Soulstone Survivors is an action roguelite where you slay hordes of foes and face titanic bosses while learning powerful skills to enhance your character. Play as a Void Hunter, and with the spoils of every match craft weapons, unlock new characters, upgrade your skill tree and equip new runes, all in your quest for godlike powers.
With deep RPG mechanics intertwined with Roguelite elements, Soulstone Survivors offers a condensed, yet deep Action RPG experience:

We have prepared the roadmap below which outlines what to expect as the game evolves:

We are a tiny team that chose to stay independent and continue developing a game we love and would like to thank you very much for your attention and interest, and to all our existing community for all the help so far, we wouldn't be here without you!

With deep RPG mechanics intertwined with Roguelite elements, Soulstone Survivors offers a condensed, yet deep Action RPG experience:
- Explore almost 150 unique Active Skills (and growing!);
- Unlock and play with 14 Characters, with many more to come;
- Experiment with hundreds of Passive Skills and Runes to customize your characters;
- Progress through the Skill Tree with your Soulstones;
- Face and defeat powerful Bosses;
- Choose Curses that increase your challenge in interesting ways;
- Overcome extreme challenges to craft legendary weapons;
- Complete dozens of achievements and unlock new powers;

We have prepared the roadmap below which outlines what to expect as the game evolves:

We are a tiny team that chose to stay independent and continue developing a game we love and would like to thank you very much for your attention and interest, and to all our existing community for all the help so far, we wouldn't be here without you!
New Update: The Skullcrusher
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\n\n~ Soulstone Survivors team
Greetings, Void Hunters!
\n\nWe are happy to release update 1.3, the Skullcrusher! This update brings quite a few fixes and changes along with some juicy new content!\n\nNew Legendary Weapons
\nThe Legendary Weapons for the Beastmaster, Assassin, Elementalist and Legionnaire are now available!\n
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\n\nNew Map - Skullcrusher\'s Den
\nAvailable in the Titan Hunt, venture into the forbidden parts of the swamp and defeat its ancient master\n
\n\nNew Titan - Faydum, the Skullcrusher
\nFace this new powerful Titan and unlock new unique power ups that can elevate your builds to the next level!\n
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\n\nKey Balance changes:
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- The Beastmaster now gains multiplicative stats based on the number of exotic beasts currently active, making his ascension considerably stronger than before;\n
- The scaling for all skills that have their damage increased based on a stat has changed. Previously it would be a simple linear scaling that would not be enough to keep up with the damage of other builds, now it has exponential scaling that should make all skills with those traits a lot stronger;\n
- Quicksand no longer has the Fortitude trait, which means it does not scale its damage based on your maximum health, to be more in line with other skills in the game; \n
General improvements and fixes:
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- Fixed an issue where ALL damaging negative effects (such as Burn, Poison, etc from any source, skills, power ups, runes, etc) were not scaled by Disoriented;\n
- Fixed an issue where PASSIVE damaging negative effects (such as Burn, Poison, etc that come from your skill tree, or from power ups, runes, etc) were not scaled by Disarray;\n
- Fixed an issue where in certain situations you would be able to move through walls and collisions in the Titan Hunt, leading to game breaking situations such as getting stuck inside a Titan room before the fight starts;\n
- Fixed an issue where it would be possible to use Shadow Step to leave the Titan room in the Sporewilds;\n
- Fixed an issue with how Curses were calculated for achievements and unlocking new curse tiers, which could lead to inconsistencies where you would have a difficulty unlocked, but not gain the achievement for it, meaning you would not get the rewards from the achievements in question;\n
- Fixed an issue with the Tornado attack from Mhyzahet which could cause damage while you were outside of its area in certain scenarios;\n
- Fixed an issue where certain Blacksmith summons would not be able to use their skills properly in high level scenarios;\n
- Fixed an issue where certain Blacksmith skills were not counting their damage properly in the damage breakdown screen;\n
- Fixed an issue where Arcane Explosion and the Skeletal Mages attacks would not properly be hidden by the special effects slider;\n
- Fixed a rare issue with the Machinists ascension which could lead to a game-breaking issue;\n
- Fixed an issue where it would be possible to click in invalid skill tree nodes before they were revealed;\n
- Fixed an issue where in mouse-only mode you would not be able to use a hotkey to open the level up screen;\n
- Fixed an issue where Celestial Retribution and Meteor Shower would not properly apply negative effects with every hit;\n
- Fixed the tooltips of multiple skills with small typos;\n
\n\n~ Soulstone Survivors team[ 2025-09-26 17:31:49 CET ] [Original Post]
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