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Portal room update combines the old room some may recognize, with the new portals, visual tweaks. Dialogue on characters in this area is currently missing steam names now populate correctly when hosting or joining a lobby. achievements now work again
should fix a bug in main story where player is not changed into debug dragon, soft-locking the game. fixed a bug where lava level was not loading in side story for elephant-girl
Thanks to player Carl for pointing out a fatal crash only on the newest build. It has been corrected.
added some dialogue and a scene. Text to speech voices are temporary.
-Game file size cut in half -added petting zoo intro level to adventure -multiplayer temporarily removed to fix connection issues - should see more regular updates, and a full release date hopefully mid 2025
fixed an issue where the ghost/clip mechanic wouldn't work in multiplayer added NPC to level POND
This build is made with unreal engine 5 early access. Everything seems to be going well, except imparting velocity when standing on fast moving objects seems disabled to me as a developer. That means the "space" levels in the 2d mode dont work properly. the the level Rat Rocket in the 3d mode has been disabled. introducing mechanic: clipping/ghost you can clip through very thin walls. This also adds two jumps to your total jump count, if used when you are out of jumps. updated intro levels. After the apartment cutscene you now load into "Pond", which leads to tutorial_map_x other stuff i did, but didn't document, and are now lost, yet present. Thanks for checking out the development process!
This build is made with unreal engine 5 early access. Everything seems to be going well, except imparting velocity when standing on fast moving objects seems disabled to me as a developer. That means the "space" levels in the 2d mode dont work properly. the the level Rat Rocket in the 3d mode has been disabled. introducing mechanic: clipping/ghost you can clip through very thin walls. This also adds two jumps to your total jump count, if used when you are out of jumps. updated intro levels. After the apartment cutscene you now load into "Pond", which leads to tutorial_map_x other stuff i did, but didn't document, and are now lost, yet present. Thanks for checking out the development process!
This build is made with unreal engine 5 early access. Everything seems to be going well, except imparting velocity when standing on fast moving objects seems disabled to me as a developer. That means the "space" levels in the 2d mode dont work properly. the the level Rat Rocket in the 3d mode has been disabled. introducing mechanic: clipping/ghost you can clip through very thin walls. This also adds two jumps to your total jump count, if used when you are out of jumps. updated intro levels. After the apartment cutscene you now load into "Pond", which leads to tutorial_map_x other stuff i did, but didn't document, and are now lost, yet present. Thanks for checking out the development process!
added monkey and gorilla unlocks in the debug_caves (game mode select)
updated the main menu movie
updated the light display on ledge_lock.
fixed fall and dodge teleporters when they broke in recent update
added level flowerpads before hopjump
updates to levels 3dtutorial & slanty
added gold horseshoe pickup item
Good luck!
click the text in the main menu to get a link to the android apk. You can open the link on your phone to easily install it, or you can transfer the file to your phone manually.
fall and dodge camera has been updated to provide some more viewing angles Cutscenes are now skipable with spacebar or select 2 on-boarding levels have been added
Changed opacity on the sprint affect added unlocks for crab,snail,squirrel,tucan,crocodile+
added in game achievement log accessed by the L key. Didn't make a bind for controllers yet. changed climb1 --> HopJump in HopJump added more platforms, added flower bounces, added 2 pet unlocks added level SprintSkipJumpSlide re-added The_Test level with some changes and 1 pet unlock updated level WaterWalking Re-Added All Letter achievements Updated the Saving popup I am aware that going into multiplayer and then going into single player unlocks all the pets for that playthrough until closing the game.This is not considered a bug at this time. If you notice anything odd about achievements or pet unlocks that you think is unintended, please post on steam forums and or discord
fixed Esc menu sometimes not closing properly- TY player Crink for pointing it out Starting to implement a pet unlock system
Updated to work with controllers fixed pet persistence across levels
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