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HOTFIX UPDATE v0.10.033j

Heya Survivors! :cozyroe: First and foremost, we would like to thank you for all the love & feedback that you gave our latest game update, Path of Ascension! It wouldnt have been a success if it wasnt for all of you. That said, we did hear your amazing feedback and suggestions. As per the feedback collected after the update was released, we encountered several bugs, and below are the details of the fixes were releasing with this following update.

  • Added a way to override Auto Aim behavior. By default, you can hold the Right Mouse Button or the Right Analog Stick;
  • Added tooltips to the Skill Tree to give a little bit more information about the new functionalities;
  • The Hound Master's dogs now properly scale with character's stats, weapon stats, runes, skill tree progression, and curse intensity, which should result in a considerable increase in their power;
  • Fixed an issue where the Hound Master's Hound's Feast would grant twice the bonus it should grant;
  • Synergy power-ups can now be officially picked up multiple times;
  • Multiple new sound effects for enemies;
  • Increased the following range of Fiery Blades, so they have more autonomy to attack enemies further away before they come back to you;
  • Runes Unwavering Persistence now recovers 10 health every 5 seconds, up from 5;
  • Rune's Unwavering Persistence no longer accumulates healing over time, working as intended;
  • Rune Healing Flow now recovers 15 health for every 100 enemies killed, up from 10;
  • Imminent Wisdom (Spellblade's Riftwalker power) now also affects summoned units;
  • Fixed an issue where the Spellblade's skill tree would be unlocked earlier than it should be;
  • Fixed an issue where it would be possible to craft a weapon without materials;
  • Fixed issue where Exorcism would not be able to critically heal the caster;
  • Changed Nature's Guardian tooltip to say +1 dash count, instead of +100% dash count;
  • The Cupid in the Whispering Grove is no longer targetable by summoned units;
  • Fixed issue where the Ascension tooltip could show together with the Endless/Overlord tooltip;
  • Fixed issue where in Bumble's Lair, characters would be "offset" from their real positions;
  • Fixed issue where mounting the Panther could cause your character to be "offset" from its real position;
  • Fixed an issue where Affinity runes, when used with Unconvenional Start rune, would trigger twice;
  • Fixed an issue where the Void Presence could activate mines and traps;
  • Fixed multiple issues related to the navigation with a controller in the skill tree and across the menus, where the game could lose focus of which object was selected;
  • Fixed an issue where certain debuff effects such as Piercing Shout would show in an incorrect position on multiple enemies;
  • Fixed the Paladin's skill tree shared node that increased healing received from crystals to work as intended;
  • Fixed an issue where the Spellblade Riftwalker's Rift could open on top of a specific mountain in the Scorching Valley;
  • Fixed an issue where summoned units would incorrectly gain massive damage and health bonuses when you picked up upgrades for their skills;
  • Fixed an issue where Noxious Shot could fire sub-projectiles without limit, causing a major performance impact;
  • Fixed an issue where Bolt Barrage would not appear as an option when using the Singular Focus rune;
  • Fixed issue where the tooltip for the Hunger mechanic was not showing the correct values after some skill tree progression;
  • Fixed issue where Rage tooltip was not showing the correct values after some skill tree progression;
  • Fixed an issue where Mana Crystals and Crystal Eggs collect range would be affected by experience collect range;
  • Fixed an issue where Divine Inspiration would scale with experience, collect range;
  • Increased the base size of Divine Inspiration Sliver of Light;
Thats all for now! Thank you so much once again for everyones feedback!
- Dev Team


[ 2023-06-10 01:24:39 CET ] [ Original post ]



Soulstone Survivors
Game Smithing Limited
  • Developer

  • Game Smithing Limited
  • Publisher

  • 2022-11-07
  • Release

  • Indie RPG Singleplayer EA
  • Tags

  • Game News Posts 84  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (18898 reviews)


  • Review Score

  • http://www.soulstonesurvivors.com
  • Website

  • https://store.steampowered.com/app/2066020 
  • Steam Store



  • [1.61 G]

  • Public Linux depots

  • Soulstone Survivors is an action roguelite where you slay hordes of foes and face titanic bosses while learning powerful skills to enhance your character. Play as a Void Hunter, and with the spoils of every match craft weapons, unlock new characters, upgrade your skill tree and equip new runes, all in your quest for godlike powers.

    With deep RPG mechanics intertwined with Roguelite elements, Soulstone Survivors offers a condensed, yet deep Action RPG experience:

    • Explore almost 150 unique Active Skills (and growing!);
    • Unlock and play with 14 Characters, with many more to come;
    • Experiment with hundreds of Passive Skills and Runes to customize your characters;
    • Progress through the Skill Tree with your Soulstones;
    • Face and defeat powerful Bosses;
    • Choose Curses that increase your challenge in interesting ways;
    • Overcome extreme challenges to craft legendary weapons;
    • Complete dozens of achievements and unlock new powers;

    We have prepared the roadmap below which outlines what to expect as the game evolves:



    We are a tiny team that chose to stay independent and continue developing a game we love and would like to thank you very much for your attention and interest, and to all our existing community for all the help so far, we wouldn't be here without you!
    GAMEBILLET

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    1.35$ (89%)
    0.75$ (92%)

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