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Update 14g - Major Performance Improvements and Fixes
While we continue working hard towards our next major update, we just made a major performance breakthrough, along with some critical fixes that we thought were worth an update of their own!
~Soulstone Team
[ 2024-12-18 23:44:56 CET ] [ Original post ]
Greetings, Void Hunters! sssthumb
While we continue working hard towards our next major update, we just made a major performance breakthrough, along with some critical fixes that we thought were worth an update of their own!
Major performance improvements:
- All skills that in any way relate to projectiles should be CONSIDERABLY faster. Most skills should be unchanged in regards to functionality, however a few skills have had the number of projectiles they use reduced, and the damage increased to compensate for the change;
- If you choose to set your special effects visibility to 0, now there will be an additional performance boost especially with projectile-heavy builds, however it should not be necessary;
General Changes:
- Fixed a critical issue where in rare situations the game could start and freeze on a black screen;
- Fixed an issue where multiple Area skills (such as Void, Bloody Saw, etc) would not properly apply on hit/on crit and other types of passive effects you might have. This fix should make those skills considerably stronger;
- Fixed bug where when you unlock any skin, you also get the animation for unlocking the Engineer;
- Fixed an issue where the power ups that cause Burn, Doom, Poison and Bleed to cause instant damage were getting benefits from Disarray twice, and not tracking their damage properly;
- Fixed an issue where the Myrmidon might stop being able to gain and use Buff Status, which was related to how she gets buffed from her passive minions;
- Fixed issue where mouse cursor would be present in all gameplay menus on Linux (Steam Deck), such as Skill Selection screen and so on;
- The game now hides the gameplay UI and stops you from pausing the game while loading the content for the next map (for example, when you enter the Overlord Portal and the game is loading the next level);
- Fixed issue where Smoke Bomb would not log any hits even though it would apply negative effects;
- Fixed issue where Frost Totem and Mana Beam could not damage pillars;
- Fixed collider sizes of all enemies, many a which were considerably smaller than their visuals, sometimes leading to strange issues;
- Fixed issue where the player Profile Overview might show the fastest Unholy Cathedral match in the "Fastest Match" category, which should be reserved for Void Fields matches only;
- Fixed bug where the Pirate's ascension tooltip would conflict with the "replace options with passives" button;
- Fixed an issue where your currencies (such as Minor Soulstones) could be shown rounded up, causing issues such as when you have 5990 Minor Soulstones, showing as 6k;
- Fixed minor issue where Bloody Saw and Beacon of Light tooltips would show the incorrect damage interval.
~Soulstone Team
[ 2024-12-18 23:44:56 CET ] [ Original post ]
Soulstone Survivors
Game Smithing Limited
Developer
Game Smithing Limited
Publisher
2022-11-07
Release
Game News Posts:
91
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(19396 reviews)
Public Linux Depots:
- [1.61 G]
Soulstone Survivors is an action roguelite where you slay hordes of foes and face titanic bosses while learning powerful skills to enhance your character. Play as a Void Hunter, and with the spoils of every match craft weapons, unlock new characters, upgrade your skill tree and equip new runes, all in your quest for godlike powers.
With deep RPG mechanics intertwined with Roguelite elements, Soulstone Survivors offers a condensed, yet deep Action RPG experience:
We have prepared the roadmap below which outlines what to expect as the game evolves:
We are a tiny team that chose to stay independent and continue developing a game we love and would like to thank you very much for your attention and interest, and to all our existing community for all the help so far, we wouldn't be here without you!
With deep RPG mechanics intertwined with Roguelite elements, Soulstone Survivors offers a condensed, yet deep Action RPG experience:
- Explore almost 150 unique Active Skills (and growing!);
- Unlock and play with 14 Characters, with many more to come;
- Experiment with hundreds of Passive Skills and Runes to customize your characters;
- Progress through the Skill Tree with your Soulstones;
- Face and defeat powerful Bosses;
- Choose Curses that increase your challenge in interesting ways;
- Overcome extreme challenges to craft legendary weapons;
- Complete dozens of achievements and unlock new powers;
We have prepared the roadmap below which outlines what to expect as the game evolves:
We are a tiny team that chose to stay independent and continue developing a game we love and would like to thank you very much for your attention and interest, and to all our existing community for all the help so far, we wouldn't be here without you!
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