https://store.steampowered.com/app/2066020/Soulstone_Survivors/ We hope you will enjoy the game, have a good time, and we are always here for whatever you need! As always thanks everyone for the super amazing support, we are always amazed by how awesome you are =) and a special thanks once again to @moorhuhnschlaechter and @VyvLiveGaming for helping us with the stream, you guys are awesome!! Best wishes, - The dev team
Hi everyone! We have just released version v0.7.022g and this time around it is a minor patch that should address some of the issues reported by the community, including a few annoying issues such as arrows hitting your summons, Bloodlust with numbers being a bit weird, and some much-needed improvements like Death Protection actually having some feedback now! Without further ado:
Hi everyone!
We are happy to announce the Demo for Soulstone Survivors is now back until October 12, and with it, for the first time ever, you will be able to play with a total of 6 characters! Over these last few weeks, the game has evolved quite a bit with the Prologue, and as we prepare to gear up for the Early Access release (which will be around the end of October/November!!), this seemed like the perfect opportunity to give you a taste of what else the game has to offer! Here are the 6 characters you can try right now in the demo:
As some of you may know, we currently also have a Prologue for Soulstone Survivors, which is in essence similar to the Demo. It may be confusing as to why we now have both online, and we made a video talking a little bit about it:
[previewyoutube=AYI5pbEmQMg;full][/previewyoutube]
As mentioned in the video, we will be participating in the Steam Next Fest, which runs from October 3rd until October 10th. After the festival is over, on October 12, the demo is going away for the last time, but the Prologue will remain, however, only with 3 characters available. We really apologise for the confusing times ahead, but we hope that you will be able to have a good time with the new characters, and most importantly that the full game will be worth the wait =)
We will be sharing our full roadmap very soon, so stay tuned for news, and as always, if you have any feedback, questions, or would like to talk about anything, we are always listening, here, on our Discord (https://discord.gg/5RcXb8attT), on Youtube, everywhere =)
Thank you all very much for the amazing support so far, and we hope you enjoy the demo!
Best wishes,
- The dev team
Hello everyone! With only 3 days left of the demo, and the prologue about to begin, we just released yet another small update, v0.6.020c! This time around we are fixing some issues such as performance, skeleton scaling and clarity problems with some tooltips. We expect that the performance should improve for all players and highly recommend updating asap! Here is the full list of changes:
Hello everyone! We have just released version v0.6.020b! This is the last set of big changes coming to the Demo, in preparation for the Prologue! If you haven't wishlisted the prologue yet, that would be an amazing help for us! You can do so in the link below! https://store.steampowered.com/app/2113430/Soulstone_Survivors_Prologue/ Alright, now for the changes! Since we changed a lot of the in-game formulas, pretty much all power-ups had their numbers tweaked! Some systems changed a bit, some performance improvements, overall this is actually quite a large patch! Do give the game a go through the Demo and let us know if you run into any issues! =)
Hi everyone! We've been teasing some big news for a while and, this is it! We would like to announce that on the 26th of August we are removing the demo from Steam, and starting the Prologue! Before anything else, you should head over to the Prologue Steam page and wishlist so you will know as soon as it's available! https://store.steampowered.com/app/2113430/Soulstone_Survivors_Prologue/ Now, why is this big news? Because the Prologue is coming with a TON of new content available for free before the release of the game! Let me show you some of the new stuff you can expect to try in the Prologue:
Hey everyone! Another update is now out, version v0.5.019c comes to solve some critical issues where saves could be corrupted without any sort of recourse, it brings arrows pointing to the portals, a.k.a. most requested feature ever hahaha and a lot of balance changes!
Hey everyone! Wanted to share with you the changes for the minor update v0.5.019b that just came out this Monday, August 8th =) This is a small one focused on fixes but also brings some much awaited quality of life improvements! here is the full list of changes:
Hey everyone! We have just released another really cool update for the Demo, we can't seem to stop ourselves! =P In this one among other things we decided to add more Elite enemies to the game, to bring some change of pace of how a run can go! Without further ado:
Hello everyone! We have just completed one week since the Demo release and we cannot believe the amazing feedback and support we received! It is absolutely mind blowing, and it has been a blast improving the game with your help! With that in mind we thought it would be cool to take this even further! I'm happy to announce our first ever community event, the Skill Weekend #1!
Hey everyone! As some of you may know, we have been updating the demo for Soulstone Survivors quite often! We decided it would be a good idea to start posting the patch notes for those changes over here so you can all refer to it in a more convenient manner =) We are very active in discord and love discussing about the game, there are a ton of great folks over there and it has been a big source for the improvements and fixes we've been working on, so do consider joining us! =) Without further ado:
We are happy to share that Soulstone Survivors demo is available NOW! Pick your character, craft your weapons, choose a map and let the mayhem begin! While we are saving some extra cool stuff for the full version fo the game, we still will be adding a ton of new content to the demo, so if you have suggestions, feedback or impressions about the game, do let us know in our Discord (https://discord.gg/5RcXb8attT), we are always online and would love to have a chat! We hope you will enjoy the game as much as we do, and if you'd like to keep up to date with the game's development, wishlist the game here on Steam! Best wishes, The dev team
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