Hey, Survivors! :cozyroe:
We've been hard at work behind the scenes, and we're thrilled to announce a new hotfix for Soulstone Survivors! This small update fixes some annoying issues related with some ascensions that we hope will already make the experience a lot smoother, until the next major patch hits!
Speaking of which, rest assured that the next major update to the game is well underway, and we really hope youll be as excited for it as we are when it comes! So, make sure that you keep your eyes peeled on our socials and in Discord for more information about whats coming next in Soulstone Survivors.
Full change list for version v0.10.036a:
- The Arcane Weaver's Mana Crystals are now collected instantly by walking over them;
- The Sentinel's Panther Bond no longer decays when you are far away from the Panther;
- The Hound Master's Beefs are no longer affected by your pick up range, as you are still meant to find and collect the beefs manually;
- Reduced memory usage of multiple textures along with a few performance improvements;
- Added a limit to the number of Mines all "Mine" type skills can have active at any one time;
- Fixed an issue where skills that target random enemies could target invulnerable enemies such as the Void Presence;
- Fixed an issue where the Legionnaire's Catapults would target invalid targets such as the Void Presence;
- Fixed an issue where the Panther Bond connection would be affected by the Special Effects Visibility slider;
- Fixed an issue where the Legionnaire's Catapult Blueprints would become invisible if special effect visibility was low;
- Fixed an issue where if you reduced the cost of the Legionnaire's Catapults through the skill tree, the price reduction would not properly show in the UI;
- Fixed an issue where the Legionnaire's catapult part item would not be glowing if visual effect visibility was too low;
- Fixed an issue where the Chaoswalker's Orbs would not be glowing if visual effect visibility was too low;
- Fixed an issue where the Hound Master's Beefs would not be glowing if visual effect visibility was too low;
- Fixed an issue where the Necromancer's Body Parts would not be glowing if visual effect visibility was too low;
- Fixed an issue where the Assassin's Tasks might still be active after a match ended;
- Reduced the opacity of the ground effect of the Spellblade's Rift;
- Fixed the damage area of the Void Presence which was slightly larger than the red circle;
- Fixed an issue where buffs could appear gigantic on certain enemies and allies, causing a lot of screen clutter;
- Fixed an issue where in certain maps, enemies would spawn slower than intended especially in the beginning of the match;
- Fixed an issue where Fiery Blades and Spider Cocoon descriptions would not update properly with the Extra Help rune;
- Fixed an issue where Synergy type power ups would not specify that they also work with the upgraded versions of negative effects;
- Multiple fixes around skill tree nodes, including small visual issues, incorrect values being displayed, purchase order, etc;
- Multiple new sound effects across the game;
- Fixed Frostborn warrior icons on the Death Recap screen;
- The Kobold Demolisher enemy no longer causes damage to itself with one of its attacks;
- Dev team
[ 2023-10-20 20:09:51 CET ] [ Original post ]
🎮 Full Controller Support
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With deep RPG mechanics intertwined with Roguelite elements, Soulstone Survivors offers a condensed, yet deep Action RPG experience:
- Explore almost 150 unique Active Skills (and growing!);
- Unlock and play with 14 Characters, with many more to come;
- Experiment with hundreds of Passive Skills and Runes to customize your characters;
- Progress through the Skill Tree with your Soulstones;
- Face and defeat powerful Bosses;
- Choose Curses that increase your challenge in interesting ways;
- Overcome extreme challenges to craft legendary weapons;
- Complete dozens of achievements and unlock new powers;
We have prepared the roadmap below which outlines what to expect as the game evolves:
We are a tiny team that chose to stay independent and continue developing a game we love and would like to thank you very much for your attention and interest, and to all our existing community for all the help so far, we wouldn't be here without you!
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