This game is still in development. Your game “Pets” glitches because your real pet takes a leak on it. Can you make it through and fix the glitching game?
You find a retro console at a garage sale. One of the games “Pets” falls victim to a pee attack and suffers severe damage (this wouldn’t have happened had you paid attention to your real pet instead of your virtual one). Play as a character in the glitching game. Speed-run or explore every nook-and-cranny. Gain achievements and pet skins. Discover the lore of GlitchPets!
(more story/cutscenes still being implemented, expect updates to all content)
Link to the Discord can be found in the game, under the credits section
lots of content already// Go Back to the Portal_Room at any time from the ESC menu// change pets with tab, P, // respawn with R, select // zoom with 1/2, 2ndary triggers or mousewheel // Triple jump with triggers, face button, spacebar, mouse1, look around with mouse/game joystick, move with ASWD/Joystick
66+ animals / pet skins with way more to come (all unlocked in multiplayer, collected in singleplayer)
Simple yet challenging game mechanics, movement, acceleration, & 3 jumps to keep momentum or slow it down
Native 21:9 Support
FPS is NOT locked, you can change it in menus
Steam Discussion Group: https://steamcommunity.com//app/886630/
Early Access Reviewers, Streamers, Feedback/Critiquers, Discussion Forum commenters will be recognized upon game Official Launch
Portal room update combines the old room some may recognize, with the new portals, visual tweaks. Dialogue on characters in this area is currently missing
steam names now populate correctly when hosting or joining a lobby.
achievements now work again
trying to fix achievements , online play
should fix a bug in main story where player is not changed into debug dragon, soft-locking the game.
fixed a bug where lava level was not loading in side story for elephant-girl
Thanks to player Carl for pointing out a fatal crash only on the newest build. It has been corrected.
added some dialogue and a scene.
Text to speech voices are temporary.
-Game file size cut in half
-added petting zoo intro level to adventure
-multiplayer temporarily removed to fix connection issues
- should see more regular updates, and a full release date hopefully mid 2025
fixed an issue where the ghost/clip mechanic wouldn't work in multiplayer
added NPC to level POND
This build is made with unreal engine 5 early access. Everything seems to be going well, except imparting velocity when standing on fast moving objects seems disabled to me as a developer. That means the "space" levels in the 2d mode dont work properly. the the level Rat Rocket in the 3d mode has been disabled.
introducing mechanic: clipping/ghost
you can clip through very thin walls. This also adds two jumps to your total jump count, if used when you are out of jumps.
updated intro levels. After the apartment cutscene you now load into "Pond", which leads to tutorial_map_x
other stuff i did, but didn't document, and are now lost, yet present.
Thanks for checking out the development process!
This build is made with unreal engine 5 early access. Everything seems to be going well, except imparting velocity when standing on fast moving objects seems disabled to me as a developer. That means the "space" levels in the 2d mode dont work properly. the the level Rat Rocket in the 3d mode has been disabled.
introducing mechanic: clipping/ghost
you can clip through very thin walls. This also adds two jumps to your total jump count, if used when you are out of jumps.
updated intro levels. After the apartment cutscene you now load into "Pond", which leads to tutorial_map_x
other stuff i did, but didn't document, and are now lost, yet present.
Thanks for checking out the development process!
This build is made with unreal engine 5 early access. Everything seems to be going well, except imparting velocity when standing on fast moving objects seems disabled to me as a developer. That means the "space" levels in the 2d mode dont work properly. the the level Rat Rocket in the 3d mode has been disabled.
introducing mechanic: clipping/ghost
you can clip through very thin walls. This also adds two jumps to your total jump count, if used when you are out of jumps.
updated intro levels. After the apartment cutscene you now load into "Pond", which leads to tutorial_map_x
other stuff i did, but didn't document, and are now lost, yet present.
Thanks for checking out the development process!
added monkey and gorilla unlocks in the debug_caves (game mode select)
updated the main menu movie
updated the light display on ledge_lock.
fixed fall and dodge teleporters when they broke in recent update
added level flowerpads before hopjump
updates to levels 3dtutorial & slanty
added gold horseshoe pickup item
Good luck!
click the text in the main menu to get a link to the android apk. You can open the link on your phone to easily install it, or you can transfer the file to your phone manually.
fall and dodge camera has been updated to provide some more viewing angles
Cutscenes are now skipable with spacebar or select
2 on-boarding levels have been added
Updated old save system with new save points
Changed opacity on the sprint affect
added unlocks for crab,snail,squirrel,tucan,crocodile+
added in game achievement log accessed by the L key. Didn't make a bind for controllers yet.
changed climb1 --> HopJump
in HopJump added more platforms, added flower bounces, added 2 pet unlocks
added level SprintSkipJumpSlide
re-added The_Test level with some changes and 1 pet unlock
updated level WaterWalking
Re-Added All Letter achievements
Updated the Saving popup
I am aware that going into multiplayer and then going into single player unlocks all the pets for that playthrough until closing the game.This is not considered a bug at this time. If you notice anything odd about achievements or pet unlocks that you think is unintended, please post on steam forums and or discord
fixed Esc menu sometimes not closing properly- TY player Crink for pointing it out
Starting to implement a pet unlock system
Updated to work with controllers
fixed pet persistence across levels
You can now switch pets in style!
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