Greetings, Void Hunters!
The whispers of the Void have
grown into aroarDevlog #16 is here, and its
packedwith cool new things! The enigmatic
Shamanis right around the corner, alongside some
spicynew skill tree news. Lets get into it!
The Shaman: Master of Totems
The moment youve been waiting for is here. The shadowy figure teased in Devlog #15 has stepped into the light, and
oh boy, does he bring the storm... and poison... and.. you get the idea... Lets break down his
otherworldly-totemic toolkit!
New Skills: Total Totem Madness
The Shamans abilities are
all abouttotems and what they can do to help in the battlefield. Weve cranked the totem usage this time around and we even have a
new trait called: Ancestry which will consume stacks to summon totems for you! We really did go all in on it and it is reaching some
ludicrous levels of totemic madness. Behold! As The Shaman summons a variety of them to absolutely decimate the void.
[previewyoutube=xb4dVP2rZEU;full][/previewyoutube]
Shamans Ascension: From Sketch to Spectacle
As always the Ascension is the second thing we decided after deciding on the character, and we wanted to reinforce the
ritualistic nature of the character in his ascension. After
many many many hours of discussion, trying to figure out how to be thematic, simple to interact with but different at the same time this is what we defined:

Doesn't look like much hahaha, but we were excited! We thought what if the Shaman danced around a ritual pyre to invoke ancestral spirits, maybe even gods to fight for him? and at that point we were all convinced!
But would it be fun? Only one way to find out! Heres arare glimpseat the very first prototype of his ascension, where we experimented with his ritual circle:
[previewyoutube=cOfP7ERIvg8;full][/previewyoutube]
This was an very early version focused on the testing of its functionality alone, it required so many spins around the pyre that you might become a Shaman yourself after performing a ritual this long so we tweaked here and there made a few new visuals replaced a thing or two and
Beholdthe final form.
[previewyoutube=36rVxNXgJOA;full][/previewyoutube]
When the Shamans ascension triggers, otherworldly beings come to assist the Shaman. They surge into the battlefield, amplifying his powers into a
cataclysmic crescendo. The screen gets filled with these ancient beings and the Shaman becomes aconduit for them.
Itsequal parts terrifying and glorious. (And yes, that is indeed a gigantic and ancient fire-bird-god thing.)
Beyond the Shaman: Skill Tree Secrets in the Static
After many iterations to this system we are finally able to see it completed. Heres a
sneak peekbut dont squint too hard, weve blurred the juiciest bits:

New branches, synergies, and
mystery nodes await.
Whats hidden in the fog and blurriness?Youll find out
soon.
Closing Thoughts: The Void Grows Hungrier
The Shaman is coming soon, being followed close after by his two
mysterious friends but this is still just a prelude to something
even biggerlurking in the shadows
Sound off in the comments:
- Are you looking forward for the Shamans totem-summoning madness?
- What do you think the blurred Skill Tree nodes hide?
- You all know we are working on a new game mode, with new bosses and maps but there is something else another HUGE feature in development what do you think it could be? PS: its not coop, not yet =(
Your theories (and screams of joy/terror) fuel our development. Keep em coming!
As always, thank you for your
relentless support. The Void may be endless, but so is our hype.
~ The Soulstone Team[ 2025-04-04 17:00:00 CET ] [ Original post ]