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Major Update: Cursed Fleet
Soulstone Survivors is completing 2 years of Early Access today!! We still cannot believe how far the game has come, with 14 MAJOR updates and more content than we can mention here! To celebrate we are giving a 30% discount on the game and creating a new bundle with the awesome Atomic Picnic, a third person Action Roguelite with crazy smooth visuals and gameplay that just released TODAY, check out the bundle to get it at an extra 10% off!! https://store.steampowered.com/bundle/43804 You will also find some cool anniversary decorations in the game's menu from November 7th to December 9th!
The cursed fleet is here, and with it the new Void Hunter, the Cursed Captain! With a pistol in one hand and a cutlass in another, the Captain has a unique combination of melee and ranged attacks, combined with the powers harnessed from his eternal curse. Now you can craft new weapons, unlock unique skills, runes and command your own Ghost Ship into battle!
Along with the Cursed Captain we are introducing a new buff to the game! Accumulate stacks of Cursed to summon a powerful ghostly tentacle to fight for you for a limited time!
We are also introducing a new Skill Trait to the game called Gunpowder! Currently exclusive to the new Gunpowder Burst skill, these skills are not used on a cooldown, instead they stop all your other skills from consuming Ammunition, being used every time you accumulate 20 Ammunition for a crazy burst of damage!
You can now unlock the Artifact Powers for the Cursed Captain, Pyromancer and Arcane Weaver by upgrading their weapons to the Artifact rarity!
Over time the Blacksmith UI became more and more cluttered with recipes, skill details, artifact power and so on, and it was time to tidy up the workshop! The new revised UI aims to clean up the visuals considerably, making this screen a lot less overwhelming than before while still allowing you to see all the information you need.
We continue on our journey to improve the games performance across the board. With this update we are bringing a few big updates once again, improving the collision detection of some skills, changing how we update scripts for faster runtime, but the biggest change is related to the XP Crystals! We had shown this video in a previous Devlog (which we recommend you check out), but take a look at the difference! Before: [previewyoutube=MKSInQXA5Cg;full][/previewyoutube] After: [previewyoutube=k7FKuWT4bu8;full][/previewyoutube]
Did you know we are currently holding a meme-off community event? Check out our Discord community and share your joys and frustrations as memes to win gift cards and game keys! If you want to learn more head over to our Discord!
As always we wanted to thank you all very much for your support! Have a great day!
~Soulstone Team
[ 2024-11-07 18:03:00 CET ] [ Original post ]
Hello Survivors! :cozyroe:
The Cursed Fleet is finally here as our 14th major update! Explore new builds with the Cursed Captain, runes, artifact powers, skills, and a lot more!
2 Years Anniversary Celebration
Soulstone Survivors is completing 2 years of Early Access today!! We still cannot believe how far the game has come, with 14 MAJOR updates and more content than we can mention here! To celebrate we are giving a 30% discount on the game and creating a new bundle with the awesome Atomic Picnic, a third person Action Roguelite with crazy smooth visuals and gameplay that just released TODAY, check out the bundle to get it at an extra 10% off!! https://store.steampowered.com/bundle/43804 You will also find some cool anniversary decorations in the game's menu from November 7th to December 9th!
New Character - The Cursed Captain
The cursed fleet is here, and with it the new Void Hunter, the Cursed Captain! With a pistol in one hand and a cutlass in another, the Captain has a unique combination of melee and ranged attacks, combined with the powers harnessed from his eternal curse. Now you can craft new weapons, unlock unique skills, runes and command your own Ghost Ship into battle!
New Buff - Cursed
Along with the Cursed Captain we are introducing a new buff to the game! Accumulate stacks of Cursed to summon a powerful ghostly tentacle to fight for you for a limited time!
New Skill Trait - Gunpowder
We are also introducing a new Skill Trait to the game called Gunpowder! Currently exclusive to the new Gunpowder Burst skill, these skills are not used on a cooldown, instead they stop all your other skills from consuming Ammunition, being used every time you accumulate 20 Ammunition for a crazy burst of damage!
New Artifact Powers
You can now unlock the Artifact Powers for the Cursed Captain, Pyromancer and Arcane Weaver by upgrading their weapons to the Artifact rarity!
New Blacksmith UI
Over time the Blacksmith UI became more and more cluttered with recipes, skill details, artifact power and so on, and it was time to tidy up the workshop! The new revised UI aims to clean up the visuals considerably, making this screen a lot less overwhelming than before while still allowing you to see all the information you need.
Further Performance improvements
We continue on our journey to improve the games performance across the board. With this update we are bringing a few big updates once again, improving the collision detection of some skills, changing how we update scripts for faster runtime, but the biggest change is related to the XP Crystals! We had shown this video in a previous Devlog (which we recommend you check out), but take a look at the difference! Before: [previewyoutube=MKSInQXA5Cg;full][/previewyoutube] After: [previewyoutube=k7FKuWT4bu8;full][/previewyoutube]
General changes and fixes:
- Added new Corrupted Demon Hunter and Corrupted Cursed Captain enemies;
- Added more stats of the Unholy Cathedral to the Profile tab, highlighting your best matches and graphs;
- Fixed a critical issue where if you had an error with part of your save files, you could have a weapon that was upgraded, but was still showing as locked, putting the game in a bugged scenario;
- Fixed an issue where the Divine Legacy rune would not guarantee high rarity power ups if you banished all legendary power ups. It should try to always offer the highest rarity possible;
- Fixed an issue where skills would not count as sources of buffs or debuffs after being used once, causing the game to not show you the power ups it should;
- Fixed an issue where summon skills would count as multiple sources of the same buff/debuff, causing inconsistent behaviours especially once removed;
- Fixed an issue where Pillars were not classed as Elite, and therefore not prioritized by Cunning summons;
- Fixed an issue where Egg Shooter would not scale with cast frequency and multicast properly, which will make it much more powerful now;
- Fixed an issue where Fan of Bombs and other similar skills like Carnage would not work properly with VERY high cast frequency and multicast chance, being much more powerful now;
- Fixed an issue where the Death Knight would get Swift power ups, despite being unable to dash;
- Fixed an issue where the visibility slider would impact the amount of summoned entities by skills such as Spider Cocoon (spawning less than intended);
- Fixed an issue where Rolling Boulder had 20 seconds cooldown, instead of the intended 6, making it a lot worse than intended;
- Fixed an issue where with the Ready for Battle rune, more skills would be offered in the Unholy Cathedral than intended, causing errors;
- Fixed an issue where Reroll did not use the input cooldown in the level up screen, leading to accidental rerolls;
- Fixed multiple gamepad related issues in the skill tree which could lead to inconsistent navigation;
- Fixed an issue where the Ascended skin would disappear from your skill tree if you reset a characters skill tree;
- Fixed an issue where if you restarted a match after completing its objective, but before entering a portal, could cause issues;
- Fixed an issue where certain skills would stop hitting small enemies due to how they were scaling with Area;
- Fixed an issue where Keythaiz Lightning Bomb attack would deal damage in an area larger than the visual would indicate;
- Fixed an issue where the Profile matches tab wouldnt work as intended if there were matches with corrupted saved data;
- Fixed an issue with lighting in the Low and Very Low presets, which were causing strange artifacts;
- Fixed an issue where Void would not cause Doom damage, only direct damage instead;
- Fixed an issue where the game could be showing the incorrect skill tooltip in the skill replacement window during level up;
- Fixed an issue where the number of Lords of the Void eliminated in the Unholy Cathedral was not showing correctly;
- Fixed an issue where the Elementalist Fire Foxes are now properly removed across Unholy Cathedral cycles;
- Fixed an issue where the Unholy Cathedral tooltip would show Rare materials instead of Common and Uncommon materials (visual error only);
- Fixed an issue where Elemental Flow rune was twice as effective as it should be (100% faster tick rate on negative effects instead of 50%). Implementation has been fixed, but effect has been increased to compensate for the fix;
- Removed the Area skill type from Scent of Blood since it is not applied in an area;
EDIT: Hotfix Update 14f2:
- Added option to enable or disable the Physics CPU Limit option. It is enabled by default as it usually makes the game run smoother, but can be experimented with on a case by case scenario. We recommend leaving this option ENABLED;
- Fixed a few gamepad navigation issues on the Skill Tree;
- Fixed sensitivity of the scroll wheel in the new Blacksmith Materials tab;
- Minor fix to the layout of the Runes tab;
- Fixed issue where Lord of the Void materials would not display tooltips consistently;
Community Event: Meme-off
Did you know we are currently holding a meme-off community event? Check out our Discord community and share your joys and frustrations as memes to win gift cards and game keys! If you want to learn more head over to our Discord!
Finally, if you would like to receive updates like this one via email, we would also like to invite you to our new mailing list! We are still to send our first email, but that will be a great way to get news about the game and overall studio if you are interested in what we might have store in the future!
As always we wanted to thank you all very much for your support! Have a great day!
~Soulstone Team
[ 2024-11-07 18:03:00 CET ] [ Original post ]
Soulstone Survivors
Game Smithing Limited
Developer
Game Smithing Limited
Publisher
2022-11-07
Release
Game News Posts:
91
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(19396 reviews)
Public Linux Depots:
- [1.61 G]
Soulstone Survivors is an action roguelite where you slay hordes of foes and face titanic bosses while learning powerful skills to enhance your character. Play as a Void Hunter, and with the spoils of every match craft weapons, unlock new characters, upgrade your skill tree and equip new runes, all in your quest for godlike powers.
With deep RPG mechanics intertwined with Roguelite elements, Soulstone Survivors offers a condensed, yet deep Action RPG experience:
We have prepared the roadmap below which outlines what to expect as the game evolves:
We are a tiny team that chose to stay independent and continue developing a game we love and would like to thank you very much for your attention and interest, and to all our existing community for all the help so far, we wouldn't be here without you!
With deep RPG mechanics intertwined with Roguelite elements, Soulstone Survivors offers a condensed, yet deep Action RPG experience:
- Explore almost 150 unique Active Skills (and growing!);
- Unlock and play with 14 Characters, with many more to come;
- Experiment with hundreds of Passive Skills and Runes to customize your characters;
- Progress through the Skill Tree with your Soulstones;
- Face and defeat powerful Bosses;
- Choose Curses that increase your challenge in interesting ways;
- Overcome extreme challenges to craft legendary weapons;
- Complete dozens of achievements and unlock new powers;
We have prepared the roadmap below which outlines what to expect as the game evolves:
We are a tiny team that chose to stay independent and continue developing a game we love and would like to thank you very much for your attention and interest, and to all our existing community for all the help so far, we wouldn't be here without you!
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