
With deep RPG mechanics intertwined with Roguelite elements, Soulstone Survivors offers a condensed, yet deep Action RPG experience:
- Explore almost 150 unique Active Skills (and growing!);
- Unlock and play with 14 Characters, with many more to come;
- Experiment with hundreds of Passive Skills and Runes to customize your characters;
- Progress through the Skill Tree with your Soulstones;
- Face and defeat powerful Bosses;
- Choose Curses that increase your challenge in interesting ways;
- Overcome extreme challenges to craft legendary weapons;
- Complete dozens of achievements and unlock new powers;

We have prepared the roadmap below which outlines what to expect as the game evolves:

We are a tiny team that chose to stay independent and continue developing a game we love and would like to thank you very much for your attention and interest, and to all our existing community for all the help so far, we wouldn't be here without you!
Greetings, Void Hunters!
\nUpdate 1.4, the Glacial Watcher is finally here! This update brings yet a new batch of fixes and changes along with some juicy new content!\n\n
New Legendary Weapons
The Legendary Weapons for the Myrmidon, Demon Hunter, Cursed Captain and Shaman are now available! (PS: the legendary weapons for the Necromancer, Death Knight, Monkey King and Engineer are coming at a later date!)\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42629950/de248fe46edee49ba312b784c56e27e523376d1a.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42629950/e6b32c675909de83e17a38cbc378877ffac0d8fa.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42629950/38cc951c6c0b8e73cf8c3a13b7397654528e8b2f.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42629950/8d9da7c73a5f762df5a7dbb4c9f4f839430da287.png\"][/img]
New Map - Peak of Laments
A new Titan Hunt map, an ancient graveyard for fallen heroes now lost to corruption and despair\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42629950/e83e61d40e57ec52858dce8956024bdcd8ddf909.png\"][/img]
New Titan - Aynixle, the Glacial Watcher
Face this new powerful Titan and unlock new unique power ups that can elevate your builds to the next level!\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42629950/2f2b63e0b2683da45b481af225e11bc5d608561e.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42629950/d873cd4d2a5a887d43875f7239271d4feb697088.png\"][/img]
General improvements and fixes:
Changed the damage calculations to make it so many power ups, runes and even skill tree nodes would properly work to increase the damage of dots (Burn, Bleed, Doom, Poison). Here is the full list of affected powers, which previously were ignored in dot calculations:\n\n
[/*]Runes that now affect dots: Executioner, Purity, Searing Intensity and Vulnerable Exploit;\n\n
[/*]Skill tree nodes that increase damage against Elites and Bosses, as well as nodes that increase damage/critical damage against enemies on certain health thresholds;\n\n
[/*]Blood Parasites (Mhyzahet power) and Ironshroom (Fellipox power) now also apply for dots, but they are now an additive damage bonus, and have had their numbers increased to compensate;\n\n
[/*]Searing Ash (Midohrak power), Seasoned Gladiator (Bro\'kenth power) and Distant Decay (Fellipox power) now apply to dots as well;\n\n
[/*]Fixed an issue where the skill Resonating Crystal could generate more Finesse than intended;\n\n
[/*]Reduced Demolition Expert (Kobold power) Devastating damage bonus from 300% to 100%;\n\n
[/*]Fixed an issue where summons would not benefit properly from powers such as Searing Ash, from Midorahk titan;\n\n
[/*]Fixed an issue where the Cursed tentacles would not scale with Cast Frequency, Multicast or Ammunition, so they should be considerably stronger now;\n\n
[/*]The Cursed tentacles now have their range increased by their area modifier, so that they can attack enemies further away if their damage area is big enough;\n\n
[/*]Fixed an issue with certain audio events possibly causing hidden errors, which was rare but could affect performance in some cases;\n\n
[/*]Fixed an issue where Trickster Decoy would not properly explode when re-casted, losing a lot of damage in the process;\n\n
[/*]Fixed an issue where Faydums power, Crackle Shield, would not count as a source of buffs; \n\n
[/*]Fixed an issue where it would be possible to use Shadow Step to teleport outside of the Skullcrushers room;\n\n
[/*]Fixed an issue where certain skill trees would hide a few nodes when used with the controller;\n\n
[/*]Fixed an issue where certain Beam skills would not break minerals;\n\n
[/*]Fixed an issue where power ups that empower Burn/Bleed/Doom/Poison would consider incorrect stats for scaling, when used by summoned units;\n\n
[/*]QT Bombuddy no longer has Impactful trait;\n\n
[/*]
\nWe hope that this update makes your play experience smoother and brings some love to skills that werent used all that often, and we cant wait to see the new crazy builds you will be able to create with the new powers!
If you enjoy Soulstone Survivors and like the work we do, we\'d appreciate if you would consider nominating us on the the Steam Awards 2025! You can do that here .
As always we thank you so much for your support!
\n\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42629950/0613ae8b16cc071c726ac24a6c6e0f9156b2c8a2.gif\"][/img]
~ Soulstone Survivors team
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