Hi, again. I've been working on this project for awhile and I've been stuck with problems that are unnecessary for progress towards playtest launch build. So here is some stuff I've done, delayed and considered.
- Debug Map
" Screenshots are dark and I'm still thinking what style I should go for with my maps. Dark or bright? "
This Debug Map is big leap towards first release. It will probably be never playable, but maybe I could include it in playtest. During making this debug map I made some prefabs and learned better ways to build faster and more precisely. So this was huge W :)))
- Ready Up system (delayed)
This was one of the things I was stuck with for awhile and decided that it's not necessary for launch. It will be implemented definitely, but now it just gotta wait. I'd rather focus on more important baseline things, such as maps and items.
- Keksu
[ 2022-10-06 16:50:54 CET ] [ Original post ]
Team up with your friends or with randoms to escape from variety of different maps, or alone (if you dare).
However your journey is being infiltrated by guards and obstacles, after all you are prisoner on each map.
There is no one way to escape. Possibilities are only limited by your creativity and skill.
Are you the master Escaper?
Find your way to escape and master the maps! Have fun with friends and level up your account. Open rollers to get cosmetical items that you can sell on Steam Marketplace afterwards or equip to pimp up your looks.
- 3 Maps to explore!
- Up to 10 player matches!
- Solo/Speedrunning mode!
- Various ways to escape. Use your imagination!
- Different difficulties!
- Free cosmeticals!
Have fun!
- OS: Windows 7
- Processor: Intel Core i3-1220PEMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Literally your integrated GPU can handle this game for now
- Storage: 200 MB available space
- OS: Windows 10
- Processor: Intel Core i5-1250PMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: AMD RX Vega 8 or Nvidia GTX 1050
- Storage: 9999 GB available space
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