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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )



Name

 Escapers 

 

Developer

 Keksu 

 

Publisher

 Keksu 

 

Tags

 Indie 

 Strategy 

Casual 

 

Free to play 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 04.20.2077 

 

Steam

News

 11 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/1878170 

 


LINUX STREAMERS (0)




MTL

MYLVYS steamhappy


[ 2024-01-18 17:11:28 CET ] [ Original post ]

Doors

Doors


[ 2023-04-01 10:37:57 CET ] [ Original post ]

Alpha 1.0.1 Patch Notes

Alpha 1.0.1 Patch Notes

[h3]Day/Night Cycle Changes[/h3]


  • Daytime is now 210 ticks and nighttime is 150 ticks*
  • Daytime extended from 03.50 minutes to 07.00 minutes
  • Night time extended from 03.30 minutes to 10.00 minutes
  • Night time is 0.5x slower than day time

[h3]Map Changes[/h3]

  • Tweaked lightmaps (Still not working correctly)**
  • Added 2 new tree variations***
  • Vegetation variations added****
  • Tweaked player movement values

[h2]Future Plans[/h2]

  • Fixing items clipping through ground and then falling under
  • Changing skybox
  • Adding sounds
  • Making gameplay loop. For example just some basic way to finish one run and go to next one
  • Making basic UI elements and better player name UI
  • Matchmaking fixes and customization
  • More available settings
  • More interactive items to play with
  • Chat & Console for better networking interaction/debugging*****

Sources

* Time calculation (tick * 2 = x) and then (x / 60 = time)
** I'm still experiencing with lightmaps and overall lighting, so might end up with totally different solution for lighting. Considering using ambient lighting to generate darkness when night falls
*** 2 new models to make world less "repetitive" looking
**** In total 3 different grass/flower types now in the testing map
***** There is already console ("J"), but it can get laggy after sometime. (Unity's text meshes are not well optimized, so trying to find alternative solution or fix for it.)


[ 2023-02-25 23:27:43 CET ] [ Original post ]

Alpha 1.0.0 Patch Notes



Alpha 1.0.0 Patch Notes




  • Test Map got some improvements
  • Flashlights got some minor tweaks
  • Day/Night cycle is properly synced and should work in multiplayer.



  • Day lasts for 3 minutes and 50 seconds
  • Night lasts for 3 minutes and around 30 seconds

    ( These values are going to change! )


  • [ 2023-02-23 11:19:27 CET ] [ Original post ]

    Changing the game ;)



    Hello everybody!
    I'm going to be honest and say that my motivation to develop this game has been low for couple months now. But recently I've started to shape my old vision to new one and I've gain bit of that motivation back :)

    Before my idea was to create free live-service game with quick matches. And from these matches you gain xp, currencies and loot boxes. Items that you can sell on steam market and multiple maps.

    Now I've got little bit of inspiration from game called The Long Drive
    Link: The Long Drive - Store Page

    it's hard to put my current vision into words so that's all I have to give. Anyway I can't promise anything about when this game will be launched or if it ever will be, but let's hope so ;)

    Changes on new patch:

    - Switched to Alpha builds. (Alpha 0.01)
    - Removed old lobby and test map
    - Added new terrain with trees and grass
    - Day Night cycle

    - Keksu steamthumbsup


    [ 2022-12-29 09:59:40 CET ] [ Original post ]

    In Dev Update 2

    Hi, again. I've been working on this project for awhile and I've been stuck with problems that are unnecessary for progress towards playtest launch build. So here is some stuff I've done, delayed and considered.

    - Debug Map











    " Screenshots are dark and I'm still thinking what style I should go for with my maps. Dark or bright? "

    This Debug Map is big leap towards first release. It will probably be never playable, but maybe I could include it in playtest. During making this debug map I made some prefabs and learned better ways to build faster and more precisely. So this was huge W :)))

    - Ready Up system (delayed)

    This was one of the things I was stuck with for awhile and decided that it's not necessary for launch. It will be implemented definitely, but now it just gotta wait. I'd rather focus on more important baseline things, such as maps and items.

    - Keksu


    [ 2022-10-06 18:50:54 CET ] [ Original post ]

    Rebranding

    [h3]I was okay with the old designs, but I felt they were little dull and I wanted to change that.
    First of all, this new design ain't 100% confirmed to be final art style that Escapers will take step forward to. Game itself would need graphical adjustments to look bit more futuristic in order to comply with the new art design.[/h3]

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    [COMPARISIONS]


    • Old Logo:





    • New Logo:




    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


    • Old Store Designs:









    • New Store Designs:








    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    These designs are temporary for now!


    [ 2022-09-30 14:24:11 CET ] [ Original post ]

    In Dev Update

    TBH I had big problem with flashlights. But now that has been fixed, and flashlights works perfectly! This means that I've understood the basics of interactable network objects and this allows me to move forward on development.
    But release date or even estimated time for beta testing period is unknown. I can't promise anything for you guys so you just be patient. Here is some new stuff that I've made other than flashlight.

    [ITEM PICKUPS & THROWING]



    - My goal with this game mechanic is to create possibilities to use your creativity while playing the game. Also it's great use for fooling around with friends ;)

    ----------------------------------------------------------------------------------------------------------------

    [RAGDOLLS & KNOCK OUTS]



    - This mechanic is still under consideration. Since it can be triggered by other players, it can become very frustrating in the end. But I'm not gonna exclude it from Beta Release.

    That is most I can give you. Hopefully I survive doing this project :)

    ~ Keksu


    [ 2022-08-02 23:25:02 CET ] [ Original post ]

    Patch 0.0.56

    Press "F" to enable ragdoll mode. Press again to disable
    - Crouch, Walk, Sprint and Jump animations are now working
    - Fixed collision while crouching
    - Temporarily disabled footstep sounds (Working on them!)
    - Fixed not able to spawn in maps in lobby
    - Fixed other players replicating hosts animations
    - Fixed floating when crouching
    - Added new artwork and cursor

    + Need to go eat pancakes


    [ 2022-03-29 10:35:50 CET ] [ Original post ]

    Patch 0.0.51

    settings are still under development...
    - Need to go make smoothie


    [ 2022-03-25 10:37:21 CET ] [ Original post ]

    Some Changes

    + Changed spawn platform design
    + Added more textures
    + Camera Bob Increased
    + Some Animation Fixes

    - Lobby Types still not working


    [ 2022-02-04 10:23:17 CET ] [ Original post ]