Hey everyone! After the Scorching Sands update this last Friday (you can read the full list of changes here), we received a few reports of new bugs and issues that we wanted to address as soon as possible. Today we are rolling out a new hotfix update that addresses the following: - Minerals now spawn relative to the progression of a match, so the amount of minerals you are able to gather in a single cycle should be more consistent, rewarding faster playthroughs rather than longer playthroughs; - Increased the chance of Uncommon ores spawning during a match; Developer notes: The previous system would spawn minerals at a fixed time interval, and based on how far along you were in a match (for example, how many bosses you had killed), the game would favour spawning rarer and rarer minerals. However, this functionality caused a problem, where the most efficient way to farm for materials would be to eliminate 4 out of 5 bosses, and keep running around, avoiding to kill the last boss, in order to farm as many high grade minerals as possible. Now, minerals spawn based on the percentage progression of a map, so if you manage to finish a level in 5 minutes, you will get the same amount of minerals as if you completed that level in 30 minutes, rewarding faster playthroughs which are way more interesting than just running around and trying NOT to kill enemies. In addition to that, Uncommon Gems were rarer than intended, making crafting new weapons challenging for new players. - New in-game achievements were not properly syncing with Steam Achievements (this was fixed a few hours after the update); - Fixed an issue where summoned units with a timer such as the Summon Infantry skill did not have their timers reset when they were to be re-summoned in the new system; - Added more error logging to try and help detect the error around not being able to craft a weapon when you already have all the materials and resources to craft it (if you run into this issue again, please do let us know!); - Fixed a very rare occurrence where it might have been possible for your own Rot stacks to spread to you, causing massive damage on yourself; - Fixed the count of negative effects on Bosses not showing on Mac OS; - Fixed issue with the Elite Snake projectile not interacting properly with the visibility slider; - Fixed Ice Bomb and Lightning Bomb from Colummeth and Keythaiz having no name or icon on Death Recap interface; And that's it! While those are relatively small changes, we expect that the Mineral gathering rate will be greatly improved all across the board, and should incentivise a more interesting playstyle than it did before. As always do let us know if you run into any issues with the game, Best wishes, - The dev team
[ 2023-03-27 20:34:49 CET ] [ Original post ]
🎮 Full Controller Support
- [1.61 G]
With deep RPG mechanics intertwined with Roguelite elements, Soulstone Survivors offers a condensed, yet deep Action RPG experience:
- Explore almost 150 unique Active Skills (and growing!);
- Unlock and play with 14 Characters, with many more to come;
- Experiment with hundreds of Passive Skills and Runes to customize your characters;
- Progress through the Skill Tree with your Soulstones;
- Face and defeat powerful Bosses;
- Choose Curses that increase your challenge in interesting ways;
- Overcome extreme challenges to craft legendary weapons;
- Complete dozens of achievements and unlock new powers;
We have prepared the roadmap below which outlines what to expect as the game evolves:
We are a tiny team that chose to stay independent and continue developing a game we love and would like to thank you very much for your attention and interest, and to all our existing community for all the help so far, we wouldn't be here without you!
[ 6086 ]
[ 3241 ]