





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hello everybody!
I'm going to be honest and say that my motivation to develop this game has been low for couple months now. But recently I've started to shape my old vision to new one and I've gain bit of that motivation back :)
Before my idea was to create free live-service game with quick matches. And from these matches you gain xp, currencies and loot boxes. Items that you can sell on steam market and multiple maps.
Now I've got little bit of inspiration from game called The Long Drive
Link: The Long Drive - Store Page
it's hard to put my current vision into words so that's all I have to give. Anyway I can't promise anything about when this game will be launched or if it ever will be, but let's hope so ;)
Changes on new patch:
- Switched to Alpha builds. (Alpha 0.01)
- Removed old lobby and test map
- Added new terrain with trees and grass
- Day Night cycle
- Keksu steamthumbsup
Hi, again. I've been working on this project for awhile and I've been stuck with problems that are unnecessary for progress towards playtest launch build. So here is some stuff I've done, delayed and considered.
- Debug Map
" Screenshots are dark and I'm still thinking what style I should go for with my maps. Dark or bright? "
This Debug Map is big leap towards first release. It will probably be never playable, but maybe I could include it in playtest. During making this debug map I made some prefabs and learned better ways to build faster and more precisely. So this was huge W :)))
- Ready Up system (delayed)
This was one of the things I was stuck with for awhile and decided that it's not necessary for launch. It will be implemented definitely, but now it just gotta wait. I'd rather focus on more important baseline things, such as maps and items.
- Keksu
TBH I had big problem with flashlights. But now that has been fixed, and flashlights works perfectly! This means that I've understood the basics of interactable network objects and this allows me to move forward on development.
But release date or even estimated time for beta testing period is unknown. I can't promise anything for you guys so you just be patient. Here is some new stuff that I've made other than flashlight.
[ITEM PICKUPS & THROWING]
- My goal with this game mechanic is to create possibilities to use your creativity while playing the game. Also it's great use for fooling around with friends ;)
----------------------------------------------------------------------------------------------------------------
[RAGDOLLS & KNOCK OUTS]
- This mechanic is still under consideration. Since it can be triggered by other players, it can become very frustrating in the end. But I'm not gonna exclude it from Beta Release.
That is most I can give you. Hopefully I survive doing this project :)
~ Keksu
- Press "F" to enable ragdoll mode. Press again to disable - Crouch, Walk, Sprint and Jump animations are now working - Fixed collision while crouching - Temporarily disabled footstep sounds (Working on them!) - Fixed not able to spawn in maps in lobby - Fixed other players replicating hosts animations - Fixed floating when crouching - Added new artwork and cursor + Need to go eat pancakes
settings are still under development... - Need to go make smoothie
+ Changed spawn platform design + Added more textures + Camera Bob Increased + Some Animation Fixes - Lobby Types still not working
[ 6091 ]
[ 1698 ]
[ 2185 ]