Major Update: Master of Machines
[previewyoutube=Dh6TQSgs618;full][/previewyoutube] This update brings quite a few major improvements that have been resquested by the community, so without further ado, here is the full list of changes for the Master of Machines update! New Character - The Engineer - The master of machines seeks Soulstones to power his latest creations! Use powerful turrets and mechanical allies to decimate the corrupt creatures of the Void! Supply yourself and your allies with endless ammunition and even launch portable nukes for ultimate destruction!
New Weapon Upgrade system - The Blacksmith has discovered new ancient techniques for improving your weapons of choice. After crafting all weapons available to a character, you can now upgrade these weapons to reach new, unprecedented levels of power.
Damage Breakdown improvements - The damage breakdown window now has two new additional tabs, where you can view the healing done from all sources and the damage done by your damaging passive skills, so you can take a deeper look to understand where your damage is coming from. General changes and fixes:
~Soulstone Team
[ 2024-05-13 14:24:59 CET ] [ Original post ]
Hello Survivors! :cozyroe:
Today we come to you with our 10th major update, the Master of Machines! Please welcome a brand new Void Hunter, the Engineer!
[previewyoutube=Dh6TQSgs618;full][/previewyoutube] This update brings quite a few major improvements that have been resquested by the community, so without further ado, here is the full list of changes for the Master of Machines update! New Character - The Engineer - The master of machines seeks Soulstones to power his latest creations! Use powerful turrets and mechanical allies to decimate the corrupt creatures of the Void! Supply yourself and your allies with endless ammunition and even launch portable nukes for ultimate destruction!
New Weapon Upgrade system - The Blacksmith has discovered new ancient techniques for improving your weapons of choice. After crafting all weapons available to a character, you can now upgrade these weapons to reach new, unprecedented levels of power.
Damage Breakdown improvements - The damage breakdown window now has two new additional tabs, where you can view the healing done from all sources and the damage done by your damaging passive skills, so you can take a deeper look to understand where your damage is coming from. General changes and fixes:
- New menu notifications to make it easier to know what is new that requires your attention, such as new runes, maps, etc;
- New achievements tab to make it easier to find which achievements you just unlocked and what rewards you got;
- Runes that grant bonuses when you are standing still no longer consider knockbacks as movement, only actual input;
- Added a new option to disable Buff Status icons during gameplay;
- New character stats to increase Mineral and Loot gains during a match (currently only used with the Engineer);
- New sound effects for weapon and character selection, as well as quite a few adjustments around skill sound effects;
- Visual effects adjustments on loads of skills;
- Added "Frontal" type to the skill "Flurry";
- Replaced the "Frontal" type from the skill "On Guard" with the Area type;
- Static summon skills like totems and others will now properly relocate when re-summoned, instead of being destroyed and re-created;
- Fixed a few issues in the Profile screen which could cause errors in rare scenarios;
- Fixed the area of the Elite Scorpion dealing damage in an area larger than intended;
- Fixed Living Weapon and Fiery Blades being easier to kill than intended;
- Fixed Jupiter Spear not having the "Chain" tag;
- Fixed Smoke Bomb becoming invisible if visibility settings were at the minimum;
- Fixed an issue where visibility settings would reset when restarting the game if they were at the minimum;
- Fixed issue where Wild Strike would give Bulwark when it should only give Finesse;
- Fixed issue where the Hound Master dogs would not be healed properly by picking up food;
- Fixed issue where Assassin Enclave skill would cause massive frame drops;
- Fixed issue where Poison Puddle would not add Poison-related passives to the pool of passive skills;
- Fixed issue where Twin Daggers and other skills would decrease visibility considerably even at very low visibility settings;
- Fixed issue where sometimes certain skills would not properly show in the Damage Breakdown popup;
~Soulstone Team
Soulstone Survivors
Game Smithing Limited
Game Smithing Limited
2022-11-07
Indie RPG Singleplayer EA
Game News Posts 84
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(18898 reviews)
http://www.soulstonesurvivors.com
https://store.steampowered.com/app/2066020 
[1.61 G]
Soulstone Survivors is an action roguelite where you slay hordes of foes and face titanic bosses while learning powerful skills to enhance your character. Play as a Void Hunter, and with the spoils of every match craft weapons, unlock new characters, upgrade your skill tree and equip new runes, all in your quest for godlike powers.
With deep RPG mechanics intertwined with Roguelite elements, Soulstone Survivors offers a condensed, yet deep Action RPG experience:
We have prepared the roadmap below which outlines what to expect as the game evolves:
We are a tiny team that chose to stay independent and continue developing a game we love and would like to thank you very much for your attention and interest, and to all our existing community for all the help so far, we wouldn't be here without you!
With deep RPG mechanics intertwined with Roguelite elements, Soulstone Survivors offers a condensed, yet deep Action RPG experience:
- Explore almost 150 unique Active Skills (and growing!);
- Unlock and play with 14 Characters, with many more to come;
- Experiment with hundreds of Passive Skills and Runes to customize your characters;
- Progress through the Skill Tree with your Soulstones;
- Face and defeat powerful Bosses;
- Choose Curses that increase your challenge in interesting ways;
- Overcome extreme challenges to craft legendary weapons;
- Complete dozens of achievements and unlock new powers;
We have prepared the roadmap below which outlines what to expect as the game evolves:
We are a tiny team that chose to stay independent and continue developing a game we love and would like to thank you very much for your attention and interest, and to all our existing community for all the help so far, we wouldn't be here without you!
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